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<blockquote data-quote="jkason" data-source="post: 6194513" data-attributes="member: 2710"><p><strong>Midian Rightson, human druid</strong></p><p></p><p>Midian looks to the pipes at Whisper's mention of them. </p><p></p><p><span style="color: sandybrown">"I've asked a few favors from the green today which will help mask us, though not make us invisible,"</span> he says. <span style="color: sandybrown">"Depending on what those things use to sense, they may still be able to tell we're coming, but they won't be able to track us by debris or by scent,"</span> he says. <span style="color: sandybrown">"Best I can do.</span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">"If we do manage to find the core, I may have a way to beef up enough to fly us all out of here with the thing, depending on how heavy it is."</span></p><p></p><p>[sblock=ooc]Okay, updates stats below, with my attempt at more applicable spell choices. Midian has both Pass without Trace and Negate Aroma, which can each affect up to 8 folks for 8 hours, which at least, as he says, makes it harder for things to follow us about, though they may still hear us coming or, of course, see us. He'll cast those just before the group sets out.</p><p></p><p>Also prepped Ant Haul. If we can find a way to get to an open roof, Midian can wildshape to a Huge flying dino. The STR boost there plus triple carrying capacity should hopefully make flying out manageable, though best laid plans and all that.[/sblock]</p><p></p><p>[sblock=mini-stats][code][b]HP:[/b] 66/66 </p><p>[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 </p><p>Wildshape base AC: 15</p><p>Medium/Huge Animal AC: 17</p><p>Medium Magical Beast AC: 19</p><p>Medium Air Elemental AC: 20, Reflex save: +8</p><p></p><p>Conditions: </p><p></p><p>[b]Init:[/b] +02</p><p>[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 </p><p>[b]Perception:[/b] +17</p><p></p><p>Saving Throw Base Mod Misc* Total</p><p>Fort: 06 1 +2 +9 </p><p>Ref: 02 2 +2 +6 </p><p>Will: 06 6 +2 +14</p><p></p><p>* Cloak +2</p><p>Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)</p><p>Resist Cold 10</p><p> </p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Shortspear................+8.....1d6+2.........x2</p><p>Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2</p><p>Shortspear, thrown........+8.....1d6+1.........x2, range 20'</p><p>Sling.....................+8.....1d4+2.........x2, range 50'</p><p>Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'</p><p></p><p>[b]Surge:[/b] 9/9 remaining (CMB +14)</p><p></p><p>Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell</p><p></p><p>[b]Spells:[/b]</p><p>0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark</p><p>1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, Negate Aroma, Pass Without Trace, Ray of Sickening, Ant Haul, Obscuring Mist (D)</p><p>2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)</p><p>3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, Water Walk (D)</p><p>4th Level / DC20/21 2+1+D Day : Freedom of Movement, Dispel Magic, **Ball Lightning, Control Water (D)</p><p></p><p>* attuned to empowered spell shard</p><p>** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining</p><p></p><p>[b]Wand charges:[/b] 27/28 remaining.</p><p>[b]Wild Shape:[/b] 3/3 remaining[/code][/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6194513, member: 2710"] [b]Midian Rightson, human druid[/b] Midian looks to the pipes at Whisper's mention of them. [color=sandybrown]"I've asked a few favors from the green today which will help mask us, though not make us invisible,"[/color] he says. [color=sandybrown]"Depending on what those things use to sense, they may still be able to tell we're coming, but they won't be able to track us by debris or by scent,"[/color] he says. [color=sandybrown]"Best I can do. "If we do manage to find the core, I may have a way to beef up enough to fly us all out of here with the thing, depending on how heavy it is."[/color] [sblock=ooc]Okay, updates stats below, with my attempt at more applicable spell choices. Midian has both Pass without Trace and Negate Aroma, which can each affect up to 8 folks for 8 hours, which at least, as he says, makes it harder for things to follow us about, though they may still hear us coming or, of course, see us. He'll cast those just before the group sets out. Also prepped Ant Haul. If we can find a way to get to an open roof, Midian can wildshape to a Huge flying dino. The STR boost there plus triple carrying capacity should hopefully make flying out manageable, though best laid plans and all that.[/sblock] [sblock=mini-stats][code][b]HP:[/b] 66/66 [b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 Wildshape base AC: 15 Medium/Huge Animal AC: 17 Medium Magical Beast AC: 19 Medium Air Elemental AC: 20, Reflex save: +8 Conditions: [b]Init:[/b] +02 [b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 [b]Perception:[/b] +17 Saving Throw Base Mod Misc* Total Fort: 06 1 +2 +9 Ref: 02 2 +2 +6 Will: 06 6 +2 +14 * Cloak +2 Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure) Resist Cold 10 [b]Weapon Attack Damage Critical[/b] Shortspear................+8.....1d6+2.........x2 Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2 Shortspear, thrown........+8.....1d6+1.........x2, range 20' Sling.....................+8.....1d4+2.........x2, range 50' Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50' [b]Surge:[/b] 9/9 remaining (CMB +14) Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell [b]Spells:[/b] 0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark 1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, Negate Aroma, Pass Without Trace, Ray of Sickening, Ant Haul, Obscuring Mist (D) 2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D) 3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, Water Walk (D) 4th Level / DC20/21 2+1+D Day : Freedom of Movement, Dispel Magic, **Ball Lightning, Control Water (D) * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining [b]Wand charges:[/b] 27/28 remaining. [b]Wild Shape:[/b] 3/3 remaining[/code][/sblock] [/QUOTE]
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