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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="SelcSilverhand" data-source="post: 5846889" data-attributes="member: 30016"><p>It doesn't take long to locate the Trannick business. Passersby are quick to point you to a tall tower with numerous openings across its surface. As you get closer you can see figures working with winged beasts in some of the openings. The land surrounding the towers is lined with a thick stone wall. The large, ornate iron wrought gate depicts a hippogriff with wings upraised. Once through the open gate you make your way towards what appears to be registration offices. There are numerous people working the ground. There are several acres devoted to grazing pasture for the hippogriffs. Now that you are closer, you can see some of them in the fields being watched by herders. Their bodies are that of a horse, while the head is that of a fearsome bird of prey. Despite their appearance, you see them grazing grass from the field like a horse. Their beaks shear off the tall stalks and you decide they must have molars in the back of their mouths from the way they chew the grass.</p><p>Upon reaching the main office, you are greeted by a man wearing an official uniform. <span style="color: DarkOrange">"Welcome to Trannick's Transportation, travelers. For nearly a hundred years our family has bred and raised the finest mounts in all of Khorvaire. Are you looking to purchase one of our animals perhaps?"</span> You present him with the letter that you were sent and he looks it over. Uttering a trigger word, a blue symbol suddenly glows next to the signature on the paper. He nods in satisfaction. <span style="color: DarkOrange">"Yes, of course, a reservation was setup for you several days ago. Come right this way and we will help you prepare."</span> The man leads you into the tower and begins to walk up a winding staircase the circles the entire tower. Along the way he gives you instructions on Hippogriffs, though a great deal of it seems to be what not to do. <span style="color: DarkOrange">"Don't look them directly in the eyes, that's a challenge. Don't move suddenly around their heads, or their backsides. Don't pull too hard on the reins."</span> His explanations for their rules make sense. The animals are a merging of a predatory bird with horses of above average intelligence. They eat meat primarily, while grazing as well to aid their digestion of meals they were never meant to consume.</p><p>Near the top of the tower he stops and leads you into a rookery. There are rows upon rows of compartments where the animals can roost when not in use. Their stalls are sealed with strong gates to prevent the animals from battering or clawing their way free. The man whistles up a few handlers who quickly set to work leading out the animals one by one and saddling them with their riding harnesses. <span style="color: DarkOrange">"Once you are mounted, there is very little you have to do. Their bridles are enchanted to fly you to the Nocturnas tower."</span> The handlers help each of you mount and leads you to the edge of the tower. It is a dizzying sight as you look down nearly a hundred feet to the ground. Your animal lets out a raucuous scream and prances at the edge. Just as you are about to lose your nerve and try to dismount, the handler slaps the animal on the haunches and gives a shout. Your mount leaps off the edge and plummets towards the ground. </p><p>As the ground rushes towards you, your mount suddenly flings its wings out wide with a loud snap and suddenly you are soaring! The animal beats its wings hard and the land rushes past as it slowly gains altitude. Far above you the towers of the Arcanix slowly draws nearer. Looking over your shoulder you can see the rest of the party ascending behind you. As you look forward again you notice large glassy gems on either side of your mounts bridle. As it turns his head left and right the gems glow and fade. Finally when the beast is looking in the correct direction the gems glow brightly. Lining up with the creatures head you can now see the tower furthest from the village. Nocturnas. </p><p></p><p>From what you know of the Floating towers, two of them are devoted to training up the next generation of adepts and magewrights while the other two, Nocturnas and Skyreach, are the libraries and laboratories for the greater wizards of the Congress. Before long your flying mount has brought you level with the lower reaches of the tower. Without any input from you, it makes for a wide flat area marked with a circle of glowing magelights. They alight with a squawk and shake themselves all over. Your mount turns to glare balefully at you and you quickly get the hint: the ride is over, get off! The moment you are down the hippogriff turns and runs for the edge. Wings folded tight for best speed, the beast leaps off the edge and vanishes.</p><p>Moments after you land a man and woman in white robes trimmed in scarlet appear. Their clothing flows and shimmers as if the colors were a waterfall. The effect is distracting at first. <span style="color: Green">"Greetings and welcome to Nocturnas, visitors. What business do you have with the great masters of the Arcane Congress?"</span> Despite the warm voices greeting you, you cannot help but notice the weapons holstered between folds of their robes or the belts holding wands and scroll tubes about their waists. You are reminded that these towers are also where Aundair develops its military magics to protect the country from foreigners. No doubt they have numerous ways of dealing with unwelcome intruders. Moving carefully so as to not provoke a reaction, you retrieve the message scroll and pass it to one of the greeters. Like at the office of the Trannicks, the man utters a word causing the blue symbol to appear on the paper. He shows it to the woman and they both nod. <span style="color: green">"Very well, you are expected. Please follow us."</span> The woman takes the lead while the man steps in behind your group. You march towards a wall of solid stone carved with numerous designs. Without slowing, the woman walks into the stone and vanishes. <em>Wizards</em> you think to yourself as you steel yourself for a bump on the nose and step into the stone. ..