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<blockquote data-quote="Mark CMG" data-source="post: 5753352" data-attributes="member: 10479"><p>I'm not qualified to venture an opinion on your personal experience, since I wasn't there nor in your position. However, regarding what the writers put into the show, the group, before Rick joined them, was putting up with a whacked out bigot on drugs who seemingly regularly pointed a loaded weapon and professed that he though some of the group members were less than human. That would seem to pose an imminent life-or-death danger to some members of the group. Yet, in that setting and for those characters, they put up with Merle, perhaps because he was not a walker and they figured having an extra gun against the walkers was worth the risk. Plus, it might be that they were not prepared to take a human life themselves and telling someone to leave who was like that was risking that he would kill them himself, if only to take all of their stuff. Seems to me that in the OP's game the other players could just as easily play up the fact that they are not murderers and don't feel they have the right to take the OP's character life, even if some of them are doing it out of fear of retaliation or fear of becoming the very thing they condemn, or any number of other reasons that might prevent them from having to boot the OP's character from the group. If the OP is now aware of the show's dynamics and is getting more on board with that mentality, there's no need to retrofit anything. The incident at the Cool Room just becomes an important part of their early story and a regretable freak out moment for the OP's character for which he now has to atone.</p><p></p><p></p><p>People keep bringing up PvP but it is my understanding that PvP isn't part of what has happened here. Did I miss something?</p></blockquote><p></p>
[QUOTE="Mark CMG, post: 5753352, member: 10479"] I'm not qualified to venture an opinion on your personal experience, since I wasn't there nor in your position. However, regarding what the writers put into the show, the group, before Rick joined them, was putting up with a whacked out bigot on drugs who seemingly regularly pointed a loaded weapon and professed that he though some of the group members were less than human. That would seem to pose an imminent life-or-death danger to some members of the group. Yet, in that setting and for those characters, they put up with Merle, perhaps because he was not a walker and they figured having an extra gun against the walkers was worth the risk. Plus, it might be that they were not prepared to take a human life themselves and telling someone to leave who was like that was risking that he would kill them himself, if only to take all of their stuff. Seems to me that in the OP's game the other players could just as easily play up the fact that they are not murderers and don't feel they have the right to take the OP's character life, even if some of them are doing it out of fear of retaliation or fear of becoming the very thing they condemn, or any number of other reasons that might prevent them from having to boot the OP's character from the group. If the OP is now aware of the show's dynamics and is getting more on board with that mentality, there's no need to retrofit anything. The incident at the Cool Room just becomes an important part of their early story and a regretable freak out moment for the OP's character for which he now has to atone. People keep bringing up PvP but it is my understanding that PvP isn't part of what has happened here. Did I miss something? [/QUOTE]
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