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The War Cleric
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<blockquote data-quote="Esker" data-source="post: 7810232" data-attributes="member: 6966824"><p>Is this a Standard Array only game? Feels to me like if you're centering inflict wounds at low levels you'd really like to get war caster and make yourself really sticky. If point buy were allowed I'd probably drop CHA down to 10 to get WIS to 15 before the racial bonus, and swap observant for war caster.</p><p></p><p>As for your nova strategy... Inflict wounds with a 1st level slot does an average of 15.5 damage (edit: nope, 16.5) on a hit. Your greatsword does an average of 10. If instead of using inflict wounds you cast divine favor in round 1 and attack with your greatsword, your 1st round damage is up to 12.5 on a hit.</p><p></p><p>Assuming a 60% or so to-hit chance, the expected damage in each round of the inflict wounds strategy is</p><p></p><p><span style="font-family: 'arial'">Round 1: 16.5 * 0.95 = 15.7 (with Guided Strike you'll only miss on a nat 1)</span></p><p><span style="font-family: 'arial'">Round 2: 10.0 * (0.60 + 0.35*0.65^1) + 10.0 * (0.60 + 0.35*0.65^2) = 15.8</span></p><p><span style="font-family: 'arial'">Round 3: 10.0 * (0.60 + 0.35*0.65^3) + 10.0 * (0.60 + 0.35*0.65^4) = 13.6</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">where I'm assuming you use Guided Strike the first time your attack roll would miss but isn't a nat 1 (which in this scenario has a 35% chance of happening each attack).</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">So, cumulative damage over the first three rounds is 15.7, 31.5, 45.1.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">With Divine Favor in round 1 instead, the expected damage per round is</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Round 1: 12.5 * 0.95 = 11.9</span></p><p><span style="font-family: 'arial'">Round 2: </span>19.7 (same math as above but replace 10.0 with 12.5)</p><p>Round 3: 17.0</p><p></p><p>Cumulative damage is 11.9, 31.6, 48.6</p><p></p><p>Of course that assumes you maintain concentration.</p><p></p><p><span style="font-family: 'arial'">You're down about 3 damage in the first round, even after 2, but up about 3.5 after 3. Whether that's better depends on how likely the extra round 1 damage is to make the difference between something going down and not.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Of course you have 3 uses of War Priest, and we're only using 2 here. What happens if we don't cast any spells and just use War Priest in each of the first 3 rounds?</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Round 1: 10.0 * (0.60 + 0.35*0.65^0) + 10.0 * (0.60 + 0.35*0.65^1) = 17.8</span></p><p><span style="font-family: 'arial'">Round 2: 10.0 * (0.60 + 0.35*0.65^2) + 10.0 * (0.60 + 0.35*0.65^3) = 14.4</span></p><p><span style="font-family: 'arial'">Round 3: 10.0 * (0.60 + 0.35*0.65^4) + 10.0 * (0.60 + 0.35*0.65^5) = 13.0</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Cumulative: 17.8, 32.2, 45.2</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">So that's the best 1st and 2nd round nova option, but lags divine favor slightly after three rounds. But it seems like inflict wounds is never the best option unless war priest is used up.</span></p><p><span style="font-family: 'arial'"></span></p><p><span style="font-family: 'arial'">Of course plug in a higher enemy AC and at some point the ability to deploy guided strike on that one big attack will presumably overcome the wasted bonus action in round 1.</span></p></blockquote><p></p>
[QUOTE="Esker, post: 7810232, member: 6966824"] Is this a Standard Array only game? Feels to me like if you're centering inflict wounds at low levels you'd really like to get war caster and make yourself really sticky. If point buy were allowed I'd probably drop CHA down to 10 to get WIS to 15 before the racial bonus, and swap observant for war caster. As for your nova strategy... Inflict wounds with a 1st level slot does an average of 15.5 damage (edit: nope, 16.5) on a hit. Your greatsword does an average of 10. If instead of using inflict wounds you cast divine favor in round 1 and attack with your greatsword, your 1st round damage is up to 12.5 on a hit. Assuming a 60% or so to-hit chance, the expected damage in each round of the inflict wounds strategy is [FONT=arial]Round 1: 16.5 * 0.95 = 15.7 (with Guided Strike you'll only miss on a nat 1) Round 2: 10.0 * (0.60 + 0.35*0.65^1) + 10.0 * (0.60 + 0.35*0.65^2) = 15.8 Round 3: 10.0 * (0.60 + 0.35*0.65^3) + 10.0 * (0.60 + 0.35*0.65^4) = 13.6 where I'm assuming you use Guided Strike the first time your attack roll would miss but isn't a nat 1 (which in this scenario has a 35% chance of happening each attack). So, cumulative damage over the first three rounds is 15.7, 31.5, 45.1. With Divine Favor in round 1 instead, the expected damage per round is Round 1: 12.5 * 0.95 = 11.9 Round 2: [/FONT]19.7 (same math as above but replace 10.0 with 12.5) Round 3: 17.0 Cumulative damage is 11.9, 31.6, 48.6 Of course that assumes you maintain concentration. [FONT=arial]You're down about 3 damage in the first round, even after 2, but up about 3.5 after 3. Whether that's better depends on how likely the extra round 1 damage is to make the difference between something going down and not. Of course you have 3 uses of War Priest, and we're only using 2 here. What happens if we don't cast any spells and just use War Priest in each of the first 3 rounds? Round 1: 10.0 * (0.60 + 0.35*0.65^0) + 10.0 * (0.60 + 0.35*0.65^1) = 17.8 Round 2: 10.0 * (0.60 + 0.35*0.65^2) + 10.0 * (0.60 + 0.35*0.65^3) = 14.4 Round 3: 10.0 * (0.60 + 0.35*0.65^4) + 10.0 * (0.60 + 0.35*0.65^5) = 13.0 Cumulative: 17.8, 32.2, 45.2 So that's the best 1st and 2nd round nova option, but lags divine favor slightly after three rounds. But it seems like inflict wounds is never the best option unless war priest is used up. Of course plug in a higher enemy AC and at some point the ability to deploy guided strike on that one big attack will presumably overcome the wasted bonus action in round 1.[/FONT] [/QUOTE]
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