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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 4738118" data-attributes="member: 30016"><p>While the others are debating how to manage the prisoner, Kraken moves up behind the man and clubs him over the head with the hilt of his falchion. With the man rendered unconscious, Dorel and Kraken carefully wrap him up in a cloak. The group splits up to be less suspicious as they return to camp. When the sailors come running up to see what happened to the man you are carrying, Midian speaks up and tells them that he ate some kind of poisonous plant. Whisper and Glaive cover their faces with their cloaks as they enter the captains tent to hide their disguises. You fill him in on what you learned from Buriss. He agrees to hold him here for the rest of the evening, but demands proof of wrongdoing. He says that men will often say anything when under the threat of violence to save themselves. </p><p></p><p>You begin a careful search of the camp for the accomplice but no one seems to have seen him. Some suggest that he might have gone back to the ship. It takes some time to convince some men to take you to the ship aboard the longboat. It takes even longer to search the large ship from end to end. The sun is nearing the horizon when you conclude that he is not aboard the ship either. You have just enough time to return to the shore when the sun drops below the edge of the sea and darkness closes in. Your party regroups at the camp and considers its next move. </p><p></p><p>You set out shortly after dark after collecting any last minute supplies from the camp. Midian slips away in animal form to follow the group. Whisper and Buriss remove the heavy cloaks hiding their faces so others can see their disguise. The others follow them at a discreet distance as you make your way to the meeting place.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4738118, member: 30016"] While the others are debating how to manage the prisoner, Kraken moves up behind the man and clubs him over the head with the hilt of his falchion. With the man rendered unconscious, Dorel and Kraken carefully wrap him up in a cloak. The group splits up to be less suspicious as they return to camp. When the sailors come running up to see what happened to the man you are carrying, Midian speaks up and tells them that he ate some kind of poisonous plant. Whisper and Glaive cover their faces with their cloaks as they enter the captains tent to hide their disguises. You fill him in on what you learned from Buriss. He agrees to hold him here for the rest of the evening, but demands proof of wrongdoing. He says that men will often say anything when under the threat of violence to save themselves. You begin a careful search of the camp for the accomplice but no one seems to have seen him. Some suggest that he might have gone back to the ship. It takes some time to convince some men to take you to the ship aboard the longboat. It takes even longer to search the large ship from end to end. The sun is nearing the horizon when you conclude that he is not aboard the ship either. You have just enough time to return to the shore when the sun drops below the edge of the sea and darkness closes in. Your party regroups at the camp and considers its next move. You set out shortly after dark after collecting any last minute supplies from the camp. Midian slips away in animal form to follow the group. Whisper and Buriss remove the heavy cloaks hiding their faces so others can see their disguise. The others follow them at a discreet distance as you make your way to the meeting place. [/QUOTE]
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