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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="SelcSilverhand" data-source="post: 6092644" data-attributes="member: 30016"><p>You return to the labyrinthine tunnel system below the city and begin making your way towards the next level. The pipes around you hiss, groan, pop, rattle, and squeal in an unnerving fashion. Set at regular intervals are mage-light stones that are supposed to glow for ages, but they appear to be affected by the twisted magics of the Mournlands. The ones that still work flicker weakly or strobe madly. Twice you are forced to backtrack due to metal debris filling the hallway or hot steam venting into a tunnel. There are more signs of struggle here in the tunnels. "Fresh" blood splatters the walls or is streaked across the floors though you still haven't seen any bodies. You take your time, checking the floors, ceilings, and all the nooks and crannies for anything dangerous. There are many side tunnels that you leave unexplored by necessity which makes you slightly uneasy knowing that anything could be lurking farther down them.</p><p></p><p>After navigating the tunnels for a good twenty minutes Kraken suddenly raises a fist to signal a halt. Dimly outlined by a flickering light farther down the tunnel at the next intersection stands a figure. It looks man-sized and shaped, but you cannot tell much more than that.</p><p></p><p>[CODE]</p><p># #</p><p># #</p><p># ####</p><p>#? </p><p># ####</p><p># #</p><p># #</p><p># #</p><p># #</p><p># #</p><p># #</p><p># #</p><p>#K#</p><p>#D#</p><p>#W#</p><p>#M#</p><p># #</p><p># #</p><p># #</p><p>[/CODE]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 6092644, member: 30016"] You return to the labyrinthine tunnel system below the city and begin making your way towards the next level. The pipes around you hiss, groan, pop, rattle, and squeal in an unnerving fashion. Set at regular intervals are mage-light stones that are supposed to glow for ages, but they appear to be affected by the twisted magics of the Mournlands. The ones that still work flicker weakly or strobe madly. Twice you are forced to backtrack due to metal debris filling the hallway or hot steam venting into a tunnel. There are more signs of struggle here in the tunnels. "Fresh" blood splatters the walls or is streaked across the floors though you still haven't seen any bodies. You take your time, checking the floors, ceilings, and all the nooks and crannies for anything dangerous. There are many side tunnels that you leave unexplored by necessity which makes you slightly uneasy knowing that anything could be lurking farther down them. After navigating the tunnels for a good twenty minutes Kraken suddenly raises a fist to signal a halt. Dimly outlined by a flickering light farther down the tunnel at the next intersection stands a figure. It looks man-sized and shaped, but you cannot tell much more than that. [CODE] # # # # # #### #? # #### # # # # # # # # # # # # # # #K# #D# #W# #M# # # # # # # [/CODE] [/QUOTE]
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