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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="jkason" data-source="post: 6281152" data-attributes="member: 2710"><p><strong>Midian Rightson, human druid</strong></p><p></p><p>Midian lurches back from both the tentacle and Whisper's fiery display. </p><p></p><p><span style="color: sandybrown">"Right, then, might not keep it from reaching us, but the more of it's out of the water, the more of it we can burn,"</span> he says with a glance to his longtime school companion. As the electrical spheres zip about to try to cause the tentacles more pain, Midian's liquid arms begin spinning in the air. There's a slight glow across the surface of the water, and the elementally-shaped druid grunts as he tries to magically diminish the roiling surface.</p><p></p><p>[sblock=ooc]Move action to direct the spheres to attack again:</p><p></p><p><a href="http://invisiblecastle.com/roller/view/4445258/" target="_blank">Lighting Spheres 1 & 2 on two nearest tentacles. (3d6=3, 3d6=7)</a></p><p></p><p>And again I can't roll damage for the life of me. Sigh. As before, each tentacle has to make a DC 20 Reflex save to avoid the damage from its respective sphere. </p><p></p><p>Standard: What the heck, he'll try Control Water to see if he can reduce the level of the water in the tank. At his current level, if it works, the water level goes down 16'.</p><p></p><p>Also worth noting: Midian has Liberating Command prepared. If anyone but Kraken (whose effectively immune from Freedom of Movement) winds up grappled, assume Midian casts that as an immediate action: free Escape Artist check with a +16 competence bonus added on.[/sblock]</p><p></p><p>[sblock=mini-stats][code][b]HP:[/b] 82/66 (+16 from Water Elemental con bump) </p><p>[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 </p><p>Wildshape base AC: 15</p><p>Medium/Huge Animal AC: 17</p><p>Medium Magical Beast AC: 19</p><p>Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), Reflex save: +8</p><p>[b]Medium Water Elemental:[/b] AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60'</p><p></p><p>Conditions: </p><p> Midian: Wild Shape (Medium Water Elemental) (8 hours).</p><p> Full Party: Negate Aroma & Pass Without Trace (both 8 hours), </p><p> Doral & Kraken: Water Breathing (8 hours each)</p><p> Kraken: Freedom of Movement (80 minutes)</p><p> Ball Lightning (6/8 rounds remianing)</p><p> Control Water (lower): 80 minutes (dismissable)</p><p></p><p>[b]Init:[/b] +02</p><p>[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 (Wildshape: 0) </p><p>[b]Perception:[/b] +17</p><p></p><p>Saving Throw Base Mod Misc* Total</p><p>Fort: 06 1 +2 +9 </p><p>Ref: 02 2 +2 +6 </p><p>Will: 06 6 +2 +14</p><p></p><p>* Cloak +2</p><p>Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)</p><p>Resist Cold 10</p><p> </p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Shortspear................+8.....1d6+2.........x2</p><p>Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2</p><p>Shortspear, thrown........+8.....1d6+1.........x2, range 20'</p><p>Sling.....................+8.....1d4+2.........x2, range 50'</p><p>Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'</p><p></p><p>[b]Surge:[/b] 9/9 remaining (CMB +14)</p><p></p><p>Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell</p><p></p><p>[b]Spells:[/b]</p><p>0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark</p><p>1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D)</p><p>2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)</p><p>3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D)</p><p>4th Level / DC20/21 2+1+D Day : [s]Freedom of Movement[/s], Dispel Magic, [s]**Ball Lightning[/s], [s]Control Water[/s] (D)</p><p></p><p>* attuned to empowered spell shard</p><p>** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining</p><p></p><p>[b]Wand charges:[/b] 27/28 remaining.</p><p>[b]Wild Shape:[/b] 2/3 remaining[/code]</p><p></p><p>Used: Scroll of Water Breathing[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6281152, member: 2710"] [b]Midian Rightson, human druid[/b] Midian lurches back from both the tentacle and Whisper's fiery display. [color=sandybrown]"Right, then, might not keep it from reaching us, but the more of it's out of the water, the more of it we can burn,"[/color] he says with a glance to his longtime school companion. As the electrical spheres zip about to try to cause the tentacles more pain, Midian's liquid arms begin spinning in the air. There's a slight glow across the surface of the water, and the elementally-shaped druid grunts as he tries to magically diminish the roiling surface. [sblock=ooc]Move action to direct the spheres to attack again: [url=http://invisiblecastle.com/roller/view/4445258/]Lighting Spheres 1 & 2 on two nearest tentacles. (3d6=3, 3d6=7)[/url] And again I can't roll damage for the life of me. Sigh. As before, each tentacle has to make a DC 20 Reflex save to avoid the damage from its respective sphere. Standard: What the heck, he'll try Control Water to see if he can reduce the level of the water in the tank. At his current level, if it works, the water level goes down 16'. Also worth noting: Midian has Liberating Command prepared. If anyone but Kraken (whose effectively immune from Freedom of Movement) winds up grappled, assume Midian casts that as an immediate action: free Escape Artist check with a +16 competence bonus added on.[/sblock] [sblock=mini-stats][code][b]HP:[/b] 82/66 (+16 from Water Elemental con bump) [b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 Wildshape base AC: 15 Medium/Huge Animal AC: 17 Medium Magical Beast AC: 19 Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), Reflex save: +8 [b]Medium Water Elemental:[/b] AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60' Conditions: Midian: Wild Shape (Medium Water Elemental) (8 hours). Full Party: Negate Aroma & Pass Without Trace (both 8 hours), Doral & Kraken: Water Breathing (8 hours each) Kraken: Freedom of Movement (80 minutes) Ball Lightning (6/8 rounds remianing) Control Water (lower): 80 minutes (dismissable) [b]Init:[/b] +02 [b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 (Wildshape: 0) [b]Perception:[/b] +17 Saving Throw Base Mod Misc* Total Fort: 06 1 +2 +9 Ref: 02 2 +2 +6 Will: 06 6 +2 +14 * Cloak +2 Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure) Resist Cold 10 [b]Weapon Attack Damage Critical[/b] Shortspear................+8.....1d6+2.........x2 Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2 Shortspear, thrown........+8.....1d6+1.........x2, range 20' Sling.....................+8.....1d4+2.........x2, range 50' Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50' [b]Surge:[/b] 9/9 remaining (CMB +14) Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell [b]Spells:[/b] 0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark 1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D) 2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D) 3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, [s]Water Walk[/s] (D) 4th Level / DC20/21 2+1+D Day : [s]Freedom of Movement[/s], Dispel Magic, [s]**Ball Lightning[/s], [s]Control Water[/s] (D) * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining [b]Wand charges:[/b] 27/28 remaining. [b]Wild Shape:[/b] 2/3 remaining[/code] Used: Scroll of Water Breathing[/sblock] [/QUOTE]
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