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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 4940755" data-attributes="member: 30016"><p>From either side of the vast chamber, enemies close in. Glaive focuses on the winged skeleton and manifests a blast of raw energy. The blast strikes the creature in the chest, causing the bones to shake and rattle. The first cultist moves until he is just outside the reach of Doral's Legion of Sentinels spell. He is now carrying a bloody sickle and from beneath his robe he plucks a glass ball full of greenish liquid. Pulling his hand back, he hurls it at Doral! The glass shatters and a spray of liquid coats everything in the area.</p><p>A second figure emerges from the tunnel behind the first. Wearing the same long black and red robes, the second cultist looks around, then up at the massive crystal hanging overhead. He quickly begins chanting in a vile language, the sound of which makes your ears throb to hear it. A vast swath of black mist emanates from the crystal obscuring it slightly. </p><p>Whisper races across the chamber and prepares to cast her fifth protection from evil spell as Kraken moves up next to her and casts his own spell. The blessing of the storm god fills you with a wild energy. </p><p>Doral enters the chamber behind Kraken and sees the massive winged skeleton. He points his wand at the creature and unleashes another trio of bolts at it. The dagger wound throbs as he hurries to cross the chamber before the two cultists behind him can cut him off.</p><p>Garuk and the skeleton exchange another flurry of blows, but it is becoming clear that the ape is taking the worst of it. The jagged beak and slashing claws shred tissue and muscle deeply, while the apes mighty fists snap bone and dried sinew. Midian moves up behind his companion and quickly tries to apply some healing to help his companion hold on another few seconds.</p><p></p><p>Spellcraft DC17</p><p>[SBLOCK]</p><p>The cultist cast Desecrate on the large crystal.</p><p></p><p>This spell imbues an area with negative energy. Each Charisma check made to turn undead within this area takes a –3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD.</p><p></p><p>Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level).</p><p>[/SBLOCK]</p><p></p><p>OOC</p><p>[SBLOCK]</p><p>Forgot to move Midian on the Map, he is now adjacent to Garuk. Squares are 10'.</p><p></p><p>Initiatives</p><p>Glaive - 22</p><p>Cultist - 19</p><p>Garuk,Whisper - 17</p><p>Doral - 16</p><p>Midian - 12</p><p>Kraken - 11</p><p>Vrock - 10</p><p></p><p></p><p>Kraken is down 7 hp</p><p>Doral is down 9 hp</p><p>Garuk is down 21 hp after healing from Midian's wand.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 4940755, member: 30016"] From either side of the vast chamber, enemies close in. Glaive focuses on the winged skeleton and manifests a blast of raw energy. The blast strikes the creature in the chest, causing the bones to shake and rattle. The first cultist moves until he is just outside the reach of Doral's Legion of Sentinels spell. He is now carrying a bloody sickle and from beneath his robe he plucks a glass ball full of greenish liquid. Pulling his hand back, he hurls it at Doral! The glass shatters and a spray of liquid coats everything in the area. A second figure emerges from the tunnel behind the first. Wearing the same long black and red robes, the second cultist looks around, then up at the massive crystal hanging overhead. He quickly begins chanting in a vile language, the sound of which makes your ears throb to hear it. A vast swath of black mist emanates from the crystal obscuring it slightly. Whisper races across the chamber and prepares to cast her fifth protection from evil spell as Kraken moves up next to her and casts his own spell. The blessing of the storm god fills you with a wild energy. Doral enters the chamber behind Kraken and sees the massive winged skeleton. He points his wand at the creature and unleashes another trio of bolts at it. The dagger wound throbs as he hurries to cross the chamber before the two cultists behind him can cut him off. Garuk and the skeleton exchange another flurry of blows, but it is becoming clear that the ape is taking the worst of it. The jagged beak and slashing claws shred tissue and muscle deeply, while the apes mighty fists snap bone and dried sinew. Midian moves up behind his companion and quickly tries to apply some healing to help his companion hold on another few seconds. Spellcraft DC17 [SBLOCK] The cultist cast Desecrate on the large crystal. This spell imbues an area with negative energy. Each Charisma check made to turn undead within this area takes a –3 profane penalty, and every undead creature entering a desecrated area gains a +1 profane bonus on attack rolls, damage rolls, and saving throws. An undead creature created within or summoned into such an area gains +1 hit points per HD. Furthermore, anyone who casts animate dead within this area may create as many as double the normal amount of undead (that is, 4 HD per caster level rather than 2 HD per caster level). [/SBLOCK] OOC [SBLOCK] Forgot to move Midian on the Map, he is now adjacent to Garuk. Squares are 10'. Initiatives Glaive - 22 Cultist - 19 Garuk,Whisper - 17 Doral - 16 Midian - 12 Kraken - 11 Vrock - 10 Kraken is down 7 hp Doral is down 9 hp Garuk is down 21 hp after healing from Midian's wand. [/SBLOCK] [/QUOTE]
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