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The Warlord, Or How to Wield A Barbarian One-Handed (by zelink551)
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<blockquote data-quote="Nibelung" data-source="post: 6709506" data-attributes="member: 74499"><p><strong>Originally posted by zelink551:</strong></p><p></p><p>Multiclassing: Sharing the Glory</p><p></p><p>Here are some notes on useful things your Warlord may want to pick up from other classes, such as feats, powers, Paragon Paths, and the occasional Epic Destiny. As is the norm, Black or higher synergies only here.</p><p></p><p>As for hybrids? Though I'm not the biggest fan of the mechanic, a hybrid with Ranger|Skirmisher Warlord can be a very productive character, and a Thaneborn Barbarian|Warlord could have some potential. Overall, though, you'll find your class is very complete and has little need of such things to be successful.</p><p></p><p><span style="font-size: 15px"><strong>Avenger</strong></span></p><p></p><p>As is pretty much the norm for Warlord Multiclassing, you're usually looking for one specific benefit; in this case, you won't find much in the attack powers, but the entry feat itself is awesome. However the Wisdom requirement kill this from what would be a nearly required pick.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p>Disciple of Divine Wrath (PHB 2) - Though you get no choice in the skill you get with this feat (and it requires investment in what is a dumpstat for most Warlords), the true meat of this feat lies in the fact that if you isolate your enemy, you get 2 turns of automatic rerolls. That's crazy good for landing those crucial setup blows that make your allies awesome.</p><p>[/sblock]</p><p></p><p><span style="font-size: 15px"><strong><span style="color: #0000ff">Barbarian</span></strong></span></p><p></p><p>Unlike most other Striker Multiclassing trees, this one doesn't require any alteration of your base fighting style to be effective, while still making you a more damaging character. Those two features make this MC choice a winner. However only look down this road if you're looking to make yourself more of a striker. <strong>This doesn't help you lead</strong>.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p><span style="color: #0000ff">Berserker's Fury</span> (PHB 2) - A free +2 to damage for a whole encounter in addition to the free skill? All right!</p><p>[/sblock]</p><p></p><p><strong>Powers</strong></p><p>[sblock]</p><p><span style="color: #0000ff">Storm of Blades</span> (L13, Encounter - PHB 2) - Three attacks as an Encounter power is amazingly good, especially considering you can set yourself up to mitigate its drawback.</p><p></p><p><span style="color: #00ccff">Hurricane of Blades</span> (L27, Encounter - PHB 2) - And you though Storm of Blades was good... This is likely the power you took the Multiclass feat for.</p><p>[/sblock]</p><p></p><p><strong>Paragon Paths</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Warpath Berserker</span> (D 390)</strong> - A Paragon Path tailor-made for this MC combination, and it features a healthy mix of self-buffing and ally-buffing features, including handing out extra attacks (especially charges), as well as damage. It comes recommended. The encounter power will utilize most of your standards, because its that good.</p><p>[/sblock]</p><p></p><p><span style="font-size: 15px"><strong>Fighter</strong></span></p><p></p><p>A very strong option for Warlords looking to enhance their abilities as a backup Defender or just flat-out deal more damage, it has some distinct techniques that can be useful for a Warlord. </p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p>Battle Awareness (MP) - While it is undeniably a powerful feat, it has a caveat in that it likes Wisdom and you usually don't.</p><p></p><p>Student of the Sword (PHB) - While it is kind of plain, +1 to hit can make the difference sometimes, and marking can help take pressure off your Defender.</p><p>[/sblock]</p><p></p><p><strong>Feats</strong></p><p>[sblock]</p><p>Draconic Arrogance (Paragon Tier - MP) - While it is also a racial feat, it makes the Polearm Momentum builds that much better.</p><p></p><p>Polearm Momentum (Heroic Tier - MP) - While most of you likely don't have the default tools to make this work as well as a Fighter does, the fact of the matter is that it can be a very powerful tool for you, especially if you favored an At-Will that has a push (or can gain one), or if you like Mark of Storm. Buyer beware: it does have a hefty Wisdom investment.</p><p></p><p>Striking Resurgence (Paragon Tier - MP 2) - Second wind is officially a lot more palatable with this feat.</p><p>[/sblock]</p><p></p><p><strong>Paragon Paths</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Battle Champion</span> (D 390)</strong> - A custom-made Paragon Path for this sort of combination, and it offers some sweet features and powers for a Leader.</p><p></p><p>Kensei (PHB) - While it doesn't offer much in the way of Leader-oriented features, the increase in base competence provided by a bonus to hit and damage can be useful.</p><p></p><p>[/sblock]</p><p></p><p><span style="font-size: 15px"><strong>Paladin</strong></span></p><p></p><p>An interesting expansion option for Charisma-based Warlords, this class offers some nice things to take advantage of.</p><p></p><p><strong>Entry Feats</strong></p><p>[sblock]</p><p><span style="color: #0000ff">Soldier of Faith</span> (PHB) - A free skill, and Divine Challenge once per encounter. Make your Charisma strong, and you can make quite a decent fill-in Defender.</p><p>[/sblock]</p><p></p><p><strong>Powers</strong></p><p>[sblock]</p><p><span style="color: #0000ff">Wrath of the Gods</span> (L6, Utility - PHB) - A nice, no-nonsense party-wide damage buff. Just remember to drop it early, so you can evade its pesky range limitation.