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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="SelcSilverhand" data-source="post: 5879893" data-attributes="member: 30016"><p>You spend the evening in unusual luxury. Invisible spirits attend to your gear, fold your clothes, massage your muscles, and run baths for you. Your apartments are not as luxurious as the finer hotels you have stayed in, but they are comfortable and you want for nothing during your stay. In the morning Midian is led away to an arboretum that houses hundreds of plant specimens collected from all over Khorvaire and beyond. It takes some time, but with the help of the staff he is able to locate several bushes that are not poisonous though they don't resemble anything Midian has seen in his travels. He leaves with a large box full of berries and an uneasy feeling. For the wizards are not content to tend gardens for aesthetics, instead they are hard at work crossbreeding species or distilling components to produce new and useful tools. He is reminded of other experiments on natural life such as the Owlbear. What will they produce from this strange garden? Assassin Vine Treants? Bark Grafts? The possibilities are interesting, and a bit ominous.</p><p>At Whispers request, several magewrights set to work producing scrolls and potions that will be of use for their travels. They manage to recreate 4 scrolls of False Life, two potions of Bears Endurance, and a potion of protection from evil. The supplies, along with the berries, are stored onboard the Rumbleball.</p><p>After your final preparations are complete, you are led through yet another series of heavily guarded passages to a room higher in the tower. The moment you enter, you can feel the air humming with power. The room is roughly one hundred feet around, the edges sporting workbenches and lab equipment like that in the workshop below. The ground is not stone, but rather dirt and short grass. A series of massive menhirs circle an area of fifty feet at the center of the chamber. Their sides are marked with strange glyphs that none of you recognize. Above the chamber is a circular glass dome that sports huge brass tubes, glass lenses, and mirrors. The Rumbleball sits in the center of the circle, open and waiting for you. Several figures in heavy protective clothing, helmets, and tinted lenses work around the edges of the room or operate wand-like devices around the stones. Only Adal is recognizable among those in the room. He stands next to a short figure also dressed in protective clothing. Adal looks up as you approach.</p><p><span style="color: Purple">"Ah, at last we can get started. Your craft has been prepared. We will be using an.. unusual method of transporting you to your destination, a forested glade near the lake you will need to cross to reach Eston. This is Uli Blackthatch, he is responsible for tending to the Gate of Xabra. It is an artifact discovered and moved here from before the start of the Last War. Normally it allows us to transport material and teams across planar boundries. However it has been re-purposed for this trip to attempt a point to point transfer within the same plane. At least, that is what should happen."</span> He looks meaningfully at Uli who looks uncomfortable for a moment. <span style="color: Yellow">"It's not a simple process, it has a lot to do with finding the correct alignment of the stars, noting the convergence of the planes (both inner and outer), as well as.. </span> Adal cuts him off with a wave of his hand. <span style="color: Purple">"Regardless of the technicalities, Uli believes that he has the correct sequence. We are ready to begin."</span> Some of Uli's assistants come forward and help you mount the Rumblesphere and belt you into place with wide leather straps. Kraken is seated at the now somewhat familiar controls. The workers quickly step back and Uli moves around the room, checking the complicated set of mirrors and brass tubes, an orrery of the planes, and finally a series of notebooks. He clears his throat and calls out that he is ready to begin. His workers move up to the menhirs and stand ready. He calls out, <span style="color: Yellow">"Yan."</span> and one of the workers reaches up to a stone and traces a sigil on the stone, which begins to glow. <span style="color: yellow">"Cassil. Trass. Qu'ounch. Vquilounsez."</span> More etchings are traced and begin to glow as well. The humming in the room grows louder and louder with each symbol. Soon your entire craft is vibrating strongly along with the room. The workers grap the sides of the stone to steady themselves. Uli is visibly sweating as his gaze darts towards the orrery, the notes, and back to the stones. He calls out the final command word. The symbol is traced. There is a sudden gut wrenching feeling. You feel... stretched. Uli shouts something in a loud voice. Everything lurches up and down, then sideways. You are cold, then hot again. It happens too quickly to get a good sense of what is happening. You abruptly snap back into place.</p><p></p><p>It's dark wherever you are. You can hear noises all around you, but can't quite make out anything. You get the sense of towering objects all around you and smell fresh air.