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The Wayfinders: 6 Years Running
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<blockquote data-quote="Shayuri" data-source="post: 5720226" data-attributes="member: 4936"><p>[code]Character Name: Whisper</p><p>Class: Sorceror</p><p>Race: Changeling</p><p>Size: Medium</p><p>Gender: Female (Usually)</p><p>Alignment: Neutral</p><p>Deity: ?</p><p></p><p>Str: 10 +0 (00p.) Level: 8 </p><p>Dex: 14 +2 (05p.) BAB: +4 HP: 50 (8d6+16)</p><p>Con: 14 +2 (05p.) CMB: +4 </p><p>Int: 14 +2 (05p.) CMD: 16 </p><p>Wis: 10 +0 (00p.) Speed: 30' </p><p>Cha: 22 +6 (10p.) Init: +2 </p><p></p><p>Stat Increases by Level</p><p>4th - Charisma</p><p>8th - Charisma</p><p>12th - </p><p>16th - </p><p></p><p> Base Armor Shld Dex Size Nat Misc Total</p><p>Armor: 10 +4 +0 +2 +0 +0 +1 17</p><p>Touch: 13 Flatfooted: 15</p><p></p><p> Base Mod Misc Total</p><p>Fort: 2 +2 +2 +6</p><p>Ref: 2 +2 +2 +6</p><p>Will: 6 +1 +2 +9 </p><p></p><p></p><p>Weapon Attack Damage Critical</p><p>Generic Melee +4 1d3+0 20x2</p><p>Generic Ranged +6 1d8+0 20x2</p><p></p><p>Race Abilities: </p><p>+2 to any stat</p><p>Shapechanger subtype</p><p>+2 to save vs sleep and charm effects</p><p>+2 to Bluff, Diplomacy, Sense Motive</p><p>Natural Linguist - Linguistics is always a class skill</p><p>Minor Shapechange (Su) - Change appearance as per Disguise Self, only changes are real, and do not affect clothing.</p><p></p><p>Class Abilities: </p><p>Cantrips</p><p>Bonus Feat: Eschew Materials</p><p>Bloodline: Rakshasa (meant to be 'doppelganger;' closest rules-analogue)</p><p>Bloodline Arcana: +1/2 Sorc lvl to DC for identifying spells cast with Spellcraft</p><p>Bloodline Spells: Charm Person, Invisibility, Suggestion</p><p>Bloodline Feats: Empower Spell</p><p>Bloodline Powers:</p><p> - Silver Tongue (Su): +5 Bluff and chance to defeat truth-enforcing magic 7/day</p><p> - Arcane Bond (Su) (Eldritch Heritage Feat, -2 effective level): Familiar (as wizard)</p><p> - Mind Reading (Sp): As Detect Thoughts but lasts 1 rnd; results as if 3 rnds, single target, 2/day</p><p></p><p>Feats: </p><p>Feat - Location - Description</p><p>Level 1 - Skill Focus: Knowledge Local</p><p>Class 1 - Eschew Materials</p><p>Level 3 - Eldritch Heritage: Arcane</p><p>Level 5 - Spell Focus: Transmutation</p><p>Level 7 - Tenacious Transmutation</p><p>Class 7 - Empower Spell</p><p></p><p>Future Feats</p><p>Level 9 - Improved Familiar</p><p>Level 11 - Heighten Spell</p><p></p><p>Spells Prepared/Known (Base DC 16+lvl)</p><p>0st Level / DC16 : Acid Splash, Mage Hand, Dancing Lights, Prestidigitation, Ghost Sound, Detect Magic, Message, Read Magic</p><p>1st Level / DC17 6 Day : Magic Missile, Shield, Enlarge Person, Charm Person, Mage Armor, Protection from Evil</p><p>2nd Level / DC18 6 Day : Invisibility, Glitterdust, Alter Self, Pilfering Hand</p><p>3rd Level / DC19 5 Day : Suggestion, Protection from Energy, Fireball</p><p>4th Level / DC20 3 Day : Monstrous Physique II</p><p></p><p></p><p>Skill Points: 40 </p><p>Skills Ranks Mod Misc Total</p><p>Acrobatics 0 +0 +0 +0</p><p>Appraise 0 +0 +0 +0</p><p>Bluff 8 +6 +5 +19</p><p>Climb 0 +0 +0 +0</p><p>Craft 0 +0 +0 +0</p><p>Diplomacy 0 +4 +2 +6</p><p>Disable Device 