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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 4692781" data-attributes="member: 30016"><p>With a plan in mind, you approach the captain in his tent and fill him in on all that you've discovered. He is furious that a traitor is in his midst, though he is slightly relieved that the man is a mercenary and not one of his sailors. After a brief consultation together you decide how to get the man away from the camp. The captain will send him off to retrieve another load of some local fruit. While they normally send men in pairs, he doesn't think the man will raise a fuss if he is involved in a conspiracy. Dorel fashions a sap and slips away from camp ahead of the others to lie in wait. the rest of you wait for his signal once he has waylaid the traitor. </p><p>The scarred man, called Buriss according to the captain, leaves the camp soon afterwards carrying an empty burlap sack. Dorel's years of experience following a mark gives him an edge as he stalks the man. Dorel waits for the right moment before stepping from the brush and striking the man in the back of the head. He goes down with a low grunt and sprawls out on the ground. </p><p>Back at the camp, the rest of the group busies themselves helping pack up gear while keeping one eye towards the jungle. Nearly a half hour goes by and you are starting to get worried when you see the signal; two short flashes of light from a hand mirror. Dorel's hunt was a success. Your group slips away from the camp into the jungle and make your way to where you saw the flashes. Dorel leads you back to the fallen man and together you move him farther away from the camp.</p><p>Near the edge of the slope you find a small clearing around a shallow pond. You set Buriss down against a tree and tie him in place. A bucket full of slimy pond water tossed on the man helps to wake him up. He glares about him with a fierce look in his eye and growls something through the cloth gag in his mouth.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4692781, member: 30016"] With a plan in mind, you approach the captain in his tent and fill him in on all that you've discovered. He is furious that a traitor is in his midst, though he is slightly relieved that the man is a mercenary and not one of his sailors. After a brief consultation together you decide how to get the man away from the camp. The captain will send him off to retrieve another load of some local fruit. While they normally send men in pairs, he doesn't think the man will raise a fuss if he is involved in a conspiracy. Dorel fashions a sap and slips away from camp ahead of the others to lie in wait. the rest of you wait for his signal once he has waylaid the traitor. The scarred man, called Buriss according to the captain, leaves the camp soon afterwards carrying an empty burlap sack. Dorel's years of experience following a mark gives him an edge as he stalks the man. Dorel waits for the right moment before stepping from the brush and striking the man in the back of the head. He goes down with a low grunt and sprawls out on the ground. Back at the camp, the rest of the group busies themselves helping pack up gear while keeping one eye towards the jungle. Nearly a half hour goes by and you are starting to get worried when you see the signal; two short flashes of light from a hand mirror. Dorel's hunt was a success. Your group slips away from the camp into the jungle and make your way to where you saw the flashes. Dorel leads you back to the fallen man and together you move him farther away from the camp. Near the edge of the slope you find a small clearing around a shallow pond. You set Buriss down against a tree and tie him in place. A bucket full of slimy pond water tossed on the man helps to wake him up. He glares about him with a fierce look in his eye and growls something through the cloth gag in his mouth. [/QUOTE]
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