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The Warrior (or how to balance martial's and casters)
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<blockquote data-quote="Jer" data-source="post: 8599570" data-attributes="member: 19857"><p>Design by committee and evolution of the ruleset combined I suspect. 3e had the "Christmas Tree Effect" that people complained about because magic items became "less magic" and also gave lots of dinky bonuses that needed to be accounted for. 4e restricted the number of magic items a character could have to try to account for that issue, and also making an assumption that characters would be getting them on a schedule, and there was some pushback on both of these things. 5e tries to solve this "problem" (for folks who think it's a problem) by using Attunement and having "powerful" items require Attunement and limiting Attunement slots, even thought 5e's design philosophy is to restrict magic items by making them the DM's perogative to hand out rather than being balanced for PCs getting magic items.</p><p></p><p>You can just get rid of Attunement and as long as the DM doesn't think there's a problem there's no problem. I think allowing non-full casters to get extra Attunement slots on the same schedule that casters get spell slots of levels 6-9 (and then also providing them with magic items or boons to fill those slots) is something I'm going to try in the next high level 5e game I run.</p></blockquote><p></p>
[QUOTE="Jer, post: 8599570, member: 19857"] Design by committee and evolution of the ruleset combined I suspect. 3e had the "Christmas Tree Effect" that people complained about because magic items became "less magic" and also gave lots of dinky bonuses that needed to be accounted for. 4e restricted the number of magic items a character could have to try to account for that issue, and also making an assumption that characters would be getting them on a schedule, and there was some pushback on both of these things. 5e tries to solve this "problem" (for folks who think it's a problem) by using Attunement and having "powerful" items require Attunement and limiting Attunement slots, even thought 5e's design philosophy is to restrict magic items by making them the DM's perogative to hand out rather than being balanced for PCs getting magic items. You can just get rid of Attunement and as long as the DM doesn't think there's a problem there's no problem. I think allowing non-full casters to get extra Attunement slots on the same schedule that casters get spell slots of levels 6-9 (and then also providing them with magic items or boons to fill those slots) is something I'm going to try in the next high level 5e game I run. [/QUOTE]
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