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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 4877422" data-attributes="member: 30016"><p>Kraken rushes forward, pulling forth his holy symbol of his god of storms. The air around him seems to shimmer for a moment as he channels the power of his god. Two of the approaching skeletons stop abruptly as if slamming into an invisible wall. Their long talons scrabble on the hard stone as they turn tail and flee towards the other tunnel leaving the chamber. Dorel targets one of the two remaining skeletal canines and hurls his tanglefoot bag at it. The bag strikes the creature in the chest, but fails to glue it to the floor. However the gooey substance seems to inhibit its movement. It continues forward, this time hobbling a bit as its forelegs stick to its chest. The first of the creatures reaches Kraken and leaps up to tear into his face, but he side steps its lunge and avoids it. The creature lands with a clatter and for the first time you can get a good look at it. It looks like a canine, though its face has no snout and the lower jaw juts forward with dozens of jagged teeth protruding from it. Tall bones extend from the shoulder blades rising nearly a foot above its back. Long broken spurs jut from its back reminding you of a porcupine. As you watch, a ghostly aura manifests itself around the creatures quills, causing them to extend several feet beyond the broken spurs and restoring them to their original deadly sharpness. </p><p>Glaive moves forward, manifesting his weapon while scanning the room with his specialized senses. He suddenly cries out and holds his head as his body is wracked with pain. Whisper casts a protective spell while Midian orders Garuk forward to help Kraken engage the first skeleton.</p><p></p><p></p><p>Glaive</p><p>[SBLOCK]</p><p>Each of the two remaining skeletons radiate a necromatic aura and you can sense two moderate evil life forces within. Turning your gaze to the crystal suspended from the skeletal rib cage, you are overwhelmed by the power of the aura within. Between the spasms of pain you realize that whatever is sealed in that crystal is a powerful, evil entity. </p><p></p><p>OOC: I've been treating it like Detect Evil, you are sensing an evil outsider of "11HD or more and more than twice your character level", which stuns you for 1 round. You'll be able to act this next round however since you spent this round just detecting it. </p><p>[/SBLOCK]</p><p></p><p></p><p>Round 2...</p><p></p><p></p><p>Initiatives</p><p>[SBLOCK]</p><p>Sorry for the long wait, between the board problems and work this is the first time I've had to get back to DM'ing.</p><p></p><p>Kraken</p><p>Dorel</p><p>Skeletons</p><p>Glaive</p><p>Whisper</p><p>Midian+Garuk</p><p></p><p><a href="http://invisiblecastle.com/roller/view/2188618/" target="_blank">Midian, Dorel, Glaive Initiative (1d20+2=3, 1d20+7=26, 1d20+3=12)</a></p><p><a href="http://invisiblecastle.com/roller/view/2188615/" target="_blank">Skeleton Initiative (1d20+6=25)</a></p><p><a href="http://invisiblecastle.com/roller/view/2188624/" target="_blank">Skeleton reflex save vs tanglefoot (1d20+6=21)</a></p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4877422, member: 30016"] Kraken rushes forward, pulling forth his holy symbol of his god of storms. The air around him seems to shimmer for a moment as he channels the power of his god. Two of the approaching skeletons stop abruptly as if slamming into an invisible wall. Their long talons scrabble on the hard stone as they turn tail and flee towards the other tunnel leaving the chamber. Dorel targets one of the two remaining skeletal canines and hurls his tanglefoot bag at it. The bag strikes the creature in the chest, but fails to glue it to the floor. However the gooey substance seems to inhibit its movement. It continues forward, this time hobbling a bit as its forelegs stick to its chest. The first of the creatures reaches Kraken and leaps up to tear into his face, but he side steps its lunge and avoids it. The creature lands with a clatter and for the first time you can get a good look at it. It looks like a canine, though its face has no snout and the lower jaw juts forward with dozens of jagged teeth protruding from it. Tall bones extend from the shoulder blades rising nearly a foot above its back. Long broken spurs jut from its back reminding you of a porcupine. As you watch, a ghostly aura manifests itself around the creatures quills, causing them to extend several feet beyond the broken spurs and restoring them to their original deadly sharpness. Glaive moves forward, manifesting his weapon while scanning the room with his specialized senses. He suddenly cries out and holds his head as his body is wracked with pain. Whisper casts a protective spell while Midian orders Garuk forward to help Kraken engage the first skeleton. Glaive [SBLOCK] Each of the two remaining skeletons radiate a necromatic aura and you can sense two moderate evil life forces within. Turning your gaze to the crystal suspended from the skeletal rib cage, you are overwhelmed by the power of the aura within. Between the spasms of pain you realize that whatever is sealed in that crystal is a powerful, evil entity. OOC: I've been treating it like Detect Evil, you are sensing an evil outsider of "11HD or more and more than twice your character level", which stuns you for 1 round. You'll be able to act this next round however since you spent this round just detecting it. [/SBLOCK] Round 2... Initiatives [SBLOCK] Sorry for the long wait, between the board problems and work this is the first time I've had to get back to DM'ing. Kraken Dorel Skeletons Glaive Whisper Midian+Garuk [url=http://invisiblecastle.com/roller/view/2188618/]Midian, Dorel, Glaive Initiative (1d20+2=3, 1d20+7=26, 1d20+3=12)[/url] [url=http://invisiblecastle.com/roller/view/2188615/]Skeleton Initiative (1d20+6=25)[/url] [url=http://invisiblecastle.com/roller/view/2188624/]Skeleton reflex save vs tanglefoot (1d20+6=21)[/url] [/SBLOCK] [/QUOTE]
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