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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="jkason" data-source="post: 5985948" data-attributes="member: 2710"><p><strong>Midian Rightson, human druid</strong></p><p></p><p>As Whisper rises, hurt but alive, and Midian sees that the immediate threat is over, he bounds forward in dog form, then takes the time to shift back to his human form to speak.</p><p></p><p><span style="color: sandybrown">"Sorry for the extra scrapes and bruises, schoolmate, but we needed you out sooner rather than later,"</span> he offers sheepishly as the group quickly gathers both Dain and his findings. He points in the direction of the activity as the stirges remain, sending them in that direction as distraction and delay as the gathering ... whatever they ares become more distinct. </p><p></p><p><span style="color: sandybrown">"I'm not sure how something like these things see, but let's do what we can to try to confound their senses while we sink underground,"</span> he says. </p><p></p><p>He sweeps his arm around, his whispered words calling to mind a light breeze, and mist rises from the ground around them. </p><p></p><p><span style="color: sandybrown">"All right. Let's get the heck out of here."</span></p><p></p><p>[sblock=ooc]For the few rounds they're left, he'll send the Stirges the way of the coming thingees. Will hold off if anyone has other things to do before we make a break for it, but casting Obscuring Mist as well to try to delay the other (assumed) living spells[/sblock]</p><p>[sblock=mini-stats][code][b]HP:[/b] 66/66 </p><p>[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 </p><p>Wildshape base AC: 15</p><p>Medium/Huge Animal AC: 17</p><p>Medium Magical Beast AC: 19</p><p></p><p>Conditions: None.</p><p>Stirges summoned: 7/8 rounds remain</p><p></p><p>[b]Init:[/b] +02</p><p>[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 </p><p>[b]Perception:[/b] +17</p><p></p><p>Saving Throw Base Mod Misc* Total</p><p>Fort: 06 1 +2 +9 </p><p>Ref: 02 2 +2 +6 </p><p>Will: 06 6 +2 +14</p><p></p><p>* Cloak +2</p><p>Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)</p><p>Resist Cold 10</p><p> </p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Shortspear................+8.....1d6+2.........x2</p><p>Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2</p><p>Shortspear, thrown........+8.....1d6+1.........x2, range 20'</p><p>Sling.....................+8.....1d4+2.........x2, range 50'</p><p>Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'</p><p></p><p>[b]Surge:[/b] 8/9 remaining (CMB +14)</p><p></p><p>Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell</p><p></p><p>[b]Spells:[/b]</p><p>0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark</p><p>1st Level / DC17/18 4+2+D Day : [s]Endure Elements[/s],[s]Entangle[/s], Hide from Animals, [s]Liberating Command[/s], Ray of Sickening, Faerie Fire, [s]Obscuring mist[/s](D)</p><p>2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Hold Animal, [s]Slipstream(D)[/s]</p><p>3rd Level / DC19/20 3+1+D Day : [s]Water Breathing[/s], [s]Water Breathing[/s], [s]Pup Shape[/s], Stone Shape, Water Walk(D) </p><p>4th Level / DC20/21 2+1+D Day : [s]Dispel Magic[/s], Freedom of Movement, [s]Geyser[/s], Control Water(D)</p><p></p><p>* attuned to empowered spell shard</p><p>** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining</p><p></p><p>[b]Wand charges:[/b] 27/28 remaining.</p><p>[b]Wild Shape:[/b] 1/3 remaining[/code][/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 5985948, member: 2710"] [b]Midian Rightson, human druid[/b] As Whisper rises, hurt but alive, and Midian sees that the immediate threat is over, he bounds forward in dog form, then takes the time to shift back to his human form to speak. [color=sandybrown]"Sorry for the extra scrapes and bruises, schoolmate, but we needed you out sooner rather than later,"[/color] he offers sheepishly as the group quickly gathers both Dain and his findings. He points in the direction of the activity as the stirges remain, sending them in that direction as distraction and delay as the gathering ... whatever they ares become more distinct. [color=sandybrown]"I'm not sure how something like these things see, but let's do what we can to try to confound their senses while we sink underground,"[/color] he says. He sweeps his arm around, his whispered words calling to mind a light breeze, and mist rises from the ground around them. [color=sandybrown]"All right. Let's get the heck out of here."[/color] [sblock=ooc]For the few rounds they're left, he'll send the Stirges the way of the coming thingees. Will hold off if anyone has other things to do before we make a break for it, but casting Obscuring Mist as well to try to delay the other (assumed) living spells[/sblock] [sblock=mini-stats][code][b]HP:[/b] 66/66 [b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 Wildshape base AC: 15 Medium/Huge Animal AC: 17 Medium Magical Beast AC: 19 Conditions: None. Stirges summoned: 7/8 rounds remain [b]Init:[/b] +02 [b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 [b]Perception:[/b] +17 Saving Throw Base Mod Misc* Total Fort: 06 1 +2 +9 Ref: 02 2 +2 +6 Will: 06 6 +2 +14 * Cloak +2 Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure) Resist Cold 10 [b]Weapon Attack Damage Critical[/b] Shortspear................+8.....1d6+2.........x2 Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2 Shortspear, thrown........+8.....1d6+1.........x2, range 20' Sling.....................+8.....1d4+2.........x2, range 50' Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50' [b]Surge:[/b] 8/9 remaining (CMB +14) Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell [b]Spells:[/b] 0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark 1st Level / DC17/18 4+2+D Day : [s]Endure Elements[/s],[s]Entangle[/s], Hide from Animals, [s]Liberating Command[/s], Ray of Sickening, Faerie Fire, [s]Obscuring mist[/s](D) 2nd Level / DC18/19 3+2+D Day : Delay Poison, Frigid Touch, Lesser Restoration, Resist Energy, Hold Animal, [s]Slipstream(D)[/s] 3rd Level / DC19/20 3+1+D Day : [s]Water Breathing[/s], [s]Water Breathing[/s], [s]Pup Shape[/s], Stone Shape, Water Walk(D) 4th Level / DC20/21 2+1+D Day : [s]Dispel Magic[/s], Freedom of Movement, [s]Geyser[/s], Control Water(D) * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining [b]Wand charges:[/b] 27/28 remaining. [b]Wild Shape:[/b] 1/3 remaining[/code][/sblock] [/QUOTE]
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