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<blockquote data-quote="spacehulkster" data-source="post: 2439736" data-attributes="member: 13070"><p>The four make it safely down and take up a marching order. They proceed down the same path that their friends had taken the night before. The tracks are quite easy to follow, especially the two large boot prints of Pudge intermixed with a pair of kobold feet.</p><p></p><p>The tracks lead to a room with a dragon statue (where Pudge and the elves spent last night). A quick search is made, finding nothing they head back to the goblin barracks that they had purged a few days earlier. They find that the barracks and make-shift kitchen have been “cleaned” of dead goblins, and otherwise empty.</p><p></p><p>“Maybe they packed up and left?” Felix kind of questions. The other three turn to him with disgruntled looks.</p><p>“They could of!” counters Felix.</p><p></p><p>Tracing the steps of their friends, the four enter the long hall. From this point on, tracking becomes impossible and they elect to go through the south door. After a brief pause at the door, Felix opens it to find an empty but well kept garden, in an octagonal shaped room. Perplexed, they elect to not open the east door, but open the north one and enter another long hall.</p><p> Two more doors now face them, one on the east and the other at the end of the hall on the north wall.</p><p></p><p>Growing impatient, the four hustle to the east door and open the door without pausing to listen or checking for traps. They are surprised to find three skeletons working another octagonal shaped garden. The skeletons are also startled, but go into fighting mode a little quicker than the adventurers.</p><p></p><p>Carthax takes the brunt of the skirmish, as the skeletons focus their attacks on the larger enemy first. Felix and Milo use their maces to devastating effect. Vern spouts a few magic missiles and the skeletons are dispatched. The four take a breath. They notice no other doors in the garden.</p><p></p><p>“Well, we missed a door in the other hall and we have one door to the north. Do we want to go back and try that door in the other hall?” Milo questions.</p><p></p><p>“Let’s try this door to the north while we’re here,” Vern replies. “We can always go back.”</p><p></p><p>They regroup and head to the north. They expect to find another garden room and are not disappointed. This one however has a couple piles of bones and skulls crumpled up in it.</p><p></p><p>“I think we’re back on their trail!” Felix states, smiling broadly.</p><p></p><p>“I believe you are right,” Vern replies, and turns to see a door adjacent to the one they just came in. “This way, if you please.” Vern opens the door open for the others as he gestures them through.</p></blockquote><p></p>
[QUOTE="spacehulkster, post: 2439736, member: 13070"] The four make it safely down and take up a marching order. They proceed down the same path that their friends had taken the night before. The tracks are quite easy to follow, especially the two large boot prints of Pudge intermixed with a pair of kobold feet. The tracks lead to a room with a dragon statue (where Pudge and the elves spent last night). A quick search is made, finding nothing they head back to the goblin barracks that they had purged a few days earlier. They find that the barracks and make-shift kitchen have been “cleaned” of dead goblins, and otherwise empty. “Maybe they packed up and left?” Felix kind of questions. The other three turn to him with disgruntled looks. “They could of!” counters Felix. Tracing the steps of their friends, the four enter the long hall. From this point on, tracking becomes impossible and they elect to go through the south door. After a brief pause at the door, Felix opens it to find an empty but well kept garden, in an octagonal shaped room. Perplexed, they elect to not open the east door, but open the north one and enter another long hall. Two more doors now face them, one on the east and the other at the end of the hall on the north wall. Growing impatient, the four hustle to the east door and open the door without pausing to listen or checking for traps. They are surprised to find three skeletons working another octagonal shaped garden. The skeletons are also startled, but go into fighting mode a little quicker than the adventurers. Carthax takes the brunt of the skirmish, as the skeletons focus their attacks on the larger enemy first. Felix and Milo use their maces to devastating effect. Vern spouts a few magic missiles and the skeletons are dispatched. The four take a breath. They notice no other doors in the garden. “Well, we missed a door in the other hall and we have one door to the north. Do we want to go back and try that door in the other hall?” Milo questions. “Let’s try this door to the north while we’re here,” Vern replies. “We can always go back.” They regroup and head to the north. They expect to find another garden room and are not disappointed. This one however has a couple piles of bones and skulls crumpled up in it. “I think we’re back on their trail!” Felix states, smiling broadly. “I believe you are right,” Vern replies, and turns to see a door adjacent to the one they just came in. “This way, if you please.” Vern opens the door open for the others as he gestures them through. [/QUOTE]
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