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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 4079326" data-attributes="member: 30016"><p>Midian</p><p>[SBLOCK]</p><p>Remembering "Qnath's Almanac of the Eastern Seas", you narrow the possibilities down to a few species. The trail is not very large, indicating a medium sized creature. The slime is likely made by some kind of reptile or amphibian. You think it could be a Sahuagin or one of the merfolk. </p><p></p><p>Through your empathic link, you sense Seeqir slowly rousing from his slumber, then suddenly snap alert. You sense danger and fear.</p><p>[/SBLOCK]</p><p></p><p>Seria moves towards the sailor standing at the wheel and tells him what she saw. He peers upwards at the mast for a moment, then shakes his head, obviously not seeing anything. He turns to the sailor behind him and tells him to go wake a few of the mercenaries just in case. He tells you that if it is a wild goose chase that you'll be explaining to the mercs why you dragged them all out of bed. The messenger barely makes it down in the hold when there is a loud snap from the center mast. Looking upward you see the sail pulling free from the yard arm. The sail crumbles to the deck, covering the hatch the messenger just ran down. Midian leaps out of the way with a nimbleness even Seria would envy. Looking upward, you see the distorted shape leaping from the center mast to the forward mast. The thumping on the sides of the boat becomes clearer as something begins climbing the side of the ship. Suddenly, pale chitinous shells appear at the sides of the ship. Massive pincher claws grip the railing and smaller legs propel the monstrous crabs onto the deck. At the front of the ship, Whisper also sees serpentine forms slithering over the edge of the deck. Eels, or snakes, she can't quite tell as the immediate danger of the crab near her draws her attention away.</p><p></p><p></p><p></p><p></p><p>MAP</p><p>[SBLOCK]</p><p>[CODE]</p><p></p><p> ||</p><p> |XX|</p><p> | |</p><p> |--H---|</p><p> v |</p><p> v O |</p><p> | ####|</p><p> C ####|</p><p> | W####|</p><p>====O=====</p><p> &&&&&&&&</p><p> |M J |</p><p> | |</p><p> C O C</p><p> | S C</p><p> |--H---|</p><p> | X | </p><p> | | </p><p> || </p><p></p><p>S : Seria</p><p>J : Johan</p><p>M : Midian</p><p>W : Whisper</p><p>X : Sailor</p><p>C : Crabs</p><p>v : Serpents</p><p></p><p>H : Stairs</p><p>0 : Mast</p><p>& : Fallen sail</p><p>[/CODE]</p><p></p><p>Init Order</p><p>Midian</p><p>Seria</p><p>Johan</p><p>Whisper</p><p>Sailors</p><p>Bad Guys</p><p></p><p>OOC</p><p>You can climb over the sail with a full round action, but are flatfooted while doing so since you're navigating a tangle of rope and uneven footing.</p><p></p><p></p><p></p><p><a href="http://invisiblecastle.com/roller/view/1512597/" target="_blank">Whisper spot ( bonus) (1d20 6=25)</a></p><p><a href="http://invisiblecastle.com/roller/view/1512600/" target="_blank">Midian Reflex (1d20 3=23)</a></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4079326, member: 30016"] Midian [SBLOCK] Remembering "Qnath's Almanac of the Eastern Seas", you narrow the possibilities down to a few species. The trail is not very large, indicating a medium sized creature. The slime is likely made by some kind of reptile or amphibian. You think it could be a Sahuagin or one of the merfolk. Through your empathic link, you sense Seeqir slowly rousing from his slumber, then suddenly snap alert. You sense danger and fear. [/SBLOCK] Seria moves towards the sailor standing at the wheel and tells him what she saw. He peers upwards at the mast for a moment, then shakes his head, obviously not seeing anything. He turns to the sailor behind him and tells him to go wake a few of the mercenaries just in case. He tells you that if it is a wild goose chase that you'll be explaining to the mercs why you dragged them all out of bed. The messenger barely makes it down in the hold when there is a loud snap from the center mast. Looking upward you see the sail pulling free from the yard arm. The sail crumbles to the deck, covering the hatch the messenger just ran down. Midian leaps out of the way with a nimbleness even Seria would envy. Looking upward, you see the distorted shape leaping from the center mast to the forward mast. The thumping on the sides of the boat becomes clearer as something begins climbing the side of the ship. Suddenly, pale chitinous shells appear at the sides of the ship. Massive pincher claws grip the railing and smaller legs propel the monstrous crabs onto the deck. At the front of the ship, Whisper also sees serpentine forms slithering over the edge of the deck. Eels, or snakes, she can't quite tell as the immediate danger of the crab near her draws her attention away. MAP [SBLOCK] [CODE] || |XX| | | |--H---| v | v O | | ####| C ####| | W####| ====O===== &&&&&&&& |M J | | | C O C | S C |--H---| | X | | | || S : Seria J : Johan M : Midian W : Whisper X : Sailor C : Crabs v : Serpents H : Stairs 0 : Mast & : Fallen sail [/CODE] Init Order Midian Seria Johan Whisper Sailors Bad Guys OOC You can climb over the sail with a full round action, but are flatfooted while doing so since you're navigating a tangle of rope and uneven footing. [url=http://invisiblecastle.com/roller/view/1512597/]Whisper spot ( bonus) (1d20 6=25)[/url] [url=http://invisiblecastle.com/roller/view/1512600/]Midian Reflex (1d20 3=23)[/url] [/SBLOCK] [/QUOTE]
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