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<blockquote data-quote="Velmont" data-source="post: 5910752" data-attributes="member: 13739"><p>My Swordmage have 5 interrupt, and I try to not raise this number, but I have an SBLOCK that, I hope, help greatly my DM. Here what it looks:</p><p></p><p>[SBLOCK=Immediat Interrupt]Jarel-karn have many immediate action. Take the first trigger that happens during the round. If many trigger happen at once, take the first in the list.</p><p></p><p>1) <strong>Trigger:</strong> A marked enemy <strong>hit</strong> any ally within 10 squares <strong>Power:</strong> <span style="color: Green">Aegis of Shielding</span> <strong>Effect:</strong> Close Burst 10; -15 damage to triggering attack and Jarel-karn gain 15 Temporary Hit Points.</p><p></p><p>2) <strong>Trigger:</strong> A marked enemy with your Aegis of Shielding <strong>target Jarel-karn and at least one ally</strong> with an attack. <strong>Power:</strong> <span style="color: Orange">Leather Armor of Aegis Expansion +2</span> <strong>Effect:</strong> The damage of the triggering attack is reduced by 7.</p><p></p><p>3) <strong>Trigger:</strong> An enemy <strong>hit</strong> in melee any non-pure-defender ally within 5 squares and pushing the target 1 square would put him out of reach of the ally. <strong>Power:</strong> <span style="color: Red">Countering Thunderclap</span> <strong>Effect:</strong> Close Burst 5; +13 vs. Fort; 1d6+9 thunder damage and you push the target 1 square. If the target can no longer reach your ally, the attack misses. </p><p></p><p>4) <strong>Trigger:</strong> An enemy <strong>hit</strong> in melee any non-pure-defender ally within 5 squares and is within 5 squares of another enemy. <strong>Power:</strong> <span style="color: Red">Dimensional Vortex</span> <strong>Effect:</strong> Ranged 5; +13 vs. Will against triggering enemy. If hit, you teleport the target 5 squares next to an enemy. The target make his melee attack against the most damaged enemy and do an extra 5 damages if it is marked by Jarel-karn. If there is no target valid, he expend the attack.</p><p></p><p>5) <strong>Trigger:</strong> An enemy <strong>hit</strong> any non-pure-defender ally within 10 squares or Jarel-karn is hit by an attack. <strong>Power:</strong> <span style="color: Red">Channeling Shield</span> <strong>Effect:</strong> Close Burst 10; You reduce the damage by 10 from the triggering attack. You next successful attack you make before the end of your next turn will do 5 more damage.[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Velmont, post: 5910752, member: 13739"] My Swordmage have 5 interrupt, and I try to not raise this number, but I have an SBLOCK that, I hope, help greatly my DM. Here what it looks: [SBLOCK=Immediat Interrupt]Jarel-karn have many immediate action. Take the first trigger that happens during the round. If many trigger happen at once, take the first in the list. 1) [B]Trigger:[/B] A marked enemy [B]hit[/B] any ally within 10 squares [B]Power:[/B] [COLOR="Green"]Aegis of Shielding[/COLOR] [B]Effect:[/B] Close Burst 10; -15 damage to triggering attack and Jarel-karn gain 15 Temporary Hit Points. 2) [B]Trigger:[/B] A marked enemy with your Aegis of Shielding [B]target Jarel-karn and at least one ally[/B] with an attack. [B]Power:[/B] [COLOR="Orange"]Leather Armor of Aegis Expansion +2[/COLOR] [B]Effect:[/B] The damage of the triggering attack is reduced by 7. 3) [B]Trigger:[/B] An enemy [B]hit[/B] in melee any non-pure-defender ally within 5 squares and pushing the target 1 square would put him out of reach of the ally. [B]Power:[/B] [COLOR="Red"]Countering Thunderclap[/COLOR] [B]Effect:[/B] Close Burst 5; +13 vs. Fort; 1d6+9 thunder damage and you push the target 1 square. If the target can no longer reach your ally, the attack misses. 4) [B]Trigger:[/B] An enemy [B]hit[/B] in melee any non-pure-defender ally within 5 squares and is within 5 squares of another enemy. [B]Power:[/B] [COLOR="Red"]Dimensional Vortex[/COLOR] [B]Effect:[/B] Ranged 5; +13 vs. Will against triggering enemy. If hit, you teleport the target 5 squares next to an enemy. The target make his melee attack against the most damaged enemy and do an extra 5 damages if it is marked by Jarel-karn. If there is no target valid, he expend the attack. 5) [B]Trigger:[/B] An enemy [B]hit[/B] any non-pure-defender ally within 10 squares or Jarel-karn is hit by an attack. [B]Power:[/B] [COLOR="Red"]Channeling Shield[/COLOR] [B]Effect:[/B] Close Burst 10; You reduce the damage by 10 from the triggering attack. You next successful attack you make before the end of your next turn will do 5 more damage.[/SBLOCK] [/QUOTE]
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