</p><p></p><p><span style="color: #0000ff">Divine Aegis</span> (L16, Utility - DP) - +2 to your whole party's defenses with range? And it shows up at your weakest Utility level? Super awesome.</p><p>[/sblock]</p><p></p><p><strong>Paragon Paths</strong></p><p>[sblock]</p><p><strong><span style="color: #0000ff">Sainted General</span> (D 390)</strong> - While the features are rather average, the powers are definitely worth noting. A rock-solid choice.</p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Nibelung, post: 6709506, member: 74499"] [b]Originally posted by zelink551:[/b] Multiclassing: Sharing the Glory Here are some notes on useful things your Warlord may want to pick up from other classes, such as feats, powers, Paragon Paths, and the occasional Epic Destiny. As is the norm, Black or higher synergies only here. As for hybrids? Though I'm not the biggest fan of the mechanic, a hybrid with Ranger|Skirmisher Warlord can be a very productive character, and a Thaneborn Barbarian|Warlord could have some potential. Overall, though, you'll find your class is very complete and has little need of such things to be successful. [Size=4][b]Avenger[/b][/size] As is pretty much the norm for Warlord Multiclassing, you're usually looking for one specific benefit; in this case, you won't find much in the attack powers, but the entry feat itself is awesome. However the Wisdom requirement kill this from what would be a nearly required pick. [b]Entry Feats[/b] [sblock] Disciple of Divine Wrath (PHB 2) - Though you get no choice in the skill you get with this feat (and it requires investment in what is a dumpstat for most Warlords), the true meat of this feat lies in the fact that if you isolate your enemy, you get 2 turns of automatic rerolls. That's crazy good for landing those crucial setup blows that make your allies awesome. [/sblock] [Size=4][b][COLOR=#0000ff]Barbarian[/COLOR][/b][/size] Unlike most other Striker Multiclassing trees, this one doesn't require any alteration of your base fighting style to be effective, while still making you a more damaging character. Those two features make this MC choice a winner. However only look down this road if you're looking to make yourself more of a striker. [b]This doesn't help you lead[/b]. [b]Entry Feats[/b] [sblock] [COLOR=#0000ff]Berserker's Fury[/COLOR] (PHB 2) - A free +2 to damage for a whole encounter in addition to the free skill? All right! [/sblock] [b]Powers[/b] [sblock] [COLOR=#0000ff]Storm of Blades[/COLOR] (L13, Encounter - PHB 2) - Three attacks as an Encounter power is amazingly good, especially considering you can set yourself up to mitigate its drawback. [COLOR=#00ccff]Hurricane of Blades[/COLOR] (L27, Encounter - PHB 2) - And you though Storm of Blades was good... This is likely the power you took the Multiclass feat for. [/sblock] [b]Paragon Paths[/b] [sblock] [b][COLOR=#0000ff]Warpath Berserker[/COLOR] (D 390)[/b] - A Paragon Path tailor-made for this MC combination, and it features a healthy mix of self-buffing and ally-buffing features, including handing out extra attacks (especially charges), as well as damage. It comes recommended. The encounter power will utilize most of your standards, because its that good. [/sblock] [Size=4][b]Fighter[/b][/size] A very strong option for Warlords looking to enhance their abilities as a backup Defender or just flat-out deal more damage, it has some distinct techniques that can be useful for a Warlord. [b]Entry Feats[/b] [sblock] Battle Awareness (MP) - While it is undeniably a powerful feat, it has a caveat in that it likes Wisdom and you usually don't. Student of the Sword (PHB) - While it is kind of plain, +1 to hit can make the difference sometimes, and marking can help take pressure off your Defender. [/sblock] [b]Feats[/b] [sblock] Draconic Arrogance (Paragon Tier - MP) - While it is also a racial feat, it makes the Polearm Momentum builds that much better. Polearm Momentum (Heroic Tier - MP) - While most of you likely don't have the default tools to make this work as well as a Fighter does, the fact of the matter is that it can be a very powerful tool for you, especially if you favored an At-Will that has a push (or can gain one), or if you like Mark of Storm. Buyer beware: it does have a hefty Wisdom investment. Striking Resurgence (Paragon Tier - MP 2) - Second wind is officially a lot more palatable with this feat. [/sblock] [b]Paragon Paths[/b] [sblock] [b][COLOR=#0000ff]Battle Champion[/COLOR] (D 390)[/b] - A custom-made Paragon Path for this sort of combination, and it offers some sweet features and powers for a Leader. Kensei (PHB) - While it doesn't offer much in the way of Leader-oriented features, the increase in base competence provided by a bonus to hit and damage can be useful. [/sblock] [Size=4][b]Paladin[/b][/size] An interesting expansion option for Charisma-based Warlords, this class offers some nice things to take advantage of. [b]Entry Feats[/b] [sblock] [COLOR=#0000ff]Soldier of Faith[/COLOR] (PHB) - A free skill, and Divine Challenge once per encounter. Make your Charisma strong, and you can make quite a decent fill-in Defender. [/sblock] [b]Powers[/b] [sblock] [COLOR=#0000ff]Wrath of the Gods[/COLOR] (L6, Utility - PHB) - A nice, no-nonsense party-wide damage buff. Just remember to drop it early, so you can evade its pesky range limitation. [COLOR=#0000ff]Divine Aegis[/COLOR] (L16, Utility - DP) - +2 to your whole party's defenses with range? And it shows up at your weakest Utility level? Super awesome. [/sblock] [b]Paragon Paths[/b] [sblock] [b][COLOR=#0000ff]Sainted General[/COLOR] (D 390)[/b] - While the features are rather average, the powers are definitely worth noting. A rock-solid choice. [/sblock] [/QUOTE]
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The Warlord, Or How to Wield A Barbarian One-Handed (by zelink551)
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