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<blockquote data-quote="Wyvern" data-source="post: 1572980" data-attributes="member: 2374"><p>After my previous post, I realized that I'd overlooked something in your comments about airplane fuel vs. nuclear submarines. You're actually talking about two different systems: fuel and power. A more accurate comparison would be the airplane's batteries vs. the nuclear reactor. The submarine would have one of those components I've been talking about that allows it to run its engines directly off the power supply.</p><p></p><p>Of course, this means that it would have an effectively infinite range, because I've been unconsciously treating power as infinite. You only have so much power to use at any given time, but you never 'run out'. Given this fact, it may not make sense to have a component that converts power points to fuel points (although you can still have one that converts fuel to power). Instead, you buy a component (nuclear reactor, antimatter reactor, etc.) that allows you to run the engines directly off the power supply, which gives you an unlimited range and allows you to do away with fuel entirely. (The amount of power points you allocate to the engines determines your speed, and you can change this on the fly.) This is obviously a pretty powerful ability, so it should be both expensive and limited to higher tech levels (TL 6 and above).</p><p></p><p>By the way, FWIW, here are the labels I assinged to the different tech levels:</p><p></p><p>TL 0: Stone Age</p><p>TL 1: Bronze/Iron Age</p><p>TL 2: Medieval Age</p><p>TL 3: Gunpowder Age</p><p>TL 4: Industrial Age</p><p>TL 5: Electronic Age</p><p>TL 6: Information Age</p><p>TL 7: Space Age</p><p>TL 8: Nanotech Age</p><p>TL 9: Gravity Age (?)</p><p></p><p>I deliberately avoided using terms like 'Dark Ages' and 'Age of Reason' because they imply particular sociocultural events that may not occur in all campaign worlds.</p><p></p><p>Wyvern</p></blockquote><p></p>
[QUOTE="Wyvern, post: 1572980, member: 2374"] After my previous post, I realized that I'd overlooked something in your comments about airplane fuel vs. nuclear submarines. You're actually talking about two different systems: fuel and power. A more accurate comparison would be the airplane's batteries vs. the nuclear reactor. The submarine would have one of those components I've been talking about that allows it to run its engines directly off the power supply. Of course, this means that it would have an effectively infinite range, because I've been unconsciously treating power as infinite. You only have so much power to use at any given time, but you never 'run out'. Given this fact, it may not make sense to have a component that converts power points to fuel points (although you can still have one that converts fuel to power). Instead, you buy a component (nuclear reactor, antimatter reactor, etc.) that allows you to run the engines directly off the power supply, which gives you an unlimited range and allows you to do away with fuel entirely. (The amount of power points you allocate to the engines determines your speed, and you can change this on the fly.) This is obviously a pretty powerful ability, so it should be both expensive and limited to higher tech levels (TL 6 and above). By the way, FWIW, here are the labels I assinged to the different tech levels: TL 0: Stone Age TL 1: Bronze/Iron Age TL 2: Medieval Age TL 3: Gunpowder Age TL 4: Industrial Age TL 5: Electronic Age TL 6: Information Age TL 7: Space Age TL 8: Nanotech Age TL 9: Gravity Age (?) I deliberately avoided using terms like 'Dark Ages' and 'Age of Reason' because they imply particular sociocultural events that may not occur in all campaign worlds. Wyvern [/QUOTE]
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