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The War Between Vecna and the Raven Queen: Origins, Thoughts, and Campaign/World-Building Ideas
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<blockquote data-quote="AtomicPope" data-source="post: 8430103" data-attributes="member: 64790"><p>Since much of your campaign seems to revolve around the limitations of these two gods, why not put the Sword of Kas in a place that is off limits to both gods? The Raven Queen can't retrieve it or doesn't know where it is because it's in a realm outside of her control. It's in the possession of immortal beings and since no one dies the location never gets revealed to her. Maybe the location is a place she cannot look, a fortress or dungeon on another plane. These could fall in line with Vecna's limitations as well. Lots of possibilities there. </p><p></p><p>If you want to make an adventure that spans the planes then Yugoloth are a good choice of common monsters. They have a decent CR range, lots of special abilities, they're infernal mercenaries, and they're neither devils nor demons. You could put the Sword of Kas in an abandoned fortress in Gehenna in the possession of Yugoloth mercenaries. The original warlord of the fortress (whoever) was slain leaving this company of Yugoloth to claim it. At some point in time these Yugoloth were employed to fight against or for Vecna and Kas (maybe both as they'll fight anyone) and when things went sideways they grabbed the Sword and ran because their contract was up when Kas was killed. Now you can stick that sword in the hands of any infernal warlord and at any CR rating you want.</p><p></p><p>Mordi's Tome has some really kewl infernals as well and for this campaign you might want to employ the Orthon, an infernal bounty hunter sent by Arch Dukes of Hell to hunt down and capture or kill a creature. They have invisibility at will as a bonus action, a deadly array of weapons, and lots of skills and powers. Adding another interested party could spice things up. After all, both Vecna and the Raven Queen were mortal. Who's to say some immortal fiend doesn't want power over them?</p></blockquote><p></p>
[QUOTE="AtomicPope, post: 8430103, member: 64790"] Since much of your campaign seems to revolve around the limitations of these two gods, why not put the Sword of Kas in a place that is off limits to both gods? The Raven Queen can't retrieve it or doesn't know where it is because it's in a realm outside of her control. It's in the possession of immortal beings and since no one dies the location never gets revealed to her. Maybe the location is a place she cannot look, a fortress or dungeon on another plane. These could fall in line with Vecna's limitations as well. Lots of possibilities there. If you want to make an adventure that spans the planes then Yugoloth are a good choice of common monsters. They have a decent CR range, lots of special abilities, they're infernal mercenaries, and they're neither devils nor demons. You could put the Sword of Kas in an abandoned fortress in Gehenna in the possession of Yugoloth mercenaries. The original warlord of the fortress (whoever) was slain leaving this company of Yugoloth to claim it. At some point in time these Yugoloth were employed to fight against or for Vecna and Kas (maybe both as they'll fight anyone) and when things went sideways they grabbed the Sword and ran because their contract was up when Kas was killed. Now you can stick that sword in the hands of any infernal warlord and at any CR rating you want. Mordi's Tome has some really kewl infernals as well and for this campaign you might want to employ the Orthon, an infernal bounty hunter sent by Arch Dukes of Hell to hunt down and capture or kill a creature. They have invisibility at will as a bonus action, a deadly array of weapons, and lots of skills and powers. Adding another interested party could spice things up. After all, both Vecna and the Raven Queen were mortal. Who's to say some immortal fiend doesn't want power over them? [/QUOTE]
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