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The Wayfinders - Expedition to Tempest Isle
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<blockquote data-quote="jkason" data-source="post: 5649043" data-attributes="member: 2710"><p><strong>Midian Rightson, human druid</strong></p><p></p><p><span style="color: sandybrown">"They're all ... too close,"</span> Midian grunts, trying to steer clear of pirate blades as his eberron shard glows to recollect magics. He raises his hands, and clouds start to form close to the deck, but at the last moment his movements are interrupted as he catches a glint of a blade and steers clear. The druid swears loudly and holds his ground, trying to see a clear path out of the throng.</p><p></p><p>Garuk continues to rip into the closest pirate, heedless of the humanoid dialogue. As Doral voices his own concerns, Midian nods and whistles. The ape grunts in response, simian eyes watching for threats to the beguiler. <span style="color: sandybrown">"Garuk has your back, Doral."</span></p><p></p><p>[sblock=ooc]Free action: Handle Garuk, give him the guard command on Doral. He has 10' reach, so I believe he gets an AoO against pirates trying to close on Doral from where he is (there's probably a cover modifier to it, though, if they're moving into the square directly north of Doral). </p><p></p><p>Standard: Recalling Ice Storm, trying to cast defensively:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3144895/" target="_blank">Cast Defensively DC 19 (1d20+11=13)</a></p><p></p><p>Big old fail there. </p><p></p><p>Garuk full attack:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3144902/" target="_blank">Full attack vs. pirate: Claw; damage; Claw; damage; bite; damage (1d20+10=15, 1d8+5=10, 1d20+10=15, 1d8+5=12, 1d20+5=21, 1d6+2=7)</a>[/sblock]</p><p></p><p>[sblock=resources]HP 45/53</p><p>Bolts called (max 7): 1</p><p></p><p>Spells: Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell</p><p></p><p>Orisons (6, DC 14): Mending, Flare x2, Resistance, Guidance, Create Water</p><p>1st level (4+1, DC 15): Magic Fang, Faerie Fire, Longstrider, Sandblast, Obscuring Mist</p><p>2nd level (3+1, DC 16): Barkskin x2, <s>Cloudburst</s>, Body of the Sun</p><p>3rd level (2+1, DC 17): <s>Call Lightning</s>*, Nature's Favor, Wind Wall</p><p>4th level (1+1, DC 18): <s>Ice Storm</s>, <s>Dispel Magic</s></p><p></p><p>* attuned to empowered spell shard</p><p>** Eberron shard can recall evocation spells up to 4th level 2x/day (used 1x)[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5649043, member: 2710"] [b]Midian Rightson, human druid[/b] [color=sandybrown]"They're all ... too close,"[/color] Midian grunts, trying to steer clear of pirate blades as his eberron shard glows to recollect magics. He raises his hands, and clouds start to form close to the deck, but at the last moment his movements are interrupted as he catches a glint of a blade and steers clear. The druid swears loudly and holds his ground, trying to see a clear path out of the throng. Garuk continues to rip into the closest pirate, heedless of the humanoid dialogue. As Doral voices his own concerns, Midian nods and whistles. The ape grunts in response, simian eyes watching for threats to the beguiler. [color=sandybrown]"Garuk has your back, Doral."[/color] [sblock=ooc]Free action: Handle Garuk, give him the guard command on Doral. He has 10' reach, so I believe he gets an AoO against pirates trying to close on Doral from where he is (there's probably a cover modifier to it, though, if they're moving into the square directly north of Doral). Standard: Recalling Ice Storm, trying to cast defensively: [url=http://invisiblecastle.com/roller/view/3144895/]Cast Defensively DC 19 (1d20+11=13)[/url] Big old fail there. Garuk full attack: [url=http://invisiblecastle.com/roller/view/3144902/]Full attack vs. pirate: Claw; damage; Claw; damage; bite; damage (1d20+10=15, 1d8+5=10, 1d20+10=15, 1d8+5=12, 1d20+5=21, 1d6+2=7)[/url][/sblock] [sblock=resources]HP 45/53 Bolts called (max 7): 1 Spells: Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell Orisons (6, DC 14): Mending, Flare x2, Resistance, Guidance, Create Water 1st level (4+1, DC 15): Magic Fang, Faerie Fire, Longstrider, Sandblast, Obscuring Mist 2nd level (3+1, DC 16): Barkskin x2, [s]Cloudburst[/s], Body of the Sun 3rd level (2+1, DC 17): [s]Call Lightning[/s]*, Nature's Favor, Wind Wall 4th level (1+1, DC 18): [s]Ice Storm[/s], [s]Dispel Magic[/s] * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level 2x/day (used 1x)[/sblock] [/QUOTE]
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