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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 4318194" data-attributes="member: 30016"><p>The few injured sailors accept the healing gratefully. The rest of the evening passes uneventfully. The crew relaxes the farther away from the troubled waters you get. In the morning the captain hosts a brief funeral to honor the death of the crewman. The remains are sent over the side and sink quickly out of site.</p><p>Midian studies the damaged mast and applies a few spells to repair the acid damage. The crew lets out the sails now that the mast can support the additional strain and the boat surges ahead. Over the next few days you have the opportunity to get to know one another a bit better. Using her Artificer's Monocle, Whisper is able to identify some of the items taken from the snake woman and the shark man. </p><p>The rest of the trip is relatively uneventful. A squall blows through a few days out from the island, making the seas rough for two days. The grey clouds still cover the sky when the lookout shouts that he has spotted land. Shortly thereafter everyone can see the shore of the distant island come in to view. Closer now, you can see the rough, jagged shores of grey stone near the shore. The land slopes sharply upward towards the rim. The slopes are covered in thick green vegetation, spotted here and there by clouds of mist. The captain joins you at the bow and says that he's heard that the island is the remains of a long dead volcano. He says that three sides of the island slope upward, while the fourth has a more gradual slope to it. According to the stories he's heard from others who have been there, centuries ago the volcano erupted violently, destroying one side of the cone, creating the odd shape. He says that the island is often wracked by storms and typhoons, giving it its name. There are a few natives, along with the occasional pirate camp, or shipwrecked crewman. After speaking with the navigator, the captain orders the ship to sail southwest. A few hours later the ship turns inward towards a sheltered cove. The ship drops anchor and the crew begin preparing launches to ferry over men and supplies. The captain asks you to help search for a suitable location to setup the expedition camp. Grey clouds on the horizon herald yet another storm closing in.</p><p></p><p></p><p>Kraken</p><p>[SBLOCK]</p><p>The low grey clouds and rising wind foretell of another storm blowing in as you stare upwards at the sky. Thunder rumbles from above the distant rim of the volcanic crater, reminding you of the menace that lurks beyond the slope. Your village on the northern facing side of the island has lost several of its hunters to the new unnatural creatures that stalk the jungles. Each death causes another hardship for the village. Each one used to bring in food that fed half a dozen others. Now everyones stomachs are tight as scarcity takes its toll.</p><p>One of the young villagers, a boy of hardly 7 summers, suddenly rounds a bend in the trail below you running for all he's worth. You stop him and listen as he breathlessly tells you what he saw. A ship, anchored in a nearby cove. Ships have landed before, but this one is uncomfortably close to the village. Pirates, smugglers, outlaws, and worse have landed before, though the village has rarely experienced good trade with passing merchant ships. The thunder rumbles again as the coming storm begins to darken the skies. You muse for a moment. Perhaps this ship is the portent you've dreamt of the last few weeks. </p><p>Rising to your feet, you follow the village boy towards the cove to see if the god of storms has brought salvation... or death for your home.</p><p>[/SBLOCK]</p><p></p><p></p><p></p><p>Identified items</p><p>[SBLOCK]</p><p>Belt of One Mighty Blow (1,500gp) Pg 74 MIC</p><p>Amulet of Retributive Healing (2,000gp) Pg 69 MIC</p><p>Amulet of Teamwork (2,000gp) Pg 70 MIC</p><p>Ruby Earrings 300gp</p><p>Pearls 400gp</p><p>Potion of Cure Moderate Wounds</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4318194, member: 30016"] The few injured sailors accept the healing gratefully. The rest of the evening passes uneventfully. The crew relaxes the farther away from the troubled waters you get. In the morning the captain hosts a brief funeral to honor the death of the crewman. The remains are sent over the side and sink quickly out of site. Midian studies the damaged mast and applies a few spells to repair the acid damage. The crew lets out the sails now that the mast can support the additional strain and the boat surges ahead. Over the next few days you have the opportunity to get to know one another a bit better. Using her Artificer's Monocle, Whisper is able to identify some of the items taken from the snake woman and the shark man. The rest of the trip is relatively uneventful. A squall blows through a few days out from the island, making the seas rough for two days. The grey clouds still cover the sky when the lookout shouts that he has spotted land. Shortly thereafter everyone can see the shore of the distant island come in to view. Closer now, you can see the rough, jagged shores of grey stone near the shore. The land slopes sharply upward towards the rim. The slopes are covered in thick green vegetation, spotted here and there by clouds of mist. The captain joins you at the bow and says that he's heard that the island is the remains of a long dead volcano. He says that three sides of the island slope upward, while the fourth has a more gradual slope to it. According to the stories he's heard from others who have been there, centuries ago the volcano erupted violently, destroying one side of the cone, creating the odd shape. He says that the island is often wracked by storms and typhoons, giving it its name. There are a few natives, along with the occasional pirate camp, or shipwrecked crewman. After speaking with the navigator, the captain orders the ship to sail southwest. A few hours later the ship turns inward towards a sheltered cove. The ship drops anchor and the crew begin preparing launches to ferry over men and supplies. The captain asks you to help search for a suitable location to setup the expedition camp. Grey clouds on the horizon herald yet another storm closing in. Kraken [SBLOCK] The low grey clouds and rising wind foretell of another storm blowing in as you stare upwards at the sky. Thunder rumbles from above the distant rim of the volcanic crater, reminding you of the menace that lurks beyond the slope. Your village on the northern facing side of the island has lost several of its hunters to the new unnatural creatures that stalk the jungles. Each death causes another hardship for the village. Each one used to bring in food that fed half a dozen others. Now everyones stomachs are tight as scarcity takes its toll. One of the young villagers, a boy of hardly 7 summers, suddenly rounds a bend in the trail below you running for all he's worth. You stop him and listen as he breathlessly tells you what he saw. A ship, anchored in a nearby cove. Ships have landed before, but this one is uncomfortably close to the village. Pirates, smugglers, outlaws, and worse have landed before, though the village has rarely experienced good trade with passing merchant ships. The thunder rumbles again as the coming storm begins to darken the skies. You muse for a moment. Perhaps this ship is the portent you've dreamt of the last few weeks. Rising to your feet, you follow the village boy towards the cove to see if the god of storms has brought salvation... or death for your home. [/SBLOCK] Identified items [SBLOCK] Belt of One Mighty Blow (1,500gp) Pg 74 MIC Amulet of Retributive Healing (2,000gp) Pg 69 MIC Amulet of Teamwork (2,000gp) Pg 70 MIC Ruby Earrings 300gp Pearls 400gp Potion of Cure Moderate Wounds [/SBLOCK] [/QUOTE]
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