</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5846889, member: 30016"] It doesn't take long to locate the Trannick business. Passersby are quick to point you to a tall tower with numerous openings across its surface. As you get closer you can see figures working with winged beasts in some of the openings. The land surrounding the towers is lined with a thick stone wall. The large, ornate iron wrought gate depicts a hippogriff with wings upraised. Once through the open gate you make your way towards what appears to be registration offices. There are numerous people working the ground. There are several acres devoted to grazing pasture for the hippogriffs. Now that you are closer, you can see some of them in the fields being watched by herders. Their bodies are that of a horse, while the head is that of a fearsome bird of prey. Despite their appearance, you see them grazing grass from the field like a horse. Their beaks shear off the tall stalks and you decide they must have molars in the back of their mouths from the way they chew the grass. Upon reaching the main office, you are greeted by a man wearing an official uniform. [COLOR="DarkOrange"]"Welcome to Trannick's Transportation, travelers. For nearly a hundred years our family has bred and raised the finest mounts in all of Khorvaire. Are you looking to purchase one of our animals perhaps?"[/COLOR] You present him with the letter that you were sent and he looks it over. Uttering a trigger word, a blue symbol suddenly glows next to the signature on the paper. He nods in satisfaction. [COLOR="DarkOrange"]"Yes, of course, a reservation was setup for you several days ago. Come right this way and we will help you prepare."[/COLOR] The man leads you into the tower and begins to walk up a winding staircase the circles the entire tower. Along the way he gives you instructions on Hippogriffs, though a great deal of it seems to be what not to do. [COLOR="DarkOrange"]"Don't look them directly in the eyes, that's a challenge. Don't move suddenly around their heads, or their backsides. Don't pull too hard on the reins."[/COLOR] His explanations for their rules make sense. The animals are a merging of a predatory bird with horses of above average intelligence. They eat meat primarily, while grazing as well to aid their digestion of meals they were never meant to consume. Near the top of the tower he stops and leads you into a rookery. There are rows upon rows of compartments where the animals can roost when not in use. Their stalls are sealed with strong gates to prevent the animals from battering or clawing their way free. The man whistles up a few handlers who quickly set to work leading out the animals one by one and saddling them with their riding harnesses. [COLOR="DarkOrange"]"Once you are mounted, there is very little you have to do. Their bridles are enchanted to fly you to the Nocturnas tower."[/COLOR] The handlers help each of you mount and leads you to the edge of the tower. It is a dizzying sight as you look down nearly a hundred feet to the ground. Your animal lets out a raucuous scream and prances at the edge. Just as you are about to lose your nerve and try to dismount, the handler slaps the animal on the haunches and gives a shout. Your mount leaps off the edge and plummets towards the ground. As the ground rushes towards you, your mount suddenly flings its wings out wide with a loud snap and suddenly you are soaring! The animal beats its wings hard and the land rushes past as it slowly gains altitude. Far above you the towers of the Arcanix slowly draws nearer. Looking over your shoulder you can see the rest of the party ascending behind you. As you look forward again you notice large glassy gems on either side of your mounts bridle. As it turns his head left and right the gems glow and fade. Finally when the beast is looking in the correct direction the gems glow brightly. Lining up with the creatures head you can now see the tower furthest from the village. Nocturnas. From what you know of the Floating towers, two of them are devoted to training up the next generation of adepts and magewrights while the other two, Nocturnas and Skyreach, are the libraries and laboratories for the greater wizards of the Congress. Before long your flying mount has brought you level with the lower reaches of the tower. Without any input from you, it makes for a wide flat area marked with a circle of glowing magelights. They alight with a squawk and shake themselves all over. Your mount turns to glare balefully at you and you quickly get the hint: the ride is over, get off! The moment you are down the hippogriff turns and runs for the edge. Wings folded tight for best speed, the beast leaps off the edge and vanishes. Moments after you land a man and woman in white robes trimmed in scarlet appear. Their clothing flows and shimmers as if the colors were a waterfall. The effect is distracting at first. [COLOR="Green"]"Greetings and welcome to Nocturnas, visitors. What business do you have with the great masters of the Arcane Congress?"[/COLOR] Despite the warm voices greeting you, you cannot help but notice the weapons holstered between folds of their robes or the belts holding wands and scroll tubes about their waists. You are reminded that these towers are also where Aundair develops its military magics to protect the country from foreigners. No doubt they have numerous ways of dealing with unwelcome intruders. Moving carefully so as to not provoke a reaction, you retrieve the message scroll and pass it to one of the greeters. Like at the office of the Trannicks, the man utters a word causing the blue symbol to appear on the paper. He shows it to the woman and they both nod. [COLOR="green"]"Very well, you are expected. Please follow us."[/COLOR] The woman takes the lead while the man steps in behind your group. You march towards a wall of solid stone carved with numerous designs. Without slowing, the woman walks into the stone and vanishes. [i]Wizards[/i] you think to yourself as you steel yourself for a bump on the nose and step into the stone. .. [/QUOTE]
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