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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="jkason" data-source="post: 5928087" data-attributes="member: 2710"><p><strong>Midian Rightson, human druid</strong></p><p></p><p>[sblock=ooc]Okay, sounds like any 'animal' spells wouldn't work, then, at least given what Midian can percieve.</p><p></p><p>My intent on the wildshape was to go as large as possible, though partly I was assuming more folk would be staying outside the rumbleball. Still, in terms of scaring off fish, I think Midian's natural inclination would be to go bigger rather than smaller.</p><p></p><p>There appear to be a few variant / calculated Huge sharks (here's a <a href="http://www.d20pfsrd.com/bestiary/monster-listings/animals/shark/great-white-shark" target="_blank">Great White</a>), which is probably good enough for a template for Beast Shape III, anyway. I'm not sure if Keen Scent translates to Scent for purposes of wildshaping, but I'm not sure it'll be that relevant. I'll throw the stats in the mini-block. Thanks much! <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" />[/sblock]</p><p></p><p><em>Scenario 1</em></p><p></p><p>Midian turns his new senses outward, trying to find enough kelp and other water plants. He opens his shark maw, and a faint vibration issues forth, calling on the plant life to wrap up the tentacled foe before its tentacles can reach him.</p><p></p><p><em>Scenario 2</em></p><p>Midian turns his new senses outward, trying to find enough kelp and other water plants, but realizing the unnatural squid is too far for them to reach even with his druidic call, he instead barrels forward, something akin to a growl in his midsection. The massive snout of the druid's shark crackles, as bits of ice form and break off, until he butts into the squid, venting the pent up cold energy at it.</p><p></p><p>[sblock=actions]If <a href="http://www.d20pfsrd.com/magic/all-spells/e/entangle" target="_blank">Entangle</a> is viable, he'll cast that. DC 17 Reflex Save.</p><p></p><p>If not, he'll try to close with the squid and attack using <a href="http://www.d20pfsrd.com/magic/all-spells/f/frigid-touch" target="_blank">Frigid Touch</a>. Touch attack and cold damage roll below:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/3542180/" target="_blank">Melee Touch Attack; cold damage (1d20+11=24, 4d6=15)</a>[/sblock]</p><p></p><p></p><p>[sblock=mini-stats][code][b]HP:[/b] 66/66 </p><p>[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 </p><p>Wildshape base AC: 15</p><p>[b]Medium/Huge Animal AC: 17[/b]</p><p></p><p>Conditions: Wildshaped (Huge Shark: +6 Str (+3 melee attacks)</p><p>-4 Dex (-2 ranged attacks)</p><p>+6 Nat armor </p><p>Blindsense 30 ft.</p><p>Scent (keen scent?) </p><p>-2 AC Huge size)</p><p></p><p>[b]Init:[/b] +02</p><p>[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 </p><p>[b]Perception:[/b] +17</p><p></p><p>Saving Throw Base Mod Misc* Total</p><p>Fort: 06 1 +2 +9 </p><p>Ref: 02 2 +2 +6 </p><p>Will: 06 6 +2 +14</p><p></p><p>* Cloak +2</p><p>Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)</p><p>Resist Cold 10</p><p> </p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Shortspear................+8.....1d6+2.........x2</p><p>Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2</p><p>Shortspear, thrown........+8.....1d6+1.........x2, range 20'</p><p>Sling.....................+8.....1d4+2.........x2, range 50'</p><p>Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'</p><p></p><p>[b]Surge:[/b] 9/9 remaining (CMB +14)</p><p></p><p>Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell</p><p></p><p>[b]Spells:[/b]</p><p>0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark</p><p>1st Level / DC17/18 4+2+D Day : [s]Endure Elements[/s], Entangle, Hide from Animals, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D)</p><p>2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Hold Animal, Slipstream(D)</p><p>3rd Level / DC19/20 3+1+D Day : [s]Water Breathing[/s], Water Breathing, Pup Shape, Stone Shape, Water Walk(D) </p><p>4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D)</p><p></p><p>* attuned to empowered spell shard</p><p>** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining</p><p></p><p>[b]Wand charges:[/b] 27/28 remaining.