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The Walking Dead Episode 2.8 - Nebraska
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<blockquote data-quote="jcayer" data-source="post: 5820722" data-attributes="member: 76960"><p>One of my players, who also watched WD wrote this up and I would be remiss if I didn't share:</p><p></p><p>So the scene at the end in the bar what the 2 guys walk in, here's my take on it.</p><p></p><p>It starts off as a skill challenge to gain Rick's trust. Complexity 2. 4 successes before 2 failures.</p><p></p><p>Diplomacy - Success When the American guy says that they've had to do some bad things just to survive. DC on diplomacy checks increases by 2.</p><p>Insight - Success When the American guy figures out that they live on a farm.</p><p>Diplomacy - Success When the American guy says that a couple more people aren't going to make much difference. Diplomacy checks go up by 2 more.</p><p>Endurance - Fail The fat guy can't hold his bladder and relieves himself on the floor.</p><p>Diplomacy - Fail The American guy says that something about if there are girls on the farm so he can get a piece of ass. (And that's why you don't keep using your best skill.)</p><p></p><p>Now the pair of new guys decide that they're going to engage in combat. (I know it doesn't make sense from a story perspective, I mean, what do they gain by killing Rick, Glenn and Herschel? It doesn't matter really, they failed the skill check, so they have to fight, that's the way it works.) They ask the DM if they can try to get into a better position for the battle, and maybe get a surprise round. The DM agrees to another skill challenge, but this time it's pass/fail; one try only.</p><p></p><p>Intimidate (assist) Success. The fat guy uses his intimidate skill as a distraction to allow the American guy to get into flanking. He's successful and the American guy gets +2 on his roll.</p><p>Stealth, NO, Streetwise. As the die is landing, the American guys changes from a stealth check to Streetwise check, by saying that he's looking for the good booze. Good thing he changed his mind. He only beat the DC by 2, and his stealth isn't as high as his streetwise. (Let's face it, this guy has more Cha than Dex.) He sucessfully gets into flanking and he has surprise, but the fat guy does not.</p><p></p><p>They roll initiative.</p><p></p><p>American guy</p><p>Rick</p><p>Fat guy</p><p>Glenn</p><p>Herschel</p><p></p><p>The American guy is going to use a rogue class ability standard action to try to draw and fire his pistol at Rick. But Rick says to the DM "I'm gonna interrupt that" and get's an immediate interrupt on the American guy. He rolls well, hits and kills him.</p><p></p><p>Now we're into normal combat. But this is just Rick and the fat guy. Glenn is still surprised and so is Herschel.</p><p></p><p>With the American guy dead, Rick acts first. His weapon is already drawn he only needs his standard action to turn and attack the fat guy. Rick rolls well enough to hit and kill him.</p><p></p><p>Combat ends.</p><p></p><p></p><p>Another player responded: The only thing I'll add to that to make it a legitimate D&D 4e experience is the combat with Rick and the two american guys - although it lasted just six seconds in the game - actually took about 4 hours to complete.</p></blockquote><p></p>
[QUOTE="jcayer, post: 5820722, member: 76960"] One of my players, who also watched WD wrote this up and I would be remiss if I didn't share: So the scene at the end in the bar what the 2 guys walk in, here's my take on it. It starts off as a skill challenge to gain Rick's trust. Complexity 2. 4 successes before 2 failures. Diplomacy - Success When the American guy says that they've had to do some bad things just to survive. DC on diplomacy checks increases by 2. Insight - Success When the American guy figures out that they live on a farm. Diplomacy - Success When the American guy says that a couple more people aren't going to make much difference. Diplomacy checks go up by 2 more. Endurance - Fail The fat guy can't hold his bladder and relieves himself on the floor. Diplomacy - Fail The American guy says that something about if there are girls on the farm so he can get a piece of ass. (And that's why you don't keep using your best skill.) Now the pair of new guys decide that they're going to engage in combat. (I know it doesn't make sense from a story perspective, I mean, what do they gain by killing Rick, Glenn and Herschel? It doesn't matter really, they failed the skill check, so they have to fight, that's the way it works.) They ask the DM if they can try to get into a better position for the battle, and maybe get a surprise round. The DM agrees to another skill challenge, but this time it's pass/fail; one try only. Intimidate (assist) Success. The fat guy uses his intimidate skill as a distraction to allow the American guy to get into flanking. He's successful and the American guy gets +2 on his roll. Stealth, NO, Streetwise. As the die is landing, the American guys changes from a stealth check to Streetwise check, by saying that he's looking for the good booze. Good thing he changed his mind. He only beat the DC by 2, and his stealth isn't as high as his streetwise. (Let's face it, this guy has more Cha than Dex.) He sucessfully gets into flanking and he has surprise, but the fat guy does not. They roll initiative. American guy Rick Fat guy Glenn Herschel The American guy is going to use a rogue class ability standard action to try to draw and fire his pistol at Rick. But Rick says to the DM "I'm gonna interrupt that" and get's an immediate interrupt on the American guy. He rolls well, hits and kills him. Now we're into normal combat. But this is just Rick and the fat guy. Glenn is still surprised and so is Herschel. With the American guy dead, Rick acts first. His weapon is already drawn he only needs his standard action to turn and attack the fat guy. Rick rolls well enough to hit and kill him. Combat ends. Another player responded: The only thing I'll add to that to make it a legitimate D&D 4e experience is the combat with Rick and the two american guys - although it lasted just six seconds in the game - actually took about 4 hours to complete. [/QUOTE]
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