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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 4115834" data-attributes="member: 30016"><p>Midian strains against the vise-like grip of the first giant crab. He grabs the pincher's in both hands and with a herculean effort, he pries the claws apart. He hears a pop from the crabs pincher as the sinews inside tear. He shakes the crab off for a moment but it attacks again and manages to latch onto him once again with the remaining claw. Seria struggles against her assailant but the crab proves to be too strong. It drags her down the stairs back onto the main deck. The third crab scuttles forward and latches on with its claws and Seria finds herself in a tug of war between the two beasts. The second crab manages to pull her free from the third crab, keeping its food to itself. </p><p>Across the fallen sail, Johan swings hard and chops the snake neatly in two with his longsword. He turns, seeing the others being overwhelmed and begins crossing the tangled sailcloth as quickly as he can. Whisper spies Seria torn and bloody in the claws of the crabs and sends bolts of magical energy to strike the second crab. The impact shatters its carapace and sprays ichor across the deck. </p><p>From below decks you can finally see the sailors beginning to emerge from the hold. The first of the mercenaries, a grizzled old man you know as Rouark, comes up on deck with a serrated longsword in hand. The sailor at the wheel of the ship calls out that there is something in the water. At the front of the ship the sailor with the gaff suddenly shouts in surprise and flails the hook around at something unseen. </p><p></p><p>Midian, Seria</p><p>[SBLOCK]</p><p>HP's</p><p>Midian 19/34</p><p>Seria 3/17</p><p></p><p><a href="http://invisiblecastle.com/roller/view/1531992/" target="_blank">Midian Grapple DC (1d20 8=26)</a></p><p>Seria Grapple DC15 (lowered from previous check due to Whispers damage)</p><p>[/SBLOCK]</p><p>Rolls</p><p>[SBLOCK]</p><p><a href="http://invisiblecastle.com/roller/view/1531977/" target="_blank">Johan attack vs snake (1d20 8=20, 1d8 3=9)</a></p><p><a href="http://invisiblecastle.com/roller/view/1531981/" target="_blank">Whisper Magic Missile (2d4 2=5)</a></p><p><a href="http://invisiblecastle.com/roller/view/1531984/" target="_blank">crab grapple check to move Seria (1d20 8=22)</a></p><p><a href="http://invisiblecastle.com/roller/view/1531985/" target="_blank">Seria opposed Grapple check (1d20 3=11)</a></p><p><a href="http://invisiblecastle.com/roller/view/1531987/" target="_blank">Crab3 vs Seria (1d20 4=16, 1d6 2=4, 1d20 4=20, 1d6 2=7)</a></p><p><a href="http://invisiblecastle.com/roller/view/1531989/" target="_blank">Crab1 vs Midian (1d20 4=12, 1d6 2=8, 1d20 4=15, 1d6 2=4)</a></p><p><a href="http://invisiblecastle.com/roller/view/1531991/" target="_blank">Crab2 vs Crab3 grapples (1d20 8=13, 1d20 8=10)</a></p><p>[/SBLOCK]</p><p></p><p>MAP</p><p>[SBLOCK]</p><p>[CODE]</p><p></p><p> ||</p><p> | |</p><p> | |</p><p> |--H---|</p><p> | XX |</p><p> | O |</p><p> | ####|</p><p> | ####|</p><p> | W####|</p><p>=J==O=====</p><p> &&&&&R&&</p><p> | |</p><p> | |</p><p> |CMO |</p><p> | CSC |</p><p> |--H---|</p><p> | X | </p><p> | | </p><p> || </p><p></p><p>S : Seria</p><p>J : Johan</p><p>M : Midian</p><p>W : Whisper</p><p>X : Sailor</p><p>R : Rouark</p><p></p><p>H : Stairs</p><p>0 : Mast</p><p>& : Fallen sail</p><p>[/CODE]</p><p></p><p>Init Order</p><p>Midian</p><p>Seria</p><p>Johan</p><p>Whisper</p><p>Sailors, Rouark</p><p>Bad Guys</p><p></p><p>OOC</p><p>You can climb over the sail with a full round action, but are flatfooted while doing so since you're navigating a tangle of rope and uneven footing.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4115834, member: 30016"] Midian strains against the vise-like grip of the first giant crab. He grabs the pincher's in both hands and with a herculean effort, he pries the claws apart. He hears a pop from the crabs pincher as the sinews inside tear. He shakes the crab off for a moment but it attacks again and manages to latch onto him once again with the remaining claw. Seria struggles against her assailant but the crab proves to be too strong. It drags her down the stairs back onto the main deck. The third crab scuttles forward and latches on with its claws and Seria finds herself in a tug of war between the two beasts. The second crab manages to pull her free from the third crab, keeping its food to itself. Across the fallen sail, Johan swings hard and chops the snake neatly in two with his longsword. He turns, seeing the others being overwhelmed and begins crossing the tangled sailcloth as quickly as he can. Whisper spies Seria torn and bloody in the claws of the crabs and sends bolts of magical energy to strike the second crab. The impact shatters its carapace and sprays ichor across the deck. From below decks you can finally see the sailors beginning to emerge from the hold. The first of the mercenaries, a grizzled old man you know as Rouark, comes up on deck with a serrated longsword in hand. The sailor at the wheel of the ship calls out that there is something in the water. At the front of the ship the sailor with the gaff suddenly shouts in surprise and flails the hook around at something unseen. Midian, Seria [SBLOCK] HP's Midian 19/34 Seria 3/17 [url=http://invisiblecastle.com/roller/view/1531992/]Midian Grapple DC (1d20 8=26)[/url] Seria Grapple DC15 (lowered from previous check due to Whispers damage) [/SBLOCK] Rolls [SBLOCK] [url=http://invisiblecastle.com/roller/view/1531977/]Johan attack vs snake (1d20 8=20, 1d8 3=9)[/url] [url=http://invisiblecastle.com/roller/view/1531981/]Whisper Magic Missile (2d4 2=5)[/url] [url=http://invisiblecastle.com/roller/view/1531984/]crab grapple check to move Seria (1d20 8=22)[/url] [url=http://invisiblecastle.com/roller/view/1531985/]Seria opposed Grapple check (1d20 3=11)[/url] [url=http://invisiblecastle.com/roller/view/1531987/]Crab3 vs Seria (1d20 4=16, 1d6 2=4, 1d20 4=20, 1d6 2=7)[/url] [url=http://invisiblecastle.com/roller/view/1531989/]Crab1 vs Midian (1d20 4=12, 1d6 2=8, 1d20 4=15, 1d6 2=4)[/url] [url=http://invisiblecastle.com/roller/view/1531991/]Crab2 vs Crab3 grapples (1d20 8=13, 1d20 8=10)[/url] [/SBLOCK] MAP [SBLOCK] [CODE] || | | | | |--H---| | XX | | O | | ####| | ####| | W####| =J==O===== &&&&&R&& | | | | |CMO | | CSC | |--H---| | X | | | || S : Seria J : Johan M : Midian W : Whisper X : Sailor R : Rouark H : Stairs 0 : Mast & : Fallen sail [/CODE] Init Order Midian Seria Johan Whisper Sailors, Rouark Bad Guys OOC You can climb over the sail with a full round action, but are flatfooted while doing so since you're navigating a tangle of rope and uneven footing. [/SBLOCK] [/QUOTE]
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