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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="jkason" data-source="post: 6241805" data-attributes="member: 2710"><p><strong>Midian Rightson, human druid</strong></p><p></p><p>Midian nods. He pulls out a sprig of holly, circling it above his palm a moment as he whispers something that sounds a bit like a mumuring brook. He brushes the holly over his forehead, and those who are looking for it notice a faint rippling of the air around the soles of his feet. </p><p></p><p>The druid repeats the process for all those assembled, then returns the holly to the pouch on his belt.</p><p></p><p><span style="color: sandybrown">"No one's sinking for a good hour and a half,"</span> he says. Then he jabs his thumb in the direction of the other door. <span style="color: sandybrown">"But the lady's right: best if it doesn't take a fraction of that time. Our feet shouldn't actually contact the liquid, so I don't believe we'll cause any ripples. Still, no dawdling, anyone."</span></p><p></p><p>[sblock=ooc]Too bad I hadn't foudn that thread a while ago. We could have just stocked up on Rope Trick scrolls and saved ourselves some trouble. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>That said, I'd be far less twitchy if half-strength healing were available, I agree. I've been nervous about this no healing thing since I heard about it. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /> [/sblock]</p><p></p><p>[sblock=mini-stats][code][b]HP:[/b] 66/66 </p><p>[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 </p><p>Wildshape base AC: 15</p><p>Medium/Huge Animal AC: 17</p><p>Medium Magical Beast AC: 19</p><p>Medium Air Elemental AC: 20, Reflex save: +8</p><p></p><p>Conditions: Full Party: Negate Aroma & Pass Without Trace (both 8 hours), Water Walk (80 minutes)</p><p></p><p>[b]Init:[/b] +02</p><p>[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 </p><p>[b]Perception:[/b] +17</p><p></p><p>Saving Throw Base Mod Misc* Total</p><p>Fort: 06 1 +2 +9 </p><p>Ref: 02 2 +2 +6 </p><p>Will: 06 6 +2 +14</p><p></p><p>* Cloak +2</p><p>Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)</p><p>Resist Cold 10</p><p> </p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Shortspear................+8.....1d6+2.........x2</p><p>Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2</p><p>Shortspear, thrown........+8.....1d6+1.........x2, range 20'</p><p>Sling.....................+8.....1d4+2.........x2, range 50'</p><p>Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'</p><p></p><p>[b]Surge:[/b] 9/9 remaining (CMB +14)</p><p></p><p>Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell</p><p></p><p>[b]Spells:[/b]</p><p>0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark</p><p>1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D)</p><p>2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)</p><p>3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D)</p><p>4th Level / DC20/21 2+1+D Day : Freedom of Movement, Dispel Magic, **Ball Lightning, Control Water (D)</p><p></p><p>* attuned to empowered spell shard</p><p>** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining</p><p></p><p>[b]Wand charges:[/b] 27/28 remaining.</p><p>[b]Wild Shape:[/b] 3/3 remaining[/code][/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6241805, member: 2710"] [b]Midian Rightson, human druid[/b] Midian nods. He pulls out a sprig of holly, circling it above his palm a moment as he whispers something that sounds a bit like a mumuring brook. He brushes the holly over his forehead, and those who are looking for it notice a faint rippling of the air around the soles of his feet. The druid repeats the process for all those assembled, then returns the holly to the pouch on his belt. [color=sandybrown]"No one's sinking for a good hour and a half,"[/color] he says. Then he jabs his thumb in the direction of the other door. [color=sandybrown]"But the lady's right: best if it doesn't take a fraction of that time. Our feet shouldn't actually contact the liquid, so I don't believe we'll cause any ripples. Still, no dawdling, anyone."[/color] [sblock=ooc]Too bad I hadn't foudn that thread a while ago. We could have just stocked up on Rope Trick scrolls and saved ourselves some trouble. :) That said, I'd be far less twitchy if half-strength healing were available, I agree. I've been nervous about this no healing thing since I heard about it. :) [/sblock] [sblock=mini-stats][code][b]HP:[/b] 66/66 [b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 Wildshape base AC: 15 Medium/Huge Animal AC: 17 Medium Magical Beast AC: 19 Medium Air Elemental AC: 20, Reflex save: +8 Conditions: Full Party: Negate Aroma & Pass Without Trace (both 8 hours), Water Walk (80 minutes) [b]Init:[/b] +02 [b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 [b]Perception:[/b] +17 Saving Throw Base Mod Misc* Total Fort: 06 1 +2 +9 Ref: 02 2 +2 +6 Will: 06 6 +2 +14 * Cloak +2 Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure) Resist Cold 10 [b]Weapon Attack Damage Critical[/b] Shortspear................+8.....1d6+2.........x2 Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2 Shortspear, thrown........+8.....1d6+1.........x2, range 20' Sling.....................+8.....1d4+2.........x2, range 50' Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50' [b]Surge:[/b] 9/9 remaining (CMB +14) Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell [b]Spells:[/b] 0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark 1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D) 2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D) 3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D) 4th Level / DC20/21 2+1+D Day : Freedom of Movement, Dispel Magic, **Ball Lightning, Control Water (D) * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining [b]Wand charges:[/b] 27/28 remaining. [b]Wild Shape:[/b] 3/3 remaining[/code][/sblock] [/QUOTE]
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