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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="SelcSilverhand" data-source="post: 6124061" data-attributes="member: 30016"><p>Doral places the amulet against the keystone. There is a click and a hiss as the pins pull back. There is the sound of grinding in the walls as the door struggles open. It stops about halfway open but you are able to squeeze your way past it. You are now standing in a long hallway. It is broad, beige colored, and marked at intervals with flickering magelights. At the far end are a set of double doors, one of which has fallen ajar. You continue forward cautiously while checking for any signs of movement. Through the doors you find a crossroads of hallways. The floors are a thin cement while the ceilings are full of criss-crossing pipes and ducts so thick you can barely see the metal ceiling. A sign over the door you emerged from shows a wrench and hammer symbol. On the corridors around you are quills and parchment in different colors. Each one looks more or less the same. You turn right and proceed down the first corridor. It is lined with open doors through which you can see office spaces in disarray. Desks are tossed, papers scattered, and writing implements lie on the floor. Some doors are battered inward. Through these doors you can see grisly scenes of blood smeared walls. There are no bodies to be found; only very small bits. In one office space you stop to study more closely. In one corner of the room is a large bloody stain. It shows drag marks leading to the door where the body is hoisted and carried away. On the wall written in what looks like fresh blood are words. They are smeared and runny but Doral deciphers the message and reads it aloud to you. "We Are. We Are. We Are" repeating several times over. </p><p>Moving onward you pass two more corridor intersections. The flickering lights play havoc on your senses. Several times you spot movement in the hallway only to find nothing there when you approach. The hissing, pinging, and banging of the steam pipes above your head do little to help your nerves. As you pass by a third corridor you hear a sudden scream close by. At the far end of another corridor you spot a humanoid figure dashing across the opening. It is closely pursued by two four-legged, canine sized creatures. The light is poor but the figure does not move in the shambling fashion of the crew member you saw earlier. Once they are out of sight you see a flash of red light and hear an animal cry out in pain. </p><p></p><p>OOC</p><p>[SBLOCK]</p><p>Going into rounds. Posting order is your initiative order for this one. The corridor is approx 50' long to the next junction where you saw the running figures. </p><p>[/SBLOCK]</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 6124061, member: 30016"] Doral places the amulet against the keystone. There is a click and a hiss as the pins pull back. There is the sound of grinding in the walls as the door struggles open. It stops about halfway open but you are able to squeeze your way past it. You are now standing in a long hallway. It is broad, beige colored, and marked at intervals with flickering magelights. At the far end are a set of double doors, one of which has fallen ajar. You continue forward cautiously while checking for any signs of movement. Through the doors you find a crossroads of hallways. The floors are a thin cement while the ceilings are full of criss-crossing pipes and ducts so thick you can barely see the metal ceiling. A sign over the door you emerged from shows a wrench and hammer symbol. On the corridors around you are quills and parchment in different colors. Each one looks more or less the same. You turn right and proceed down the first corridor. It is lined with open doors through which you can see office spaces in disarray. Desks are tossed, papers scattered, and writing implements lie on the floor. Some doors are battered inward. Through these doors you can see grisly scenes of blood smeared walls. There are no bodies to be found; only very small bits. In one office space you stop to study more closely. In one corner of the room is a large bloody stain. It shows drag marks leading to the door where the body is hoisted and carried away. On the wall written in what looks like fresh blood are words. They are smeared and runny but Doral deciphers the message and reads it aloud to you. "We Are. We Are. We Are" repeating several times over. Moving onward you pass two more corridor intersections. The flickering lights play havoc on your senses. Several times you spot movement in the hallway only to find nothing there when you approach. The hissing, pinging, and banging of the steam pipes above your head do little to help your nerves. As you pass by a third corridor you hear a sudden scream close by. At the far end of another corridor you spot a humanoid figure dashing across the opening. It is closely pursued by two four-legged, canine sized creatures. The light is poor but the figure does not move in the shambling fashion of the crew member you saw earlier. Once they are out of sight you see a flash of red light and hear an animal cry out in pain. OOC [SBLOCK] Going into rounds. Posting order is your initiative order for this one. The corridor is approx 50' long to the next junction where you saw the running figures. [/SBLOCK] [/QUOTE]
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