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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="SelcSilverhand" data-source="post: 6400097" data-attributes="member: 30016"><p>The noises of the infected crewmen on the other side of the door makes the warehouse office an uncomfortable place to camp out. You spend a few minutes scouting up and down the street until you spot a low building that looks intact. Doral moves in and checks the door. He hears a noise on the other side. Moving out of the way he nods to Kraken who pushes the door open with a falchion at the ready. Midian and Whisper move in close behind with hands ready to invoke their magics. Henrick stays well behind and brings up the rear. </p><p></p><p>Inside you find yourself in a small craftsman shop. It looks like the owner repaired textiles and leather equipment. The walls are still hung with Brelish uniforms, decorations, boots, and other military gear. There are saddles, sheaths, quivers, caps, and leather straps on the other half of the shop. There are no windows and the room is lit only by the dim starlight from the doorway outside. A soft, repetitive *scritch scritch* sound comes from somewhere in the back of the room. A quick search near the doorway reveals a decorative plate nearby. Pressing your hand against it causes magelights scattered about the ceiling to illuminate, though dimly as though they were drained of energy. The sound pauses for a long moment then resumes. You advance carefully, expecting more of the mutated rat creatures from the warehouses. As you close in, Kraken leaps onto the top of a work bench, poised to descend with his blade, Whisper and Midian angle for a clear line of sight, while Doral checks the corners for reinforcements!</p><p></p><p>Behind the far counter you see a small figure, barely reaching the height of your knees, over near a corner. The figure is completely mechanical and humanoid in shape with two arms, legs, and a head. Moving gears mark its joints combined with springs and wire. It looks to be constructed from mostly brass though it has long ago lost its shine. Its eyes glow slightly with a blue light. A heavy wooden table covered in tools has fallen over and pinned one of the constructs legs beneath it. The figure holds the remnants of a wooden broom with a few bristles still poking out around the stub. The floor around it has been meticulously swept clean to the point where grooves have been worn into the floor. It looks up at you for a long moment before returning to sweep slowly, the wooden stub making the *scritch scritch* sound.</p><p> </p><p>The rest of the room looks clear, with no other entrances other than the one you entered. There are no signs of any other living occupants and from the dust on the rest of the surfaces it doesn't look like the place has been visited at all. The clothes are in good condition and may even make for a comfortable mattress if piled up. It seems like as good of a place as any to rest.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 6400097, member: 30016"] The noises of the infected crewmen on the other side of the door makes the warehouse office an uncomfortable place to camp out. You spend a few minutes scouting up and down the street until you spot a low building that looks intact. Doral moves in and checks the door. He hears a noise on the other side. Moving out of the way he nods to Kraken who pushes the door open with a falchion at the ready. Midian and Whisper move in close behind with hands ready to invoke their magics. Henrick stays well behind and brings up the rear. Inside you find yourself in a small craftsman shop. It looks like the owner repaired textiles and leather equipment. The walls are still hung with Brelish uniforms, decorations, boots, and other military gear. There are saddles, sheaths, quivers, caps, and leather straps on the other half of the shop. There are no windows and the room is lit only by the dim starlight from the doorway outside. A soft, repetitive *scritch scritch* sound comes from somewhere in the back of the room. A quick search near the doorway reveals a decorative plate nearby. Pressing your hand against it causes magelights scattered about the ceiling to illuminate, though dimly as though they were drained of energy. The sound pauses for a long moment then resumes. You advance carefully, expecting more of the mutated rat creatures from the warehouses. As you close in, Kraken leaps onto the top of a work bench, poised to descend with his blade, Whisper and Midian angle for a clear line of sight, while Doral checks the corners for reinforcements! Behind the far counter you see a small figure, barely reaching the height of your knees, over near a corner. The figure is completely mechanical and humanoid in shape with two arms, legs, and a head. Moving gears mark its joints combined with springs and wire. It looks to be constructed from mostly brass though it has long ago lost its shine. Its eyes glow slightly with a blue light. A heavy wooden table covered in tools has fallen over and pinned one of the constructs legs beneath it. The figure holds the remnants of a wooden broom with a few bristles still poking out around the stub. The floor around it has been meticulously swept clean to the point where grooves have been worn into the floor. It looks up at you for a long moment before returning to sweep slowly, the wooden stub making the *scritch scritch* sound. The rest of the room looks clear, with no other entrances other than the one you entered. There are no signs of any other living occupants and from the dust on the rest of the surfaces it doesn't look like the place has been visited at all. The clothes are in good condition and may even make for a comfortable mattress if piled up. It seems like as good of a place as any to rest. [/QUOTE]
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