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The Untold Adventures of Fap Longwood & Friends!
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<blockquote data-quote="mikeawmids" data-source="post: 8004910" data-attributes="member: 6776411"><p><u>The Adventures of Fap Longwood #13 (Lost Mine of Phandelver)</u></p><p></p><p>At dawn, the party continue north toward Conyberry. Fap spots fresh, humanoid tracks and follows them to find the three surviving hobgoblins from the aborted raid on their camp the previous night. Two wounded hobgoblins are resting, while the third keeps watch.</p><p></p><p>Two arrows hit the lone sentry in quick succession and he falls silently. The two sleepers barely stir as their comrade expires beside them. They are rudely awoken when Horatio tosses Klaarg’s head amongst their bedrolls. Bereft of their weapons and armour, the injured hobgoblins surrender. Playing a hunch, Brian suggests that the prisoners can be traded back to King Grol in exchange for the dwarf captive held at Cragmaw Castle. The hobgoblins mark the castle’s location on the party’s map.</p><p></p><p><strong>“Still room in the sack for a few more heads,”</strong> Horatio cautions the two prisoners, <strong>“Best that you lads behave yourself, if you catch my meaning.”</strong></p><p></p><p>The heroes reach Conyberry at midday. The silent village is certainly spooky enough, but there is no sight nor sound of Kost’s banshee. Fap does find an overgrown track leading into Neverwinter Wood. The track leads up to the door of a lonely cottage amidst the trees, abandoned by man and mostly reclaimed by nature. The air grows bitterly cold as the party cross the threshold and the spectre of an elven maid materialises before them, her otherwise beautiful features contorted with hatred.</p><p></p><p><strong>“Foolish mortals,”</strong> she shrieks, <strong>“What do you want here? Do you not know that it is death to seek me out?”</strong></p><p></p><p>The party look to Brian, who crossed his arms and stays stubbornly silent. Horatio glowers at the cleric, then clears his throat. He butters the banshee up as best he can before broaching Kost’s query.</p><p></p><p><strong>“The name you seek is Arthindol,”</strong> Agatha answers, <strong>“Now begone from my home!”</strong></p><p></p><p>The party don’t need to be told twice. They return to Old Owl Well and relay their findings to the Red Wizard. True to his word, Kost relinquishes his Ring of Protection (+1 AC and all saving rolls).</p><p></p><p><strong>“You will be glad to hear I have been summoned back to Thay,”</strong> Kost says, as the heroes bicker over who will wear the ring, <strong>“My servants and I will be gone from this land within the week. If you are ever in Thay, feel free not to look me up.”</strong></p></blockquote><p></p>
[QUOTE="mikeawmids, post: 8004910, member: 6776411"] [U]The Adventures of Fap Longwood #13 (Lost Mine of Phandelver)[/U] At dawn, the party continue north toward Conyberry. Fap spots fresh, humanoid tracks and follows them to find the three surviving hobgoblins from the aborted raid on their camp the previous night. Two wounded hobgoblins are resting, while the third keeps watch. Two arrows hit the lone sentry in quick succession and he falls silently. The two sleepers barely stir as their comrade expires beside them. They are rudely awoken when Horatio tosses Klaarg’s head amongst their bedrolls. Bereft of their weapons and armour, the injured hobgoblins surrender. Playing a hunch, Brian suggests that the prisoners can be traded back to King Grol in exchange for the dwarf captive held at Cragmaw Castle. The hobgoblins mark the castle’s location on the party’s map. [B]“Still room in the sack for a few more heads,”[/B] Horatio cautions the two prisoners, [B]“Best that you lads behave yourself, if you catch my meaning.”[/B] The heroes reach Conyberry at midday. The silent village is certainly spooky enough, but there is no sight nor sound of Kost’s banshee. Fap does find an overgrown track leading into Neverwinter Wood. The track leads up to the door of a lonely cottage amidst the trees, abandoned by man and mostly reclaimed by nature. The air grows bitterly cold as the party cross the threshold and the spectre of an elven maid materialises before them, her otherwise beautiful features contorted with hatred. [B]“Foolish mortals,”[/B] she shrieks, [B]“What do you want here? Do you not know that it is death to seek me out?”[/B] The party look to Brian, who crossed his arms and stays stubbornly silent. Horatio glowers at the cleric, then clears his throat. He butters the banshee up as best he can before broaching Kost’s query. [B]“The name you seek is Arthindol,”[/B] Agatha answers, [B]“Now begone from my home!”[/B] The party don’t need to be told twice. They return to Old Owl Well and relay their findings to the Red Wizard. True to his word, Kost relinquishes his Ring of Protection (+1 AC and all saving rolls). [B]“You will be glad to hear I have been summoned back to Thay,”[/B] Kost says, as the heroes bicker over who will wear the ring, [B]“My servants and I will be gone from this land within the week. If you are ever in Thay, feel free not to look me up.”[/B] [/QUOTE]
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