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<blockquote data-quote="Xaltar" data-source="post: 7882" data-attributes="member: 480"><p>-------------------------------------------</p><p>Session 6, Part 4: Stuck in Myth Drannor...</p><p>-------------------------------------------</p><p></p><p>Stepping through the portal, the party found itself in a cave illuminated by a single continual flame sconce and lightly glowing moss growing around the edges of a small pool of water. A stone statue of a regal and benevolent looking woman stood to the right of the portal. Drexel quickly identified it was an older rendition of his patron, Mystra, the goddess of magic.</p><p></p><p>Borghin was the last through the portal, and was very distraught when he found that he couldn’t walk back the way he had come. All of his hard earned money, (which he had pilfered from the troll’s cave), was buried on the other side. He stopped his foot on the ground, flustered.</p><p></p><p>The moss amazed Holden since he had never encountered anything quite like it in all of his time traversing the wilderness. He took a piece from the rocks and placed it in his bag, yet only moments later the plant had wilted and died. Further puzzled, he just gave into his curiosity and ate a handful. Noticing that a few of his wounds from the previous battle had healed, he and Arion quickly consumed all of the remaining moss.</p><p></p><p>After noticing the entire exit to the cave was covered from floor to ceiling in glyphs of warding, Ziona, wishing to protect the safety of the party, summoned a creature to walk through the entrance of the cave to see if the glyphs were active. They all waited and held their breath, but nothing happened.</p><p></p><p>Outside of the cave, it was evident to Holden, (with his acute tracking abilities), that there was normally a guard posted here. His eyes followed a thin trail that led away from the cave and into an eerie forest of large trees and tangled vines. “This can’t be good,” he thought.</p><p></p><p>The party quickly headed down the path toward a large river. After about 30 minutes of traveling through the wilderness, they heard a voice call out. “What in the Nine Hells are you doing? If you go marching out there, the Cultists are going to kill you! Come over here and we’ll talk”</p><p></p><p>Cautiously the party moved to the side of the path where they saw a small gnome. After a short discussion that was near to an interrogation, the party learned that this gnome, Tarbash, and his cousin Robalend had been looting the city of Myth Drannor. Robalend had been captured and now Tarbash was will to assist the party in storming the closest structure under the control of the cultists, the Tower of Bone.</p><p></p><p>Tarbash presented the party with identical half-cloaks to those worn by the Cult of the Dragon. Tarbash also informed them that the Tower of Bone was once a necromancer structure that was constructed in the Polyandrium. The Polyandrium was once the site of a great battle where elves, dwarves, and humans fought to protect Myth Drannor from an army of orcs. The Polyandrium later became a large gravesite littered with crypts and frequented by rogue undead during the night.</p><p></p><p>The party made camp in the woods, deciding to stay, as far away from the Polyandrium as possible. It was dark and cold, but they didn’t risk starting a fire. Unfortunately, they were discovered even after all of their precautions.</p><p></p><p>Cultists had been sent on deeper patrols into the forest due to the wizard who returned to the Tower of Bone and spoke of a possible threat. The cultists were not very concerned, but didn’t want to be chastised by their leaders within the ruins of Myth Drannor for being callous, either. One such patrol happened to come across the heroes’ camp.</p><p></p><p>Arion and Borghin were on watch, and called out to wake up the others as they found themselves in a sudden onslaught. Arion burst into a berserker rage and rushed by several of the well-armed cultists, (ignoring the few slashes that cut into his sides), and drove the whole of his blade through the necromancer that was leading the patrol.</p><p></p><p>The party slaughtered the cultist patrol and cut their night’s rest short. They decided that they would return to the Tower of Bone in the disguise of the patrol that they had defeated. They had done well against the Zhent citadel with a similar strategy, so the plan was decided. Drexel tipped his hat of disguise and when he looked back up, he appeared exactly like a Cult of the Dragon necromancer.</p><p></p><p>------------------------------------------</p><p>Still more to come…</p><p>-------------------------------------------</p></blockquote><p></p>
[QUOTE="Xaltar, post: 7882, member: 480"] ------------------------------------------- Session 6, Part 4: Stuck in Myth Drannor... ------------------------------------------- Stepping through the portal, the party found itself in a cave illuminated by a single continual flame sconce and lightly glowing moss growing around the edges of a small pool of water. A stone statue of a regal and benevolent looking woman stood to the right of the portal. Drexel quickly identified it was an older rendition of his patron, Mystra, the goddess of magic. Borghin was the last through the portal, and was very distraught when he found that he couldn’t walk back the way he had come. All of his hard earned money, (which he had pilfered from the troll’s cave), was buried on the other side. He stopped his foot on the ground, flustered. The moss amazed Holden since he had never encountered anything quite like it in all of his time traversing the wilderness. He took a piece from the rocks and placed it in his bag, yet only moments later the plant had wilted and died. Further puzzled, he just gave into his curiosity and ate a handful. Noticing that a few of his wounds from the previous battle had healed, he and Arion quickly consumed all of the remaining moss. After noticing the entire exit to the cave was covered from floor to ceiling in glyphs of warding, Ziona, wishing to protect the safety of the party, summoned a creature to walk through the entrance of the cave to see if the glyphs were active. They all waited and held their breath, but nothing happened. Outside of the cave, it was evident to Holden, (with his acute tracking abilities), that there was normally a guard posted here. His eyes followed a thin trail that led away from the cave and into an eerie forest of large trees and tangled vines. “This can’t be good,” he thought. The party quickly headed down the path toward a large river. After about 30 minutes of traveling through the wilderness, they heard a voice call out. “What in the Nine Hells are you doing? If you go marching out there, the Cultists are going to kill you! Come over here and we’ll talk” Cautiously the party moved to the side of the path where they saw a small gnome. After a short discussion that was near to an interrogation, the party learned that this gnome, Tarbash, and his cousin Robalend had been looting the city of Myth Drannor. Robalend had been captured and now Tarbash was will to assist the party in storming the closest structure under the control of the cultists, the Tower of Bone. Tarbash presented the party with identical half-cloaks to those worn by the Cult of the Dragon. Tarbash also informed them that the Tower of Bone was once a necromancer structure that was constructed in the Polyandrium. The Polyandrium was once the site of a great battle where elves, dwarves, and humans fought to protect Myth Drannor from an army of orcs. The Polyandrium later became a large gravesite littered with crypts and frequented by rogue undead during the night. The party made camp in the woods, deciding to stay, as far away from the Polyandrium as possible. It was dark and cold, but they didn’t risk starting a fire. Unfortunately, they were discovered even after all of their precautions. Cultists had been sent on deeper patrols into the forest due to the wizard who returned to the Tower of Bone and spoke of a possible threat. The cultists were not very concerned, but didn’t want to be chastised by their leaders within the ruins of Myth Drannor for being callous, either. One such patrol happened to come across the heroes’ camp. Arion and Borghin were on watch, and called out to wake up the others as they found themselves in a sudden onslaught. Arion burst into a berserker rage and rushed by several of the well-armed cultists, (ignoring the few slashes that cut into his sides), and drove the whole of his blade through the necromancer that was leading the patrol. The party slaughtered the cultist patrol and cut their night’s rest short. They decided that they would return to the Tower of Bone in the disguise of the patrol that they had defeated. They had done well against the Zhent citadel with a similar strategy, so the plan was decided. Drexel tipped his hat of disguise and when he looked back up, he appeared exactly like a Cult of the Dragon necromancer. ------------------------------------------ Still more to come… ------------------------------------------- [/QUOTE]
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