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The Wayfinders - The Wreck of the Archon
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<blockquote data-quote="SelcSilverhand" data-source="post: 6724312" data-attributes="member: 30016"><p><span style="color: #00FF00">"The Zilargo expedition team leader, Bickleford Humingus, met with Lord Fezzick the Third the first day they arrived. He suggested that we work cooperatively to search the wreckage for answers to the Mourning. The gnomes were lying though about what they were after though; it wasn't answers, it was artifacts. Fezzick wasn't about to let them loot the graves of our honored dead. He sent them away and hostilities broke out when they tried to enter the ship. Neither side is interested in wasting lives fighting each other when the Mournlands offer enough dangers. I believe the gnomes found another way in far from our camp. As to what they seek, it is likely they are after magic, weapons, intelligent war machines, anything they can get their dirty hands on. I bet they don't have peaceful intentions either. Zilargo made a lot of money building and spying during the Last War and there are plenty of factions that want to see it ramp up again."</span></p><p><span style="color: #00FF00"></span></p><p></p><p>As the sergeant listens to you tale of the aberrant crewmen you can tell she seems skeptical. </p><p></p><p><span style="color: #00FF00">"We've only seen the mutated crewmen so far. I have a hard time believing they are intelligent. They mindlessly attack anything living other than their own infected numbers. They vocalize a bit but nothing coherent that we've heard. I doubt they would survive long in the Mournlands let alone reach the borders. I appreciate your warnings though and we will be sure to be on extra guard around them."</span></p><p><span style="color: #00FF00"></span></p><p><span style="color: #00FF00">"I plan to lead my team out once night falls. They'll have a harder time spotting us in the dark. We'll go over the side and rappel down. You're welcome to follow us down if you desire. I wouldn't stay here any longer than I had to if I were you."</span></p><p><span style="color: #00FF00"></span></p><p></p><p>Across the room, the woman tinkering with some of the machinery from the colossal war machine suddenly starts in surprise. A soft glow emanates from something in her hand. Looking over you can see a bunch of wires connecting the strange device she removed to a metal rimmed mirror. Her eyes are wide with surprise as she says <span style="color: #00FF00">"Sergeant, you need to see this!"</span> Moving closer to observe you see moving pictures in the center of the mirror. You can recognize the streets and architecture of the Archon's city view from a vantage much taller than a man. The image skews sideways to look out over the edge of the city. A vast wall of boiling clouds rushes towards the image faster than a running horse. After a moment the clouds envelop the ship hiding everything in fog. The image darkens and cascading lights fill the mirror. After a moment the image clears again. You can see the fog has turned into a haze shrouding the city. The image moves jerkily, violently, and bright flashes flood the mirror. It looks like a battle but you can't tell if the running figures in the images are defenders or enemies. The source of the image is abruptly toppled giving you a close view of the street. A bloodied man falls face down not far away. Something seizes hold of his legs and drags him out of view. The image rotates and you have a brief glimpse of long tendrils rising from the ground, nearly as tall as buildings, waving in the hazy air. With a pop and sizzle, the machine fails and the image darkens. The tinkerer bends over the device and tries to fix the connections but fails to get anything back on the mirror.</p></blockquote><p></p>
[QUOTE="SelcSilverhand, post: 6724312, member: 30016"] [COLOR="#00FF00"]"The Zilargo expedition team leader, Bickleford Humingus, met with Lord Fezzick the Third the first day they arrived. He suggested that we work cooperatively to search the wreckage for answers to the Mourning. The gnomes were lying though about what they were after though; it wasn't answers, it was artifacts. Fezzick wasn't about to let them loot the graves of our honored dead. He sent them away and hostilities broke out when they tried to enter the ship. Neither side is interested in wasting lives fighting each other when the Mournlands offer enough dangers. I believe the gnomes found another way in far from our camp. As to what they seek, it is likely they are after magic, weapons, intelligent war machines, anything they can get their dirty hands on. I bet they don't have peaceful intentions either. Zilargo made a lot of money building and spying during the Last War and there are plenty of factions that want to see it ramp up again." [/COLOR] As the sergeant listens to you tale of the aberrant crewmen you can tell she seems skeptical. [COLOR="#00FF00"]"We've only seen the mutated crewmen so far. I have a hard time believing they are intelligent. They mindlessly attack anything living other than their own infected numbers. They vocalize a bit but nothing coherent that we've heard. I doubt they would survive long in the Mournlands let alone reach the borders. I appreciate your warnings though and we will be sure to be on extra guard around them." "I plan to lead my team out once night falls. They'll have a harder time spotting us in the dark. We'll go over the side and rappel down. You're welcome to follow us down if you desire. I wouldn't stay here any longer than I had to if I were you." [/COLOR] Across the room, the woman tinkering with some of the machinery from the colossal war machine suddenly starts in surprise. A soft glow emanates from something in her hand. Looking over you can see a bunch of wires connecting the strange device she removed to a metal rimmed mirror. Her eyes are wide with surprise as she says [COLOR="#00FF00"]"Sergeant, you need to see this!"[/COLOR] Moving closer to observe you see moving pictures in the center of the mirror. You can recognize the streets and architecture of the Archon's city view from a vantage much taller than a man. The image skews sideways to look out over the edge of the city. A vast wall of boiling clouds rushes towards the image faster than a running horse. After a moment the clouds envelop the ship hiding everything in fog. The image darkens and cascading lights fill the mirror. After a moment the image clears again. You can see the fog has turned into a haze shrouding the city. The image moves jerkily, violently, and bright flashes flood the mirror. It looks like a battle but you can't tell if the running figures in the images are defenders or enemies. The source of the image is abruptly toppled giving you a close view of the street. A bloodied man falls face down not far away. Something seizes hold of his legs and drags him out of view. The image rotates and you have a brief glimpse of long tendrils rising from the ground, nearly as tall as buildings, waving in the hazy air. With a pop and sizzle, the machine fails and the image darkens. The tinkerer bends over the device and tries to fix the connections but fails to get anything back on the mirror. [/QUOTE]
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