Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
The
VOIDRUNNER'S CODEX
is coming! Explore new worlds, fight oppressive empires, fend off fearsome aliens, and wield deadly psionics with this comprehensive boxed set expansion for 5E and A5E!
Community
Playing the Game
Play by Post
The Wayfinders - The Wreck of the Archon
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="SelcSilverhand" data-source="post: 6089214" data-attributes="member: 30016"><p>You follow the twisting passageway a short distance until you reach a bulkhead door. The outside is stained around the edges where it opens into a room just beyond. It looks to be a small office space / tool storage. The first thing that draws your eye is the bloodstains on the floor. The sight fills you with a sense of foreboding. You enter the room carefully, on the lookout for signs of more mutated rat creatures. After taking the time to check all the nooks and crannies you settle down a bit. The room has a small cot, a workbench, a rack of tools, and a locker with blue work clothes, belts, and other accessories. Doral is drawn to a table attached to one wall covered in notes and diagrams. After a few minutes of review he produces a potentially useful diagram. It shows a series of pipe and cable runs throughout this level of the Archon. This utility section services approximately one quarter of the ship. It meanders over a large area and is filled with numerous corridors. Doral believes he can navigate the passages to one of the several symbols that show a descending tunnel which he believes will lead deeper into the bowels of the city-ship. While he examines the document, Whisper locates something on the floor under a stool near the bloodstains. It looks to be a small duty log. Flipping to the last entry she finds several entries written years ago on the Day of Mourning. She reads it aloud...</p><p></p><p></p><p>"We engaged the Cyrans at 1053. Several hours into our engagement with something happened. A few of the service teams were up top when a wall of clouds stretching from horizon to horizon rolled in. We buttoned up just in time. When it reached us the whole ship dropped. We weren't fully braced for something like that and my crews are reporting numerous injuries but so far nothing we can't handle. A few men popped the hatch to see what was going on. They stopped answering us within a few seconds of leaving the ladder. We sealed up again and I put out the order that everyone is to sit tight until we get the all clear."</p><p></p><p>"It's been hours now. The cores are still dormant. The mage-wrights can't awaken them. It's as if part of their bindings had failed and they were no longer compelled to obey us. I've handed out emergency light stones and rations from the stores to keep everyone calm. Word has been circulating from on high that no one is to go outside."</p><p></p><p>3 days after</p><p>"Crew discipline is slipping. We've been down for three days now. I've had crews working to repair damage throughout the ship from the crash but some of them have been failing to report back in at the end of the shift. I've had their supervisors check all the usual smoke spots but they can't be found. The ship is only so big, they will turn up. When they do I will march them before the captain to be strung up for dereliction of duty to king and country. A few necks on the chopping block will keep the rest in line."</p><p></p><p>7 days after</p><p>"Something is definitely wrong. More of my crews have gone missing in the lowest tunnels. Many of them were loyal, competent, and hard working even after the crash. I don't think they deserted. Maybe the mists got inside. It is still enveloping the ship. We're beached like a whale. Only we can't get off. Everyone that tries to reach the surface level never comes back. The captain is still issuing orders, demanding that we get the Archon back in the air. I've almost got the major flow lines repaired for two of the cores. We'll be ready when the mage-wrights sort this out."</p><p></p><p>9 days after</p><p>Here the authors handwriting becomes unsteady</p><p>"We're under attack. There are things in the tunnels now. Some of them look humanoid but all wrong. One of them had Jr. Tech Smithfield's face. It was horrible. Everyone headed for the dormitories where most of security has been focused to protect the civilians. I can't reach it. There was only the surface access ladder or storage 243f. I've got a bit of food here but no water. There are some heavy wrenches though. When it gets quiet I'll make a run for it."</p><p></p><p>There are no further entries after this point.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 6089214, member: 30016"] You follow the twisting passageway a short distance until you reach a bulkhead door. The outside is stained around the edges where it opens into a room just beyond. It looks to be a small office space / tool storage. The first thing that draws your eye is the bloodstains on the floor. The sight fills you with a sense of foreboding. You enter the room carefully, on the lookout for signs of more mutated rat creatures. After taking the time to check all the nooks and crannies you settle down a bit. The room has a small cot, a workbench, a rack of tools, and a locker with blue work clothes, belts, and other accessories. Doral is drawn to a table attached to one wall covered in notes and diagrams. After a few minutes of review he produces a potentially useful diagram. It shows a series of pipe and cable runs throughout this level of the Archon. This utility section services approximately one quarter of the ship. It meanders over a large area and is filled with numerous corridors. Doral believes he can navigate the passages to one of the several symbols that show a descending tunnel which he believes will lead deeper into the bowels of the city-ship. While he examines the document, Whisper locates something on the floor under a stool near the bloodstains. It looks to be a small duty log. Flipping to the last entry she finds several entries written years ago on the Day of Mourning. She reads it aloud... "We engaged the Cyrans at 1053. Several hours into our engagement with something happened. A few of the service teams were up top when a wall of clouds stretching from horizon to horizon rolled in. We buttoned up just in time. When it reached us the whole ship dropped. We weren't fully braced for something like that and my crews are reporting numerous injuries but so far nothing we can't handle. A few men popped the hatch to see what was going on. They stopped answering us within a few seconds of leaving the ladder. We sealed up again and I put out the order that everyone is to sit tight until we get the all clear." "It's been hours now. The cores are still dormant. The mage-wrights can't awaken them. It's as if part of their bindings had failed and they were no longer compelled to obey us. I've handed out emergency light stones and rations from the stores to keep everyone calm. Word has been circulating from on high that no one is to go outside." 3 days after "Crew discipline is slipping. We've been down for three days now. I've had crews working to repair damage throughout the ship from the crash but some of them have been failing to report back in at the end of the shift. I've had their supervisors check all the usual smoke spots but they can't be found. The ship is only so big, they will turn up. When they do I will march them before the captain to be strung up for dereliction of duty to king and country. A few necks on the chopping block will keep the rest in line." 7 days after "Something is definitely wrong. More of my crews have gone missing in the lowest tunnels. Many of them were loyal, competent, and hard working even after the crash. I don't think they deserted. Maybe the mists got inside. It is still enveloping the ship. We're beached like a whale. Only we can't get off. Everyone that tries to reach the surface level never comes back. The captain is still issuing orders, demanding that we get the Archon back in the air. I've almost got the major flow lines repaired for two of the cores. We'll be ready when the mage-wrights sort this out." 9 days after Here the authors handwriting becomes unsteady "We're under attack. There are things in the tunnels now. Some of them look humanoid but all wrong. One of them had Jr. Tech Smithfield's face. It was horrible. Everyone headed for the dormitories where most of security has been focused to protect the civilians. I can't reach it. There was only the surface access ladder or storage 243f. I've got a bit of food here but no water. There are some heavy wrenches though. When it gets quiet I'll make a run for it." There are no further entries after this point. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Play by Post
The Wayfinders - The Wreck of the Archon
Top