Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Play by Post
The Wayfinders - Expedition to Tempest Isle
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SelcSilverhand" data-source="post: 4613310" data-attributes="member: 30016"><p>The return trip to the shore goes much smoother than your trek inland. Midian seems to be more in tune with the land the more time he spends in it, allowing him to help you avoid the worst of the hazards. At nightfall Whisper puts on her monocle and examines the fragments taken from the jaws of the undead. She identifies them as functionally similar to Ioun stones. Examining the larger shards however reveals no results. The first evening passes without incident, though twice during the night those on watch heard distant cries similar to the sounds the undead made. The second day is grueling as you are forced to climb uphill through the jungle. Many times you are forced to stop while someone climbs up to secure safety lines to ascend the steeper sections. By the evening of the second day you have reached the rim of the crater and can look out over the slope to the beach. Carefully surveying the area with his spyglass, Dorel spots your ship anchored near the beach. He can see some of the camp but the rapidly approaching darkness hides any signs of life. The night is spent in torment about the state of the camp. With no fires lit during the night, you fear the worst.</p><p>At sunrise you finish your descent to the beach. As you approach the camp a sentry calls out and meets you on the path. The sight of one of the mercenaries is a reassuring one. He leads you into the camp shows you what has been done so far. Temporary shelters and tents stand in a circle around a large tent in the center. You can see a thin wisp of smoke rising from the largest tent and one of the wood and grass shelters. It seems they have hidden their cookfires quite well. A few sailors and mercenaries are up and working around the encampment. Most of the sailors are working in the largest shelter packing local fruits, salted fish, and fresh water into barrels.</p><p>The sentry leads you into the large tent in the center of the camp. Captain Irestone and the mercenary Rouark are there working at a makeshift table covered with parchments. It looks like they are working on some maps covered with symbols. They both look up as you enter, looking surprised to see you. The captain speaks up, <span style="color: Red">"Well I didn't expect to see you returned so soon, I take it you've sorted out the pirates?"</span></p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4613310, member: 30016"] The return trip to the shore goes much smoother than your trek inland. Midian seems to be more in tune with the land the more time he spends in it, allowing him to help you avoid the worst of the hazards. At nightfall Whisper puts on her monocle and examines the fragments taken from the jaws of the undead. She identifies them as functionally similar to Ioun stones. Examining the larger shards however reveals no results. The first evening passes without incident, though twice during the night those on watch heard distant cries similar to the sounds the undead made. The second day is grueling as you are forced to climb uphill through the jungle. Many times you are forced to stop while someone climbs up to secure safety lines to ascend the steeper sections. By the evening of the second day you have reached the rim of the crater and can look out over the slope to the beach. Carefully surveying the area with his spyglass, Dorel spots your ship anchored near the beach. He can see some of the camp but the rapidly approaching darkness hides any signs of life. The night is spent in torment about the state of the camp. With no fires lit during the night, you fear the worst. At sunrise you finish your descent to the beach. As you approach the camp a sentry calls out and meets you on the path. The sight of one of the mercenaries is a reassuring one. He leads you into the camp shows you what has been done so far. Temporary shelters and tents stand in a circle around a large tent in the center. You can see a thin wisp of smoke rising from the largest tent and one of the wood and grass shelters. It seems they have hidden their cookfires quite well. A few sailors and mercenaries are up and working around the encampment. Most of the sailors are working in the largest shelter packing local fruits, salted fish, and fresh water into barrels. The sentry leads you into the large tent in the center of the camp. Captain Irestone and the mercenary Rouark are there working at a makeshift table covered with parchments. It looks like they are working on some maps covered with symbols. They both look up as you enter, looking surprised to see you. The captain speaks up, [COLOR=Red]"Well I didn't expect to see you returned so soon, I take it you've sorted out the pirates?"[/COLOR] [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Wayfinders - Expedition to Tempest Isle
Top