0 +0 +0 +0</p><p>Disguise 3 +4 +3 +10 (+20 w/minor shapeshifting)</p><p>Escape Artist 0 +0 +0 +0</p><p>Fly 0 +0 +0 +0</p><p>Handle Animal 0 +0 +0 +0</p><p>Heal 0 +0 +0 +0</p><p>Intimidate 0 +0 +0 +0</p><p>Knowledge (arcana) 8 +2 +3 +13</p><p>Knowledge (dungeoneering) 0 +0 +0 +0</p><p>Knowledge (engineering) 0 +0 +0 +0</p><p>Knowledge (geography) 0 +0 +0 +0</p><p>Knowledge (history) 0 +0 +0 +0</p><p>Knowledge (local) 8 +2 +3 +16 (+3 from feat)</p><p>Knowledge (nature) 0 +0 +0 +0</p><p>Knowledge (nobility) 0 +0 +0 +0</p><p>Knowledge (planes) 0 +0 +0 +0</p><p>Knowledge (religion) 0 +0 +0 +0</p><p>Linguistics 2 +2 +3 +7</p><p>Perception 0 +0 +0 +0</p><p>Perform 0 +0 +0 +0</p><p>Profession 0 +0 +0 +0</p><p>Ride 0 +0 +0 +0</p><p>Sense Motive 0 +0 +0 +0</p><p>Sleight of Hand 0 +0 +0 +0</p><p>Spellcraft 8 +2 +3 +13</p><p>Stealth 0 +0 +0 +0</p><p>Survival 0 +0 +0 +0</p><p>Swim 0 +0 +0 +0</p><p>Use Magic Device 3 +4 +3 +10</p><p></p><p>Languages: Common, Elvish, Dwarvish, Goblin, Draconic</p><p></p><p>Equipment: Cost Weight</p><p>Coin 10,322</p><p></p><p>Weapons - </p><p>Dagger+1, +5 to hit, 1d4+1, 1lb, 1gp</p><p>Light Crossbow +6, 1d8, 4lbs, 35gp</p><p>Bolts (10) 1lb, 1gp</p><p></p><p>Armour -</p><p>None</p><p></p><p>Gear -</p><p>Backpack 2 2</p><p>Bedroll 5sp 5</p><p>Ink (1 oz. vial) 8 -</p><p>Inkpen 1sp -</p><p>Waterskin 1 4</p><p>Small steel mirror 10 .5</p><p>1 belt pouch 1 .5</p><p>scroll case 1 .5</p><p>6 sheets of paper 2.4 -</p><p></p><p>Magicka - </p><p>Artificer's Monocle, 1500</p><p>Circlet of Cha +2, 4000</p><p>Vest of Resistance +2, 4000</p><p>Something of something +2, 4000</p><p>Ring of Protection +1, 2000</p><p>Dagger +1, 2301</p><p>Lesser crystal of returning (set in Dagger +1)</p><p>Vestment of Many Styles, 500</p><p></p><p>Total Value: 34383</p><p> </p><p>Total Weight:00.0lb Money: 00gp 0sp 0cp</p><p></p><p> Lgt Med Hvy Lift Push</p><p>Max Weight: 00.00 00-00 00-00 000 000</p><p></p><p>Age: 00</p><p>Height: 0'00"</p><p>Weight: 000lb</p><p>Eyes: </p><p>Hair: </p><p>Skin: </p><p></p><p>[B]Description[/B]: Few have ever seen Whisper's true face, as even when she has relaxed into her natural shape, she kept masked. These days she simply stays in other forms all the time. Day to day, even hour to hour, she may change features or appearances, but always they are borrowed from some interesting passer-by, or invented whole cloth from her imagination. She is something of a connosieur of facial features, and while she favors female forms and appearances she is not above dabbling with particularly good looking or interesting male ones as well.</p><p></p><p>[B]Personality[/B]: True to her chosen name, Whisper is typically quiet when she speaks. She prefers listening to speaking, however, and believes in taking action only after assessment to choose the precise moment and manner of that action. Those who believe that means she is indecisive are mistaken however. When she percieves the time is right, she moves swiftly and surely.</p><p></p><p>[B]Minor Shapechange (Transmutation, Polymorph, Su)[/B]You make your body - but not clothing, armor, weapons, and equipment - look different. You can become 1 foot shorter or taller, thin, fat, or in between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person or gender. *You can assume the appearance of specific individuals.