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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="SelcSilverhand" data-source="post: 5885423" data-attributes="member: 30016"><p>With a deep rumble, the vessel turns ponderously towards the east. It rocks momentarily before slowly rolling forward with greater and greater speed. Tree trucks are smashed apart, bushes shredded, panicked animals flee from the terrible intruder. The sphere leaves a path of destruction in its wake. Luckily with only a single pair of view goggles to look through, and Thom (Kraken) at the controls, any nature-sensitive individuals are spared from the sight. </p><p></p><p>Inside the Rumbleball, the ride is not quite as comfortable as advertised. The platform you sit on rocks forward and backwards in the direction you are traveling. It's ability to absorb shocks is somewhat limited and from your hard benches you can feel each drop in the terrain distinctly up your spine. It feels like the two worst aspects of both sea travel and horse back riding. Given your experiences with other forms of travel though you are sure that you will get accustomed to it. Well, reasonably sure.</p><p></p><p>You travel for several hours this way before Thom brings the craft to a halt at the edge of the forest. Releasing the hatch, you can see that the sun is now high overhead, and moving towards the afternoon. Ahead of you you can see a shimmering blue ribbon stretching far to the north and south. That must be the lake you seek. The four of you put your heads together and decide that you are farther south of where the wizards estimated that you would arrive. After taking a moment to answer calls of nature and get the kinks out of your backs, you close the clamshell of your craft, turn north, and roll onward. </p><p></p><p>It takes several hours before you reach the area of the rendezvous. The sun is down near the horizon with maybe another two hours of daylight left. Once more, you examine the area and decide that you must be very close. In fact after ten minutes of searching you spot smoke from a campfire farther into the woods north of you.</p><p></p><p>Midian</p><p>[SBLOCK]</p><p>OOC - The craft is air tight, but is unlikely to float given its weight. Water walking seems to only work on creatures, so I'm going to say that it won't work to float the craft. You will either have to cross farther to the north where there is a river (costing time), or travel across the lake bed inside of it. It is a fairly large lake, I will crop a photo from a khorvaire map and put it up soon.</p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 5885423, member: 30016"] With a deep rumble, the vessel turns ponderously towards the east. It rocks momentarily before slowly rolling forward with greater and greater speed. Tree trucks are smashed apart, bushes shredded, panicked animals flee from the terrible intruder. The sphere leaves a path of destruction in its wake. Luckily with only a single pair of view goggles to look through, and Thom (Kraken) at the controls, any nature-sensitive individuals are spared from the sight. Inside the Rumbleball, the ride is not quite as comfortable as advertised. The platform you sit on rocks forward and backwards in the direction you are traveling. It's ability to absorb shocks is somewhat limited and from your hard benches you can feel each drop in the terrain distinctly up your spine. It feels like the two worst aspects of both sea travel and horse back riding. Given your experiences with other forms of travel though you are sure that you will get accustomed to it. Well, reasonably sure. You travel for several hours this way before Thom brings the craft to a halt at the edge of the forest. Releasing the hatch, you can see that the sun is now high overhead, and moving towards the afternoon. Ahead of you you can see a shimmering blue ribbon stretching far to the north and south. That must be the lake you seek. The four of you put your heads together and decide that you are farther south of where the wizards estimated that you would arrive. After taking a moment to answer calls of nature and get the kinks out of your backs, you close the clamshell of your craft, turn north, and roll onward. It takes several hours before you reach the area of the rendezvous. The sun is down near the horizon with maybe another two hours of daylight left. Once more, you examine the area and decide that you must be very close. In fact after ten minutes of searching you spot smoke from a campfire farther into the woods north of you. Midian [SBLOCK] OOC - The craft is air tight, but is unlikely to float given its weight. Water walking seems to only work on creatures, so I'm going to say that it won't work to float the craft. You will either have to cross farther to the north where there is a river (costing time), or travel across the lake bed inside of it. It is a fairly large lake, I will crop a photo from a khorvaire map and put it up soon. [/SBLOCK] [/QUOTE]
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