</p><p>[b]Wild Shape:[/b] 2/3 remaining[/code][/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5928087, member: 2710"] [b]Midian Rightson, human druid[/b] [sblock=ooc]Okay, sounds like any 'animal' spells wouldn't work, then, at least given what Midian can percieve. My intent on the wildshape was to go as large as possible, though partly I was assuming more folk would be staying outside the rumbleball. Still, in terms of scaring off fish, I think Midian's natural inclination would be to go bigger rather than smaller. There appear to be a few variant / calculated Huge sharks (here's a [url=http://www.d20pfsrd.com/bestiary/monster-listings/animals/shark/great-white-shark]Great White[/url]), which is probably good enough for a template for Beast Shape III, anyway. I'm not sure if Keen Scent translates to Scent for purposes of wildshaping, but I'm not sure it'll be that relevant. I'll throw the stats in the mini-block. Thanks much! :)[/sblock] [i]Scenario 1[/i] Midian turns his new senses outward, trying to find enough kelp and other water plants. He opens his shark maw, and a faint vibration issues forth, calling on the plant life to wrap up the tentacled foe before its tentacles can reach him. [i]Scenario 2[/i] Midian turns his new senses outward, trying to find enough kelp and other water plants, but realizing the unnatural squid is too far for them to reach even with his druidic call, he instead barrels forward, something akin to a growl in his midsection. The massive snout of the druid's shark crackles, as bits of ice form and break off, until he butts into the squid, venting the pent up cold energy at it. [sblock=actions]If [url=http://www.d20pfsrd.com/magic/all-spells/e/entangle]Entangle[/url] is viable, he'll cast that. DC 17 Reflex Save. If not, he'll try to close with the squid and attack using [url=http://www.d20pfsrd.com/magic/all-spells/f/frigid-touch]Frigid Touch[/url]. Touch attack and cold damage roll below: [url=http://invisiblecastle.com/roller/view/3542180/]Melee Touch Attack; cold damage (1d20+11=24, 4d6=15)[/url][/sblock] [sblock=mini-stats][code][b]HP:[/b] 66/66 [b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 Wildshape base AC: 15 [b]Medium/Huge Animal AC: 17[/b] Conditions: Wildshaped (Huge Shark: +6 Str (+3 melee attacks) -4 Dex (-2 ranged attacks) +6 Nat armor Blindsense 30 ft. Scent (keen scent?) -2 AC Huge size) [b]Init:[/b] +02 [b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 [b]Perception:[/b] +17 Saving Throw Base Mod Misc* Total Fort: 06 1 +2 +9 Ref: 02 2 +2 +6 Will: 06 6 +2 +14 * Cloak +2 Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure) Resist Cold 10 [b]Weapon Attack Damage Critical[/b] Shortspear................+8.....1d6+2.........x2 Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2 Shortspear, thrown........+8.....1d6+1.........x2, range 20' Sling.....................+8.....1d4+2.........x2, range 50' Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50' [b]Surge:[/b] 9/9 remaining (CMB +14) Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell [b]Spells:[/b] 0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark 1st Level / DC17/18 4+2+D Day : [s]Endure Elements[/s], Entangle, Hide from Animals, Liberating Command, Ray of Sickening, Faerie Fire, Obscuring mist(D) 2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Hold Animal, Slipstream(D) 3rd Level / DC19/20 3+1+D Day : [s]Water Breathing[/s], Water Breathing, Pup Shape, Stone Shape, Water Walk(D) 4th Level / DC20/21 2+1+D Day : Dispel Magic, Freedom of Movement, Geyser, Control Water(D) * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining [b]Wand charges:[/b] 27/28 remaining. [b]Wild Shape:[/b] 2/3 remaining[/code][/sblock] [/QUOTE]
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