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Community
General Tabletop Discussion
*Dungeons & Dragons
The Warrior (or how to balance martial's and casters)
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<blockquote data-quote="Stalker0" data-source="post: 8599449" data-attributes="member: 5889"><p>I think this is the ultimate example of "if you can't beat them, join them." At the end of the day, this is a martial wizard, which is fine, but I don't think its really a "martial" in the way that many people are looking for when they start those threads..</p><p></p><p>After doing my own martial vs caster threads a little while back, the brainstorm that came out of it, was using the notion of "epic boons" to round out martial classes. It provides them powers that while aren't always comparable to casters, are abilities that are at-will, very powerful, and "cool" in a way spells are not.</p><p></p><p>For example, maybe an 11th level fighter gets to choose an epic boon, another at 15th, etc etc. It could be the ones from the DMG or a tailored list. The advantage of this is:</p><ul> <li data-xf-list-type="ul">Its simple. You don't have to start from scratch, its just an augment.</li> <li data-xf-list-type="ul">Its flexible. The player gets to choose, which always provides investment and lets them tailor their character the way they want.</li> <li data-xf-list-type="ul">Its narratively controllable: One thing you can do is create multiple lists of boons for the tier of power you want. If you want fighters to only be Achilles, then they choose from the lower list (which is not as narratively breaking). If you want thor, fighters can choose from the higher list and start flying and such. Ultimately I think this is CRITICAL, as people simply do not agree on what power level a high level fighter should have....so the easiest way to fix that is give them the option to choose their power level and let each group sort it out themselves.</li> </ul></blockquote><p></p>
[QUOTE="Stalker0, post: 8599449, member: 5889"] I think this is the ultimate example of "if you can't beat them, join them." At the end of the day, this is a martial wizard, which is fine, but I don't think its really a "martial" in the way that many people are looking for when they start those threads.. After doing my own martial vs caster threads a little while back, the brainstorm that came out of it, was using the notion of "epic boons" to round out martial classes. It provides them powers that while aren't always comparable to casters, are abilities that are at-will, very powerful, and "cool" in a way spells are not. For example, maybe an 11th level fighter gets to choose an epic boon, another at 15th, etc etc. It could be the ones from the DMG or a tailored list. The advantage of this is: [LIST] [*]Its simple. You don't have to start from scratch, its just an augment. [*]Its flexible. The player gets to choose, which always provides investment and lets them tailor their character the way they want. [*]Its narratively controllable: One thing you can do is create multiple lists of boons for the tier of power you want. If you want fighters to only be Achilles, then they choose from the lower list (which is not as narratively breaking). If you want thor, fighters can choose from the higher list and start flying and such. Ultimately I think this is CRITICAL, as people simply do not agree on what power level a high level fighter should have....so the easiest way to fix that is give them the option to choose their power level and let each group sort it out themselves. [/LIST] [/QUOTE]
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The Warrior (or how to balance martial's and casters)
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