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Story Hour
The wayfinders of the floating tower
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<blockquote data-quote="megamania" data-source="post: 6474163" data-attributes="member: 9255"><p>THE WAYFINDERS OF THE FLOATING TOWER</p><p>“THE ROAD OF SLAVERY”</p><p>SEGMENT 028</p><p>12/13/14</p><p></p><p>VULT 23, 999 BLACK BONES</p><p></p><p>The goblin lost the bugbear after about fifty levels down.</p><p></p><p>The four of them regroup at the Broken Anvil Tavern. They decide to take up the cause and try to shutdown the slavery ring. It will be good to have the tower captain on their side and give them a clean conscience. </p><p></p><p>They return to their apartments and places of rest before returning to the Mason Tower. They travel deep into the Tavik’s Landing area to the basement of Sharn- the Cogs. They seek out a specific warehouse and find it.</p><p></p><p>From here, they find a stairway leading deeper into Undersharn. They find this area is a maze of tunnels and passageways. Dwarves, warforged, shifters and gobliniods are everywhere here. The deeper they go, the fewer dwarves they see.</p><p></p><p>Mortar directs them as best as he can. He has not been in this area before. He suggests getting help.</p><p></p><p>They come across some warforged whom have little to help them. They mention the Red Hammer and other areas to ask help then calmly leave without saying any goodbyes. They walk deeper and enter a large room. Several shifter and goblin children are running around screeching and yelling. They are playing Knights & Monsters.</p><p></p><p>Using their verbal skills, they stop and charm the children. It helps to have a warforged and a goblin within the group. The kids want to help those two but not so much the humans. They decide the Knights (Goblins and the warforged) are one team and the Monsters (shifter pups and the humans) be another team. Between the two teams, they should find help one way or another.</p><p></p><p>Vydaer suggest they travel as one group. As junior adventurers, they should learn that adventurers should never separate. Stay together because there is strength in numbers. In time the children agree.</p><p></p><p>Singing and skipping, the children lead the team deeper in the tunnels.</p></blockquote><p></p>
[QUOTE="megamania, post: 6474163, member: 9255"] THE WAYFINDERS OF THE FLOATING TOWER “THE ROAD OF SLAVERY” SEGMENT 028 12/13/14 VULT 23, 999 BLACK BONES The goblin lost the bugbear after about fifty levels down. The four of them regroup at the Broken Anvil Tavern. They decide to take up the cause and try to shutdown the slavery ring. It will be good to have the tower captain on their side and give them a clean conscience. They return to their apartments and places of rest before returning to the Mason Tower. They travel deep into the Tavik’s Landing area to the basement of Sharn- the Cogs. They seek out a specific warehouse and find it. From here, they find a stairway leading deeper into Undersharn. They find this area is a maze of tunnels and passageways. Dwarves, warforged, shifters and gobliniods are everywhere here. The deeper they go, the fewer dwarves they see. Mortar directs them as best as he can. He has not been in this area before. He suggests getting help. They come across some warforged whom have little to help them. They mention the Red Hammer and other areas to ask help then calmly leave without saying any goodbyes. They walk deeper and enter a large room. Several shifter and goblin children are running around screeching and yelling. They are playing Knights & Monsters. Using their verbal skills, they stop and charm the children. It helps to have a warforged and a goblin within the group. The kids want to help those two but not so much the humans. They decide the Knights (Goblins and the warforged) are one team and the Monsters (shifter pups and the humans) be another team. Between the two teams, they should find help one way or another. Vydaer suggest they travel as one group. As junior adventurers, they should learn that adventurers should never separate. Stay together because there is strength in numbers. In time the children agree. Singing and skipping, the children lead the team deeper in the tunnels. [/QUOTE]
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