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5879893, member: 30016"] You spend the evening in unusual luxury. Invisible spirits attend to your gear, fold your clothes, massage your muscles, and run baths for you. Your apartments are not as luxurious as the finer hotels you have stayed in, but they are comfortable and you want for nothing during your stay. In the morning Midian is led away to an arboretum that houses hundreds of plant specimens collected from all over Khorvaire and beyond. It takes some time, but with the help of the staff he is able to locate several bushes that are not poisonous though they don't resemble anything Midian has seen in his travels. He leaves with a large box full of berries and an uneasy feeling. For the wizards are not content to tend gardens for aesthetics, instead they are hard at work crossbreeding species or distilling components to produce new and useful tools. He is reminded of other experiments on natural life such as the Owlbear. What will they produce from this strange garden? Assassin Vine Treants? Bark Grafts? The possibilities are interesting, and a bit ominous. At Whispers request, several magewrights set to work producing scrolls and potions that will be of use for their travels. They manage to recreate 4 scrolls of False Life, two potions of Bears Endurance, and a potion of protection from evil. The supplies, along with the berries, are stored onboard the Rumbleball. After your final preparations are complete, you are led through yet another series of heavily guarded passages to a room higher in the tower. The moment you enter, you can feel the air humming with power. The room is roughly one hundred feet around, the edges sporting workbenches and lab equipment like that in the workshop below. The ground is not stone, but rather dirt and short grass. A series of massive menhirs circle an area of fifty feet at the center of the chamber. Their sides are marked with strange glyphs that none of you recognize. Above the chamber is a circular glass dome that sports huge brass tubes, glass lenses, and mirrors. The Rumbleball sits in the center of the circle, open and waiting for you. Several figures in heavy protective clothing, helmets, and tinted lenses work around the edges of the room or operate wand-like devices around the stones. Only Adal is recognizable among those in the room. He stands next to a short figure also dressed in protective clothing. Adal looks up as you approach. [COLOR="Purple"]"Ah, at last we can get started. Your craft has been prepared. We will be using an.. unusual method of transporting you to your destination, a forested glade near the lake you will need to cross to reach Eston. This is Uli Blackthatch, he is responsible for tending to the Gate of Xabra. It is an artifact discovered and moved here from before the start of the Last War. Normally it allows us to transport material and teams across planar boundries. However it has been re-purposed for this trip to attempt a point to point transfer within the same plane. At least, that is what should happen."[/COLOR] He looks meaningfully at Uli who looks uncomfortable for a moment. [COLOR="Yellow"]"It's not a simple process, it has a lot to do with finding the correct alignment of the stars, noting the convergence of the planes (both inner and outer), as well as.. [/COLOR] Adal cuts him off with a wave of his hand. [COLOR="Purple"]"Regardless of the technicalities, Uli believes that he has the correct sequence. We are ready to begin."[/COLOR] Some of Uli's assistants come forward and help you mount the Rumblesphere and belt you into place with wide leather straps. Kraken is seated at the now somewhat familiar controls. The workers quickly step back and Uli moves around the room, checking the complicated set of mirrors and brass tubes, an orrery of the planes, and finally a series of notebooks. He clears his throat and calls out that he is ready to begin. His workers move up to the menhirs and stand ready. He calls out, [COLOR="Yellow"]"Yan."[/COLOR] and one of the workers reaches up to a stone and traces a sigil on the stone, which begins to glow. [COLOR="yellow"]"Cassil. Trass. Qu'ounch. Vquilounsez."[/COLOR] More etchings are traced and begin to glow as well. The humming in the room grows louder and louder with each symbol. Soon your entire craft is vibrating strongly along with the room. The workers grap the sides of the stone to steady themselves. Uli is visibly sweating as his gaze darts towards the orrery, the notes, and back to the stones. He calls out the final command word. The symbol is traced. There is a sudden gut wrenching feeling. You feel... stretched. Uli shouts something in a loud voice. Everything lurches up and down, then sideways. You are cold, then hot again. It happens too quickly to get a good sense of what is happening. You abruptly snap back into place. It's dark wherever you are. You can hear noises all around you, but can't quite make out anything. You get the sense of towering objects all around you and smell fresh air. [/QUOTE]
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