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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="SelcSilverhand" data-source="post: 6680003" data-attributes="member: 30016"><p>The sergeant does a quick head count to make sure everyone is out then pulls a small flask from her pack. She hurls it at the seam of the door and it shatters to leave behind a sticky residue that quickly hardens. Her second in command turns to Doral and says, <span style="color: #00FF00">"They know we're not crewmen and are responding like we're invaders."</span> He points towards the exit. <span style="color: #00FF00">"We need to move fast. We might be able to lose them in the city."</span> The two groups move quickly to the other door. You inform them that the other two defenders have been disabled and that you can exit safely. Outside the hanger you start off in direction you came from while the other group heads at an angle for a different path. After a moments hesitation you change course and follow them. You overhear them mention a rally point which would be in a safe area they had already scouted.</p><p></p><p>You hurry through the empty streets staying ahead of the mass of constructs leaving the hanger. Once you spot a pair of them passing by side streets but they don't seem to notice you. Finally the Brelish soldiers stop at a non-descript building with wooden double doors and no windows. Two of their men go in first and sweep the entranceway for any signs of activity before waving the rest of you in. The building looks like an office complex with multiple small rooms. The group settles into a meeting room that is barely big enough for both parties. The sergeant sends one of the men who was carrying the geode (not the clumsy one) off to watch the front door while you rest and collect your thoughts.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 6680003, member: 30016"] The sergeant does a quick head count to make sure everyone is out then pulls a small flask from her pack. She hurls it at the seam of the door and it shatters to leave behind a sticky residue that quickly hardens. Her second in command turns to Doral and says, [COLOR="#00FF00"]"They know we're not crewmen and are responding like we're invaders."[/COLOR] He points towards the exit. [COLOR="#00FF00"]"We need to move fast. We might be able to lose them in the city."[/COLOR] The two groups move quickly to the other door. You inform them that the other two defenders have been disabled and that you can exit safely. Outside the hanger you start off in direction you came from while the other group heads at an angle for a different path. After a moments hesitation you change course and follow them. You overhear them mention a rally point which would be in a safe area they had already scouted. You hurry through the empty streets staying ahead of the mass of constructs leaving the hanger. Once you spot a pair of them passing by side streets but they don't seem to notice you. Finally the Brelish soldiers stop at a non-descript building with wooden double doors and no windows. Two of their men go in first and sweep the entranceway for any signs of activity before waving the rest of you in. The building looks like an office complex with multiple small rooms. The group settles into a meeting room that is barely big enough for both parties. The sergeant sends one of the men who was carrying the geode (not the clumsy one) off to watch the front door while you rest and collect your thoughts. [/QUOTE]
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