</p><p></p><p>The ability does not provide the abilities or mannerisms of the chosen form, nor the appearance or properties of your equipment. If you use this spell to create a disguise, you get a +10 bonus on the Disguise check.</p><p></p><p>* This clause is here because Polymorph effects are specifically noted as not being able to imitate specific appearances unless noted otherwise.[/code]</p></blockquote><p></p>
[QUOTE="Shayuri, post: 5720226, member: 4936"] [code]Character Name: Whisper Class: Sorceror Race: Changeling Size: Medium Gender: Female (Usually) Alignment: Neutral Deity: ? Str: 10 +0 (00p.) Level: 8 Dex: 14 +2 (05p.) BAB: +4 HP: 50 (8d6+16) Con: 14 +2 (05p.) CMB: +4 Int: 14 +2 (05p.) CMD: 16 Wis: 10 +0 (00p.) Speed: 30' Cha: 22 +6 (10p.) Init: +2 Stat Increases by Level 4th - Charisma 8th - Charisma 12th - 16th - Base Armor Shld Dex Size Nat Misc Total Armor: 10 +4 +0 +2 +0 +0 +1 17 Touch: 13 Flatfooted: 15 Base Mod Misc Total Fort: 2 +2 +2 +6 Ref: 2 +2 +2 +6 Will: 6 +1 +2 +9 Weapon Attack Damage Critical Generic Melee +4 1d3+0 20x2 Generic Ranged +6 1d8+0 20x2 Race Abilities: +2 to any stat Shapechanger subtype +2 to save vs sleep and charm effects +2 to Bluff, Diplomacy, Sense Motive Natural Linguist - Linguistics is always a class skill Minor Shapechange (Su) - Change appearance as per Disguise Self, only changes are real, and do not affect clothing. Class Abilities: Cantrips Bonus Feat: Eschew Materials Bloodline: Rakshasa (meant to be 'doppelganger;' closest rules-analogue) Bloodline Arcana: +1/2 Sorc lvl to DC for identifying spells cast with Spellcraft Bloodline Spells: Charm Person, Invisibility, Suggestion Bloodline Feats: Empower Spell Bloodline Powers: - Silver Tongue (Su): +5 Bluff and chance to defeat truth-enforcing magic 7/day - Arcane Bond (Su) (Eldritch Heritage Feat, -2 effective level): Familiar (as wizard) - Mind Reading (Sp): As Detect Thoughts but lasts 1 rnd; results as if 3 rnds, single target, 2/day Feats: Feat - Location - Description Level 1 - Skill Focus: Knowledge Local Class 1 - Eschew Materials Level 3 - Eldritch Heritage: Arcane Level 5 - Spell Focus: Transmutation Level 7 - Tenacious Transmutation Class 7 - Empower Spell Future Feats Level 9 - Improved Familiar Level 11 - Heighten Spell Spells Prepared/Known (Base DC 16+lvl) 0st Level / DC16 : Acid Splash, Mage Hand, Dancing Lights, Prestidigitation, Ghost Sound, Detect Magic, Message, Read Magic 1st Level / DC17 6 Day : Magic Missile, Shield, Enlarge Person, Charm Person, Mage Armor, Protection from Evil 2nd Level / DC18 6 Day : Invisibility, Glitterdust, Alter Self, Pilfering Hand 3rd Level / DC19 5 Day : Suggestion, Protection from Energy, Fireball 4th Level / DC20 3 Day : Monstrous Physique II Skill Points: 40 Skills Ranks Mod Misc Total Acrobatics 0 +0 +0 +0 Appraise 0 +0 +0 +0 Bluff 8 +6 +5 +19 Climb 0 +0 +0 +0 Craft 0 +0 +0 +0 Diplomacy 0 +4 +2 +6 Disable Device 0 +0 +0 +0 Disguise 3 +4 +3 +10 (+20 w/minor shapeshifting) Escape Artist 0 +0 +0 +0 Fly 0 +0 +0 +0 Handle Animal 0 +0 +0 +0 Heal 0 +0 +0 +0 Intimidate 0 +0 +0 +0 Knowledge (arcana) 8 +2 +3 +13 