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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 5384552" data-attributes="member: 30016"><p>Under a flurry of blows from four attackers, the remaining beast collapses to the ground. The expected clatter of bones in utterly silenced under the shroud of your spell. With the last enemy downed you have time to look around the room more closely. It is the same structure through which your first entered the tunnels only a day before. Some of the beams that support the roof have collapsed inward and the roof sags dangerously but it looks like it will hold up a bit longer. Most of the mining tools and supplies are untouched but you notice many piles of rope and a few boxes have been taken. There is no sign of the wretched slave you left behind when you first entered.</p><p>The tunnel before you looms darkly. It is partly choked with rubble. In the dust around it you note numerous booted footprints that have come and gone through it.</p><p></p><p>Proceeding cautiously through the tunnel you pick your way over dense piles of rubble. Kraken, Midian, Garuk, and Glaive lead the way while Whisper and Doral bring up the rear with their magics still at the ready. You scout the passage to the chest cavity of the beast that you took yesterday, but see nothing. The far end of the neck tunnel has been blocked with fallen rubble. </p><p>Turning in the other direction you travel farther towards the tail of the great beast. The tunnel is high and wide to expose the thick vertebrae bones in the ceiling. Up ahead you can see lights reflecting off the walls.</p><p>Moving cautiously, your group peers around a pile of rubble into the next room. This vast chamber is nearly as large as the rib cage chamber. A bony roof covers the entire ceiling. It takes a moment to orient the shape in your mind until you can recognize the pelvis of the creature. The ends of two massive femurs protrude from high on the walls into the room. Magical lights are scattered around the room along with pick axes and carts for hauling away debris. The ground has several pits dug into it and are covered with metal grates. In the center of the chamber a large block of stone has been hauled into place. It has been hastily carved into a square and painted with occult symbols. Several robed figures surround it working with hammer and chisel. Around the room other figures busy themselves about some unknown tasks. Some of them are armored, and all sport cruel-looking weapons. Behind the altar is a large object covered in a heavy tarp and covered with ropes and pulleys. It looks like it was just lowered from the ceiling. A wagon sits near it ready to receive it. </p><p></p><p>A thin, pale human hand reaches up from one of the grates but is quickly withdrawn as a nearby figure nearly trods on it.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5384552, member: 30016"] Under a flurry of blows from four attackers, the remaining beast collapses to the ground. The expected clatter of bones in utterly silenced under the shroud of your spell. With the last enemy downed you have time to look around the room more closely. It is the same structure through which your first entered the tunnels only a day before. Some of the beams that support the roof have collapsed inward and the roof sags dangerously but it looks like it will hold up a bit longer. Most of the mining tools and supplies are untouched but you notice many piles of rope and a few boxes have been taken. There is no sign of the wretched slave you left behind when you first entered. The tunnel before you looms darkly. It is partly choked with rubble. In the dust around it you note numerous booted footprints that have come and gone through it. Proceeding cautiously through the tunnel you pick your way over dense piles of rubble. Kraken, Midian, Garuk, and Glaive lead the way while Whisper and Doral bring up the rear with their magics still at the ready. You scout the passage to the chest cavity of the beast that you took yesterday, but see nothing. The far end of the neck tunnel has been blocked with fallen rubble. Turning in the other direction you travel farther towards the tail of the great beast. The tunnel is high and wide to expose the thick vertebrae bones in the ceiling. Up ahead you can see lights reflecting off the walls. Moving cautiously, your group peers around a pile of rubble into the next room. This vast chamber is nearly as large as the rib cage chamber. A bony roof covers the entire ceiling. It takes a moment to orient the shape in your mind until you can recognize the pelvis of the creature. The ends of two massive femurs protrude from high on the walls into the room. Magical lights are scattered around the room along with pick axes and carts for hauling away debris. The ground has several pits dug into it and are covered with metal grates. In the center of the chamber a large block of stone has been hauled into place. It has been hastily carved into a square and painted with occult symbols. Several robed figures surround it working with hammer and chisel. Around the room other figures busy themselves about some unknown tasks. Some of them are armored, and all sport cruel-looking weapons. Behind the altar is a large object covered in a heavy tarp and covered with ropes and pulleys. It looks like it was just lowered from the ceiling. A wagon sits near it ready to receive it. A thin, pale human hand reaches up from one of the grates but is quickly withdrawn as a nearby figure nearly trods on it. [/QUOTE]
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