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The Wayfinders: 6 Years Running
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<blockquote data-quote="Dr Simon" data-source="post: 5719779" data-attributes="member: 21938"><p>[code][B]Character Name:[/B] Kraken (Thom Buchanan)</p><p>[B]Class:[/B] Barbarian/Cleric</p><p>[B]Race:[/B] Human</p><p>[B]Size: [/B] Medium</p><p>[B]Gender: [/B] M</p><p>[B]Alignment: [/B] CN</p><p>[B]Deity: Animism (although probably The Traveller)[/B] </p><p></p><p>[B]Str:[/B] 16 +3 (05p.) [B]Level:[/B] 4/4 </p><p>[B]Dex:[/B] 15 +2 (05p.) [B]BAB:[/B] +7 [B]HP:[/B] 82 (4d12+4d8+16)</p><p>[B]Con:[/B] 14 +2 (05p.) [B]CMB:[/B] +10 </p><p>[B]Int:[/B] 10 +0 (00p.) [B]CMD:[/B] 22 </p><p>[B]Wis:[/B] 15 +2 (05p.) [B]Speed:[/B] 40 ft. (45 ft. when frenzied) </p><p>[B]Cha:[/B] 14 +2 (05p.) [B]Init:[/B] +6 </p><p></p><p>[B]Stat Increases by Level[/B]</p><p>4th - Dex +1</p><p>8th - Wis +1</p><p></p><p></p><p> [B]Base Armor Shld Dex Size Nat Misc Total[/B]</p><p>[B]Armor:[/B] 10 +4 +2 +0 +0 +0 +0 16</p><p>[B]Touch:[/B] 12 [B]Flatfooted:[/B] 14</p><p></p><p> [B]Base Mod Misc Total[/B]</p><p>[B]Fort:[/B] 8 +2 +0 +10</p><p>[B]Ref:[/B] 2 +2 (+2) +4 (+6 frenzy)</p><p>[B]Will:[/B] 5 +2 +0 +7</p><p></p><p></p><p>[B]Weapon Attack Damage Critical[/B]</p><p>+2 Furious falchion +12/+7 2d4+6 18-20/x2</p><p>Frenzied Falchion +14/+14/+9 2d4+11 18-20/x2</p><p>Light crossbow +11 1d8 19-20/x2 80 ft.</p><p>Dagger (melee) +10/+5 1d4+3 19-20/x2 </p><p>Dagger (frenzy) +10/+10/+5 1d4+5 19-20/x2</p><p>Dagger (thrown) +9 1d4+3 19-20/x2 10 ft.</p><p></p><p>[B]Languages:[/B] </p><p>Common</p><p></p><p></p><p>[B]Race Abilities:[/B] </p><p>Human : +2 to Strength</p><p>Human : Favored Class Barbarian: +1 HP</p><p>Human : +1 skill point per level</p><p></p><p>[B]Class Abilities:[/B] </p><p>Cleric : Destruction (Catastrophe) Domain, Weather Domain</p><p>Aura of Chaos</p><p>Channel Positive Energy - 5/day, 2d6 damage, 30 ft, Will DC 14 for half.</p><p>Destructive Smite - 5/day, +2 morale bonus to attack</p><p>Spontaneous cure spells</p><p>Storm Burst - 5/day, +9 touch vs. one creature, 30 ft., 1d6+2 nonlethal and target at -2 attack for 1 round.</p><p></p><p></p><p>Barbarian : </p><p>Fast Movement</p><p>Rage (Frenzy): 12 rounds</p><p>Uncanny Dodge - not flat-footed, keep Dex bonus vs. invisible foes.</p><p>Trap Sense +1</p><p>Rage Power - Swift Foot (+5 ft. move when frenzied)</p><p>Rage Power - Lesser Elemental Rage - swift action 1/rage, cause 1d6 energy damage.</p><p></p><p></p><p>[B]Feats:[/B] </p><p>Human 1 - Heroic Spirit (+3 action points)</p><p>Level 1 - Improved Initiative (+4 init)</p><p>Level 3 - Raging Luck (1 extra action point when raging)</p><p>Level 5 - Ferocious Tenacity (expend rounds of rage to reduce killing damage by 2 per point)</p><p>Level 7 - Channel Smite (expend channel energy through melee strike)</p><p></p><p>[B]Future Feats[/B]</p><p>Level 9 - </p><p></p><p>[B]Spells Prepared/Known[/B]</p><p></p><p>0th Level / DC12 (4 Day): detect magic, guidance, light, stabilise</p><p>1st Level / DC13 (4+1 Day) : bless, compel hostility, remove fear, shield of faith, true strike*</p><p>2nd Level / DC14 (3+1 Day) : ancestral communion, bull's strength, fog cloud*, grace</p><p></p><p>[B]Skill Points:[/B] 03 [B]Max Ranks:[/B] 4/2</p><p>[B]Skills Ranks Mod Misc