Knowledge (dungeoneering) 0 +0 +0 +0 Knowledge (engineering) 0 +0 +0 +0 Knowledge (geography) 0 +0 +0 +0 Knowledge (history) 0 +0 +0 +0 Knowledge (local) 8 +2 +3 +16 (+3 from feat) Knowledge (nature) 0 +0 +0 +0 Knowledge (nobility) 0 +0 +0 +0 Knowledge (planes) 0 +0 +0 +0 Knowledge (religion) 0 +0 +0 +0 Linguistics 2 +2 +3 +7 Perception 0 +0 +0 +0 Perform 0 +0 +0 +0 Profession 0 +0 +0 +0 Ride 0 +0 +0 +0 Sense Motive 0 +0 +0 +0 Sleight of Hand 0 +0 +0 +0 Spellcraft 8 +2 +3 +13 Stealth 0 +0 +0 +0 Survival 0 +0 +0 +0 Swim 0 +0 +0 +0 Use Magic Device 3 +4 +3 +10 Languages: Common, Elvish, Dwarvish, Goblin, Draconic Equipment: Cost Weight Coin 10,322 Weapons - Dagger+1, +5 to hit, 1d4+1, 1lb, 1gp Light Crossbow +6, 1d8, 4lbs, 35gp Bolts (10) 1lb, 1gp Armour - None Gear - Backpack 2 2 Bedroll 5sp 5 Ink (1 oz. vial) 8 - Inkpen 1sp - Waterskin 1 4 Small steel mirror 10 .5 1 belt pouch 1 .5 scroll case 1 .5 6 sheets of paper 2.4 - Magicka - Artificer's Monocle, 1500 Circlet of Cha +2, 4000 Vest of Resistance +2, 4000 Something of something +2, 4000 Ring of Protection +1, 2000 Dagger +1, 2301 Lesser crystal of returning (set in Dagger +1) Vestment of Many Styles, 500 Total Value: 34383 Total Weight:00.0lb Money: 00gp 0sp 0cp Lgt Med Hvy Lift Push Max Weight: 00.00 00-00 00-00 000 000 Age: 00 Height: 0'00" Weight: 000lb Eyes: Hair: Skin: [B]Description[/B]: Few have ever seen Whisper's true face, as even when she has relaxed into her natural shape, she kept masked. These days she simply stays in other forms all the time. Day to day, even hour to hour, she may change features or appearances, but always they are borrowed from some interesting passer-by, or invented whole cloth from her imagination. She is something of a connosieur of facial features, and while she favors female forms and appearances she is not above dabbling with particularly good looking or interesting male ones as well. [B]Personality[/B]: True to her chosen name, Whisper is typically quiet when she speaks. She prefers listening to speaking, however, and believes in taking action only after assessment to choose the precise moment and manner of that action. Those who believe that means she is indecisive are mistaken however. When she percieves the time is right, she moves swiftly and surely. [B]Minor Shapechange (Transmutation, Polymorph, Su)[/B]You make your body - but not clothing, armor, weapons, and equipment - look different. You can become 1 foot shorter or taller, thin, fat, or in between. You cannot change your creature type (although you can appear as another subtype). Otherwise, the extent of the apparent change is up to you. You could add or obscure a minor feature or look like an entirely different person or gender. *You can assume the appearance of specific individuals. The ability does not provide the abilities or mannerisms of the chosen form, nor the appearance or properties of your equipment. If you use this spell to create a disguise, you get a +10 bonus on the Disguise check. * This clause is here because Polymorph effects are specifically noted as not being able to imitate specific appearances unless noted otherwise.[/code] [/QUOTE]
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