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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="jkason" data-source="post: 6495735" data-attributes="member: 2710"><p><span style="color: sandybrown">"What I know about traps and constructs you can fit in a thimble,"</span> Midian says, his tone tinged with futility. <span style="color: sandybrown">"If we can't disable it, I don't know a good way to bypass it. If any of you recognize the energy from that beam, I might be able to guard Kraken against it should we come to blows with those things. </span></p><p><span style="color: sandybrown"></span></p><p><span style="color: sandybrown">"But since we might wind up having to fight our way through..."</span></p><p></p><p>As Doral approaches the apparatus again, Midian sweeps his arms in arcing patterns over his head, muttering incomprehensible phrases whose sounds are reminiscent of the low rumble of thunder. </p><p></p><p>Indeed, the sky overhead seems to darken slightly, and an answering rumble comes from above.</p><p></p><p>[sblock=ooc]Sorry I've been absent in this thread, folks. I thought I was on top of things, but not so much.</p><p></p><p>Since it's a full round cast, and he can recall it with his Eberron shard if he needs to, Midian's going to go ahead and cast Call Lightning now. He won't actually summon any bolts, but for the next 9 minutes, they'll be an option that's only a standard action if he wants them.</p><p></p><p>Also, I noticed mention of sparks, but were the beams actually electrical energy? Midian has Resist Energy (20) prepared, but I didn't know if we were able to identify the damage type of the beam.[/sblock]</p><p></p><p>[sblock=mini-stats]<a href="http://www.enworld.org/forum/showthread.php?313228-The-Wayfinders-6-Years-Running&p=5732848&viewfull=1#post5732848" target="_blank">Full Sheet</a></p><p>[code][b]HP:[/b] 66/66 </p><p>[b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 </p><p>Wildshape base AC: 15</p><p>Medium/Huge Animal AC: 17</p><p>Medium Magical Beast AC: 19</p><p>Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), from Ref +4 bump: Reflex save to +8, CMD to 24</p><p>Medium Water Elemental: AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60'</p><p></p><p>Conditions: </p><p> Full Party: Negate Aroma & Pass Without Trace (both 8 hours)</p><p> Midian: Empowered Call Lightning (9 minutes)</p><p></p><p>[b]Init:[/b] +02</p><p>[b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 (Wildshape: 0) </p><p>[b]Perception:[/b] +17</p><p></p><p>Saving Throw Base Mod Misc* Total</p><p>Fort: 06 1 +2 +9 </p><p>Ref: 02 2 +2 +6 </p><p>Will: 06 6 +2 +14</p><p></p><p>* Cloak +2</p><p>Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure)</p><p>Resist Cold 10</p><p> </p><p>[b]Weapon Attack Damage Critical[/b]</p><p>Shortspear................+8.....1d6+2.........x2</p><p>Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2</p><p>Shortspear, thrown........+8.....1d6+1.........x2, range 20'</p><p>Sling.....................+8.....1d4+2.........x2, range 50'</p><p>Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50'</p><p></p><p>Special: +1d6 cold damage on slam attacks in Water Elemental form (shard exposure).</p><p></p><p>[b]Surge:[/b] 9/9 remaining (CMB +14)</p><p></p><p>Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell</p><p></p><p>[b]Spells:[/b]</p><p>0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark</p><p>1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D)</p><p>2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D)</p><p>3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, Water Walk (D)</p><p>4th Level / DC20/21 2+1+D Day : Freedom of Movement, Dispel Magic, **Ball Lightning, Control Water (D)</p><p></p><p>* attuned to empowered spell shard</p><p>** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining</p><p></p><p>[b]Wand charges:[/b] 27/28 remaining.</p><p>[b]Wild Shape:[/b] 3/3 remaining[/code]</p><p></p><p>Used: Scroll of Water Breathing[/sblock]</p></blockquote><p></p>