Total[/B]</p><p>Acrobatics 4 +2 +3 +9</p><p>Appraise 0 +0 +0 +0</p><p>Bluff 0 +0 +0 +0</p><p>Climb 0 +0 +0 +0</p><p>Craft (trapmaking) 3 +0 +3 +6</p><p>Diplomacy 0 +0 +0 +0</p><p>Disable Device 0 +0 +0 +0</p><p>Disguise 0 +0 +0 +0</p><p>Escape Artist 0 +0 +0 +0</p><p>Fly 0 +0 +0 +0</p><p>Handle Animal 2 +2 +3 +7</p><p>Heal 3 +2 +3 +8</p><p>Intimidate 0 +0 +0 +0</p><p>Knowledge (arcana) 0 +0 +0 +0</p><p>Knowledge (dungeoneering) 0 +0 +0 +0</p><p>Knowledge (engineering) 0 +0 +0 +0</p><p>Knowledge (geography) 0 +0 +0 +0</p><p>Knowledge (history) 0 +0 +0 +0</p><p>Knowledge (local) 0 +0 +0 +0</p><p>Knowledge (nature) 0 +0 +0 +0</p><p>Knowledge (nobility) 0 +0 +0 +0</p><p>Knowledge (planes) 0 +0 +0 +0</p><p>Knowledge (religion) 0 +0 +0 +0</p><p>Linguistics 0 +0 +0 +0</p><p>Perception 2 +2 +3 +7</p><p>Perform 0 +0 +0 +0</p><p>Profession 0 +0 +0 +0</p><p>Ride 0 +0 +0 +0</p><p>Sense Motive 0 +0 +0 +0</p><p>Sleight of Hand 0 +0 +0 +0</p><p>Spellcraft 4 +0 +3 +0</p><p>Stealth 0 +0 +0 +0</p><p>Survival 4 +2 +3 +9</p><p>Swim 2 +3 +3 +8</p><p>Use Magic Device 0 +0 +0 +0</p><p></p><p></p><p>[B]Equipment: Cost Weight[/B]</p><p>+2 Furious falchion 18075gp 8lbs</p><p>+2 leather armour 4010gp 15lbs </p><p>+2 light crossbow 8035gp 4lbs</p><p>20x bolts 2gp 2lbs</p><p>9x thunderstones 270gp 9lbs</p><p>5x vials antitoxin 250gp -</p><p>bag of caltrops 1gp 2lbs</p><p>dagger 2gp 1lb</p><p>Bedroll 1sp 5lb</p><p>Firemaker 1gp -</p><p>Billycans 1gp 5lbs </p><p>Explorers Outfit </p><p>[B]Total Weight:[/B]51.0lb [B]Money:[/B] 2352gp 9sp 0cp</p><p></p><p> [B]Lgt Med Hvy Lift Push[/B]</p><p>[B]Max Weight:[/B] 76 77-153 154-230 460 1150</p><p></p><p>[B]Age:[/B] 32</p><p>[B]Height:[/B] 6'02"</p><p>[B]Weight:[/B] 200lb</p><p>[B]Eyes: Green-grey[/B] </p><p>[B]Hair: Light brown, sunbleached[/B] </p><p>[B]Skin: Weathered[/B] </p><p>[/code]</p><p></p><p>[SBLOCK="Background"]</p><p>I was just a snip of an ankle-biter, wee Thom Buchanon, a deckhand on board the <em>Princess of Tides</em>, when the storm claimed me for its own. Forty three good men and true... well, scumbags, larrikins and pirates mainly but they were my only family, eh? Forty three men perished in that storm, and only I survived, washed up on the aptly-name Tempest Isle by the winds of chance.</p><p></p><p>I had a thingy in that storm, as I clung to the last floating bit of the <em>Princess</em> and was dashed by the waves. A... what did old Maskin call it? An epififanny. A vision. A message from the gods. The storm had chosen me as its prophet. I was a good while recovering once I'd been washed up, and I don't rightly recall much of it, eh? My new family, as they became, took me in, fed me, healed me with native medicine. When I finally got back on my feet I found I could channel the fury of the storm. I became a warrior, defending my new family against monsters and enemies. The tribal shaman taught me how to contact the spirits - he said that I was closer to them than others having been near to the Veil of Death and returning to tell the tale. He gave me my sword and my armour and my new name - Kraken, the great beast of the stormy seas.