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General Tabletop Discussion
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The value of weapon attributes
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<blockquote data-quote="Arlough" data-source="post: 5878379" data-attributes="member: 79335"><p>I have oft felt that, like MM1 monsters, weapons didn't really have a consistant set of rules behind them. This only became worse with the release of AV1 and the "MOAR DAMAGE ANIME R00XX0RS" weapons therein (thank you [MENTION=78357]Herschel[/MENTION] for that emotive description).</p><p></p><p>I would like to create a system where weapons can be rated, and maybe eventually built, based on a comparative point system.</p><p></p><p>Generally, I figure that <span style="color: DarkSlateBlue">tactical options</span> are worth more than <span style="color: DarkSlateBlue">chance to hit</span> which is worth more than <span style="color: DarkSlateBlue">flat damage</span>, which is worth more than <span style="color: DarkSlateBlue">variable damage</span>.</p><p></p><p>But, I'm really hoping that some of the math has been done already to tell me things like "How much damage a +1 to hit is worth?" and "Which is worth more, high crit or X increases in die size?" but I haven't found anything except DPR comparisons.</p><p>I may have to fall back on those DPR calculations, but I am hoping there is something cleaner in the way of direct comparisons.</p><p>Does anyone out there know of any weapon comparison charts, by chance?</p></blockquote><p></p>
[QUOTE="Arlough, post: 5878379, member: 79335"] I have oft felt that, like MM1 monsters, weapons didn't really have a consistant set of rules behind them. This only became worse with the release of AV1 and the "MOAR DAMAGE ANIME R00XX0RS" weapons therein (thank you [MENTION=78357]Herschel[/MENTION] for that emotive description). I would like to create a system where weapons can be rated, and maybe eventually built, based on a comparative point system. Generally, I figure that [COLOR="DarkSlateBlue"]tactical options[/COLOR] are worth more than [COLOR="DarkSlateBlue"]chance to hit[/COLOR] which is worth more than [COLOR="DarkSlateBlue"]flat damage[/COLOR], which is worth more than [COLOR="DarkSlateBlue"]variable damage[/COLOR]. But, I'm really hoping that some of the math has been done already to tell me things like "How much damage a +1 to hit is worth?" and "Which is worth more, high crit or X increases in die size?" but I haven't found anything except DPR comparisons. I may have to fall back on those DPR calculations, but I am hoping there is something cleaner in the way of direct comparisons. Does anyone out there know of any weapon comparison charts, by chance? [/QUOTE]
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The value of weapon attributes
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