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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="SelcSilverhand" data-source="post: 5873769" data-attributes="member: 30016"><p>Once a decision has been reached, Weyls claps his hands and rubs them together. <span style="color: Lime">"Right, lets get to work. The rest of you lot, uhhh, don't touch anything, and stay out of everyone's way."</span> He turns and leads Midian and Kraken to another room.</p><p></p><p>Midian and Kraken sit down in too-small chairs and listen while Weyls begins a lecture, complete with chalk and slate, about the movement controls of the Rumbleball. Idly you notice several names have been scratched out above the word Rumbleball. Sphere of Annihilation 2. Mace-Head. Rolling Death Ball. Look Out. Besides the numerous whimsical names are detailed drawings of the inner workings of the sphere, all of which are incomprehensible to you. You spend the next several hours listening as Weyls describes how the Rumbleball moves, what each lever does, and how to navigate with the goggles. A good part of the time is devoted to understanding the elemental bound within the sphere and using your own willpower to bend it to your will. Towards the end he sets up some broom handles in a bucket, labels them, and has you practice wiggling them back and forth as a control room mockup. When asked why you can't practice on the real thing, he says that he doesn't want to be anywhere near a giant spiky ball when you start "ham fisting the controls". </p><p></p><p>Meanwhile the rest of the party do their best to stay out of the way while other gnomes and a few humans work hard on doing last minute tweaks to the device. Eventually one of them thinks to ask you what you want for the trip. Whisper and Doral put their heads together and come up with a short list of supplies that you might need. You end up with a few extra lengths of rope, supplies of food and water, tents, blankets, excavation tools, everburning lanterns, and a myriad of other campsite belongings.</p><p>Adal has long ago vanished, no doubt off to oversee some other important matters. </p><p></p><p>Finally after several hours of training and preparation, Weyls declares you as ready as you're ever going to be. </p><p></p><p>OOC</p><p>[SBLOCK]</p><p>You can either depart today or wait until tomorrow morning for Midian to prepare and cast his goodberry spells.</p><p></p><p>I rolled a 4 on your training bonus, so Midian and Kraken get a +2 bonus each.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5873769, member: 30016"] Once a decision has been reached, Weyls claps his hands and rubs them together. [COLOR="Lime"]"Right, lets get to work. The rest of you lot, uhhh, don't touch anything, and stay out of everyone's way."[/COLOR] He turns and leads Midian and Kraken to another room. Midian and Kraken sit down in too-small chairs and listen while Weyls begins a lecture, complete with chalk and slate, about the movement controls of the Rumbleball. Idly you notice several names have been scratched out above the word Rumbleball. Sphere of Annihilation 2. Mace-Head. Rolling Death Ball. Look Out. Besides the numerous whimsical names are detailed drawings of the inner workings of the sphere, all of which are incomprehensible to you. You spend the next several hours listening as Weyls describes how the Rumbleball moves, what each lever does, and how to navigate with the goggles. A good part of the time is devoted to understanding the elemental bound within the sphere and using your own willpower to bend it to your will. Towards the end he sets up some broom handles in a bucket, labels them, and has you practice wiggling them back and forth as a control room mockup. When asked why you can't practice on the real thing, he says that he doesn't want to be anywhere near a giant spiky ball when you start "ham fisting the controls". Meanwhile the rest of the party do their best to stay out of the way while other gnomes and a few humans work hard on doing last minute tweaks to the device. Eventually one of them thinks to ask you what you want for the trip. Whisper and Doral put their heads together and come up with a short list of supplies that you might need. You end up with a few extra lengths of rope, supplies of food and water, tents, blankets, excavation tools, everburning lanterns, and a myriad of other campsite belongings. Adal has long ago vanished, no doubt off to oversee some other important matters. Finally after several hours of training and preparation, Weyls declares you as ready as you're ever going to be. OOC [SBLOCK] You can either depart today or wait until tomorrow morning for Midian to prepare and cast his goodberry spells. I rolled a 4 on your training bonus, so Midian and Kraken get a +2 bonus each. [/SBLOCK] [/QUOTE]
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