[QUOTE="jkason, post: 6495735, member: 2710"] [color=sandybrown]"What I know about traps and constructs you can fit in a thimble,"[/color] Midian says, his tone tinged with futility. [color=sandybrown]"If we can't disable it, I don't know a good way to bypass it. If any of you recognize the energy from that beam, I might be able to guard Kraken against it should we come to blows with those things. "But since we might wind up having to fight our way through..."[/color] As Doral approaches the apparatus again, Midian sweeps his arms in arcing patterns over his head, muttering incomprehensible phrases whose sounds are reminiscent of the low rumble of thunder. Indeed, the sky overhead seems to darken slightly, and an answering rumble comes from above. [sblock=ooc]Sorry I've been absent in this thread, folks. I thought I was on top of things, but not so much. Since it's a full round cast, and he can recall it with his Eberron shard if he needs to, Midian's going to go ahead and cast Call Lightning now. He won't actually summon any bolts, but for the next 9 minutes, they'll be an option that's only a standard action if he wants them. Also, I noticed mention of sparks, but were the beams actually electrical energy? Midian has Resist Energy (20) prepared, but I didn't know if we were able to identify the damage type of the beam.[/sblock] [sblock=mini-stats][url=http://www.enworld.org/forum/showthread.php?313228-The-Wayfinders-6-Years-Running&p=5732848&viewfull=1#post5732848]Full Sheet[/url] [code][b]HP:[/b] 66/66 [b]AC:[/b] 21 [b]AC(T):[/b] 14 [b]AC(FF):[/b] 18 Wildshape base AC: 15 Medium/Huge Animal AC: 17 Medium Magical Beast AC: 19 Medium Air Elemental AC: 20, Darkvision 60', fly 60 (perfect), from Ref +4 bump: Reflex save to +8, CMD to 24 Medium Water Elemental: AC 20, Fort save: +11, +2 HP / level (con bump), Darkvision 60', Swim 60' Conditions: Full Party: Negate Aroma & Pass Without Trace (both 8 hours) Midian: Empowered Call Lightning (9 minutes) [b]Init:[/b] +02 [b]BAB:[/b] +6/+1 [b]CMB/CMD:[/b] +8/22 [b]ACP:[/b] -3 (Wildshape: 0) [b]Perception:[/b] +17 Saving Throw Base Mod Misc* Total Fort: 06 1 +2 +9 Ref: 02 2 +2 +6 Will: 06 6 +2 +14 * Cloak +2 Conditional: +4 vs. spell-like fey & plant effects (Resist Nature's Lure) Resist Cold 10 [b]Weapon Attack Damage Critical[/b] Shortspear................+8.....1d6+2.........x2 Shortspear, full attack...+8/+3..1d6+2/1d6+2...x2 Shortspear, thrown........+8.....1d6+1.........x2, range 20' Sling.....................+8.....1d4+2.........x2, range 50' Sling, full attack........+8/+3..1d4+2/1d4+2...x2, range 50' Special: +1d6 cold damage on slam attacks in Water Elemental form (shard exposure). [b]Surge:[/b] 9/9 remaining (CMB +14) Magical Feats: Spell Focus (Conj), Augment Summoning, Natural Spell [b]Spells:[/b] 0st Level / DC16/17 6 Day : Create Water, Detect Magic, Detect Poison, Mending, Stabilize, Spark 1st Level / DC17/18 4+2+D Day : Detect Aberration, Liberating Command, [s]Negate Aroma[/s], [s]Pass Without Trace[/s], Ray of Sickening, Ant Haul, Obscuring Mist (D) 2nd Level / DC18/19 3+2+D Day : Delay Poison, Soften Earth and Stone, Stone Call, **Frigid Touch, Resist Energy, Slipstream (D) 3rd Level / DC19/20 3+1+D Day : Hide Campsite, Aqueous Orb, Spider Climb (Communal), **Call Lightning*, Water Walk (D) 4th Level / DC20/21 2+1+D Day : Freedom of Movement, Dispel Magic, **Ball Lightning, Control Water (D) * attuned to empowered spell shard ** Eberron shard can recall evocation spells up to 4th level: 2/2 remaining [b]Wand charges:[/b] 27/28 remaining. [b]Wild Shape:[/b] 3/3 remaining[/code] Used: Scroll of Water Breathing[/sblock] [/QUOTE]
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