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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="SelcSilverhand" data-source="post: 5521433" data-attributes="member: 30016"><p>The feasting lasts well into the early hours of the morning. The honored strangers are shown to the best quarters and you spend the evening bedded down in the softest furs. </p><p></p><p>Early the following morning several tribesmen come to rouse you from your slumber. Dawn is just beginning to color the eastern sky as they lead you towards the beaches. During the night a signal fire was prepared for you and with practiced skill the natives soon have a flame kindled.</p><p></p><p>Several hours pass while you scan the horizon for any sign of your ship. At long last one of the natives leaps to his feet and points excitedly. A smudge far our to sea slowly becomes more defined until at last all of you can see the white sails and proud flags of the Hound of the Deep. Without wanting to delay for the arrival of the longboats you make for the beaches where long canoes are drawn up on the sand. Clambering aboard you paddle furiously to reach the boat as quickly as you can. The sea bobs and rolls underneath you reminding you all with a little tremor in your stomach what it is like to be on the open sea again. Garuk chuffs fearfully and it takes all of Midian's skill to keep him calm and still so as to not capsize the canoes. </p><p></p><p>Upon your approach a rope ladder is thrown down to you to help you clamber aboard. Once aboard Kraken turns and bids his tribesmen farewell, promising to return one more time if they succeed. Turning round the five of you, plus the two freed sailors, greet Captain Irestone and ask him to set a northernly course while you hold council. The listens to the brief explanation and sets the ship on her way, along with adding another man to the crows nest. The captains quarters are crowded with all of you but you manage to squeeze the last person in. There you begin to describe everything that had happened since the ambush. You tell him of the massive undead skeleton buried beneath the cliff and the cultists goal of bringing it to life. After your attack on the camp the survivors fled taking all their supplies with them. In turn the captain tells you that it saw no sign of the ambushers other than the fires on the beach as they sailed out of reach. Each day they came as close as they dared but saw no sign of you. The captain agrees that if they can, they will cut off the enemies retreat. He says that he will put his best men on watch and hopefully they will spot some sign of the pirates in the days ahead. The two freed sailors your brought back, Jer and Paski, are assigned light duties aboard the ship until their strength returns fully.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5521433, member: 30016"] The feasting lasts well into the early hours of the morning. The honored strangers are shown to the best quarters and you spend the evening bedded down in the softest furs. Early the following morning several tribesmen come to rouse you from your slumber. Dawn is just beginning to color the eastern sky as they lead you towards the beaches. During the night a signal fire was prepared for you and with practiced skill the natives soon have a flame kindled. Several hours pass while you scan the horizon for any sign of your ship. At long last one of the natives leaps to his feet and points excitedly. A smudge far our to sea slowly becomes more defined until at last all of you can see the white sails and proud flags of the Hound of the Deep. Without wanting to delay for the arrival of the longboats you make for the beaches where long canoes are drawn up on the sand. Clambering aboard you paddle furiously to reach the boat as quickly as you can. The sea bobs and rolls underneath you reminding you all with a little tremor in your stomach what it is like to be on the open sea again. Garuk chuffs fearfully and it takes all of Midian's skill to keep him calm and still so as to not capsize the canoes. Upon your approach a rope ladder is thrown down to you to help you clamber aboard. Once aboard Kraken turns and bids his tribesmen farewell, promising to return one more time if they succeed. Turning round the five of you, plus the two freed sailors, greet Captain Irestone and ask him to set a northernly course while you hold council. The listens to the brief explanation and sets the ship on her way, along with adding another man to the crows nest. The captains quarters are crowded with all of you but you manage to squeeze the last person in. There you begin to describe everything that had happened since the ambush. You tell him of the massive undead skeleton buried beneath the cliff and the cultists goal of bringing it to life. After your attack on the camp the survivors fled taking all their supplies with them. In turn the captain tells you that it saw no sign of the ambushers other than the fires on the beach as they sailed out of reach. Each day they came as close as they dared but saw no sign of you. The captain agrees that if they can, they will cut off the enemies retreat. He says that he will put his best men on watch and hopefully they will spot some sign of the pirates in the days ahead. The two freed sailors your brought back, Jer and Paski, are assigned light duties aboard the ship until their strength returns fully. [/QUOTE]
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