</p><p></p><p>So then the spirits brought a bunch of new folk to Tempest Isle and together we drove of the scumbags who were raising walking deadfellas and <em>wulgaru</em> demons, and digging up magic crystals to do it. After kicking their sorry backsides off the island, it was time to go myself. Tempest Isle didn't need the Kraken any more to defend her, and after nearly twenty years it was time for me to return to civilisation. Jiggered if in the meantime they hadn't blown it up, some kind of "Last War" as they called it. So now we're helping to put things right, sort of, and I'm trying to be Thom and not Kraken, only there always seems to be some mongrel who needs the living daylights kicking out of them, eh?</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="Dr Simon, post: 5719779, member: 21938"] [code][B]Character Name:[/B] Kraken (Thom Buchanan) [B]Class:[/B] Barbarian/Cleric [B]Race:[/B] Human [B]Size: [/B] Medium [B]Gender: [/B] M [B]Alignment: [/B] CN [B]Deity: Animism (although probably The Traveller)[/B] [B]Str:[/B] 16 +3 (05p.) [B]Level:[/B] 4/4 [B]Dex:[/B] 15 +2 (05p.) [B]BAB:[/B] +7 [B]HP:[/B] 82 (4d12+4d8+16) [B]Con:[/B] 14 +2 (05p.) [B]CMB:[/B] +10 [B]Int:[/B] 10 +0 (00p.) [B]CMD:[/B] 22 [B]Wis:[/B] 15 +2 (05p.) [B]Speed:[/B] 40 ft. (45 ft. when frenzied) [B]Cha:[/B] 14 +2 (05p.) [B]Init:[/B] +6 [B]Stat Increases by Level[/B] 4th - Dex +1 8th - Wis +1 [B]Base Armor Shld Dex Size Nat Misc Total[/B] [B]Armor:[/B] 10 +4 +2 +0 +0 +0 +0 16 [B]Touch:[/B] 12 [B]Flatfooted:[/B] 14 [B]Base Mod Misc Total[/B] [B]Fort:[/B] 8 +2 +0 +10 [B]Ref:[/B] 2 +2 (+2) +4 (+6 frenzy) [B]Will:[/B] 5 +2 +0 +7 [B]Weapon Attack Damage Critical[/B] +2 Furious falchion +12/+7 2d4+6 18-20/x2 Frenzied Falchion +14/+14/+9 2d4+11 18-20/x2 Light crossbow +11 1d8 19-20/x2 80 ft. Dagger (melee) +10/+5 1d4+3 19-20/x2 Dagger (frenzy) +10/+10/+5 1d4+5 19-20/x2 Dagger (thrown) +9 1d4+3 19-20/x2 10 ft. [B]Languages:[/B] Common [B]Race Abilities:[/B] Human : +2 to Strength Human : Favored Class Barbarian: +1 HP Human : +1 skill point per level [B]Class Abilities:[/B] Cleric : Destruction (Catastrophe) Domain, Weather Domain Aura of Chaos Channel Positive Energy - 5/day, 2d6 damage, 30 ft, Will DC 14 for half. Destructive Smite - 5/day, +2 morale bonus to attack Spontaneous cure spells Storm Burst - 5/day, +9 touch vs. one creature, 30 ft., 1d6+2 nonlethal and target at -2 attack for 1 round. Barbarian : Fast Movement Rage (Frenzy): 12 rounds Uncanny Dodge - not flat-footed, keep Dex bonus vs. invisible foes. Trap Sense +1 Rage Power - Swift Foot (+5 ft. move when frenzied) Rage Power - Lesser Elemental Rage - swift action 1/rage, cause 1d6 energy damage. [B]Feats:[/B] Human 1 - Heroic Spirit (+3 action points) Level 1 - Improved Initiative (+4 init) Level 3 - Raging Luck (1 extra action point when raging) Level 5 - Ferocious Tenacity (expend rounds of rage to reduce killing damage by 2 per point) Level 7 - Channel Smite (expend channel energy through melee strike) [B]Future Feats[/B] Level 9 - [B]Spells Prepared/Known[/B] 0th Level / DC12 (4 Day): detect magic, guidance, light, stabilise 1st Level / DC13 (4+1 Day) : bless, compel hostility, remove fear, shield of faith, true strike* 2nd Level / DC14 (3+1 Day) : ancestral communion, bull's strength, fog cloud*, grace [B]Skill Points:[/B] 03 [B]Max Ranks:[/B] 4/2 [B]Skills Ranks Mod Misc Total[/B] Acrobatics 4 +2 +3 +9 Appraise 0 +0 +0 +0 Bluff 0 +0 +0 +0 Climb 0 +0 +0 +0 Craft (trapmaking) 3 +0 +3 +6 Diplomacy 0 +0 +0 +0 Disable Device 0 +0 +0 +0 Disguise 0 +0 +0 +0 Escape Artist 0 +0 +0 +0 Fly 0 +0 +0 +0 Handle Animal 2 +2 +3 +7 Heal 3 +2 +3 +8 Intimidate 0 +0 +0 +0 Knowledge (arcana) 0 +0 +0 +0 Knowledge (dungeoneering) 0 +0 +0 +0 Knowledge (engineering) 0 +0 +0 +0 Knowledge (geography) 0 +0 +0 +0 Knowledge (history) 0 +0 +0 +0 Knowledge (local) 0 +0 +0 +0 Knowledge (nature) 0 +0 +0 +0 Knowledge (nobility) 0 +0 +0 +0 Knowledge (planes) 0 +0 +0 +0 Knowledge (religion) 0 +0 +0 +0 Linguistics 0 +0 +0 +0 Perception 2 +2 +3 +7 Perform 0 +0 +0 +0 Profession 0 +0 +0 +0 Ride 0 +0 +0 +0 Sense Motive 0 +0 +0 +0 Sleight of Hand 0 +0 +0 +0 Spellcraft 4 +0 +3 +0 Stealth 0 +0 +0 +0 Survival 4 +2 +3 +9 Swim 2 +3 +3 +8 Use Magic Device 0 +0 +0 +0 [B]Equipment: Cost Weight[/B] +2 Furious falchion 18075gp 8lbs +2 leather armour 4010gp 15lbs +2 light crossbow 8035gp 4lbs 20x bolts 2gp 2lbs 9x thunderstones 270gp 9lbs 5x vials antitoxin 250gp - bag of caltrops 1gp 2lbs dagger 2gp 1lb Bedroll 1sp 5lb Firemaker 1gp - Billycans 1gp 5lbs Explorers Outfit [B]Total Weight:[/B]51.0lb [B]Money:[/B] 2352gp 9sp 0cp [B]Lgt Med Hvy Lift Push[/B] [B]Max Weight:[/B] 76 77-153 154-230 460 1150 [B]Age:[/B] 32 [B]Height:[/B] 6'02" [B]Weight:[/B] 200lb [B]Eyes: Green-grey[/B] [B]Hair: Light brown, sunbleached[/B] [B]Skin: Weathered[/B] [/code] [SBLOCK="Background"] I was just a snip of an ankle-biter, wee Thom Buchanon, a deckhand on board the [I]Princess of Tides[/I], when the storm claimed me for its own. Forty three good men and true... well, scumbags, larrikins and pirates mainly but they were my only family, eh? Forty three men perished in that storm, and only I survived, washed up on the aptly-name Tempest Isle by the winds of chance. I had a thingy in that storm, as I clung to the last floating bit of the [I]Princess[/I] and was dashed by the waves. A... what did old Maskin call it? An epififanny. A vision. A message from the gods. The storm had chosen me as its prophet. I was a good while recovering once I'd been washed up, and I don't rightly recall much of it, eh? My new family, as they became, took me in, fed me, healed me with native medicine. When I finally got back on my feet I found I could channel the fury of the storm. I became a warrior, defending my new family against monsters and enemies. The tribal shaman taught me how to contact the spirits - he said that I was closer to them than others having been near to the Veil of Death and returning to tell the tale. He gave me my sword and my armour and my new name - Kraken, the great beast of the stormy seas. So then the spirits brought a bunch of new folk to Tempest Isle and together we drove of the scumbags who were raising walking deadfellas and [I]wulgaru[/I] demons, and digging up magic crystals to do it. After kicking their sorry backsides off the island, it was time to go myself. Tempest Isle didn't need the Kraken any more to defend her, and after nearly twenty years it was time for me to return to civilisation. Jiggered if in the meantime they hadn't blown it up, some kind of "Last War" as they called it. So now we're helping to put things right, sort of, and I'm trying to be Thom and not Kraken, only there always seems to be some mongrel who needs the living daylights kicking out of them, eh? [/SBLOCK] [/QUOTE]
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