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<blockquote data-quote="MacConnell" data-source="post: 7866667" data-attributes="member: 6855223"><p>Though none of the other three can understand him yet, they listen to all of his words, sensing their emotive portent.</p><p>[ooc]Each character improves in Deviard by 1%.[/ooc]</p><p></p><p>Surveying the entire valley as much as possible before relocating, it dawns on the party members, including Matumbo, that the rim of the valley is the top edge of a caldera from an ancient volcano. The valley formed after it, long ago, blew out its top and became dormant. Looking across the canopy to the other side, the tell-tale signs of distinct smoke can be seen rising on the other ridge.</p><p></p><p>Matumbo points to the smoke and says, "<span style="color: rgb(26, 188, 156)">az e'pulet a fe'm kova'cs</span>."</p><p></p><p>Realizing that he is still speaking in Deviard, he translates. "<span style="color: rgb(26, 188, 156)">That building is the metal smith</span>."</p><p></p><p>Seeing the location of the smith, Matumbo is able to postulate the location of several mines and the temple. He fans his hands to indicate the scattering of individual living quarters. The temple he warns has dangers. That is where they train the Echoes. He also notes, as if surprised he did not notice it first thing, that the Da'Roneh appear to have cleared all of the undergrowth within their village proper.</p><p></p><p>Using the gambit of skills available to them, the party first takes note of the provided information concerning the Deviard, then begins to assess the Da'Roneh village. Not particularly needing to get too close, the men take most of the remains of the day to move around the outskirts.</p><p></p><p>Guard stations or observation posts have been constructed on the north and south ends of the village, which is the route by which the Deviard would have to approach them. It is also noted that nothing new has been developed on the northern end, which has egress to the Western Jungle outside the valley. The southern end of the valley does not appear to have any opening.</p><p></p><p>Smaller structures, indicative of individual homes, skirt the edge of the village. A few larger building can be seen to occupy the central area. A few people are seen gathering supplies and food from the central lake, whose waters have risen with the Drenching Season. All other Da'Roneh seem actively engaged in training for battle. No one is very friendly with one another. It is difficult to gauge numbers, perhaps a hundred residents.</p><p></p><p>Away from the observation posts in the north and south, it appears that several individual homes may be entered by stealth, without much risk of discovery by ones outside those structures. As the days wanes to a close, the party returns to the lookout post to discuss their options.</p><p>[ooc]All characters receive 2 DP.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7866667, member: 6855223"] Though none of the other three can understand him yet, they listen to all of his words, sensing their emotive portent. [ooc]Each character improves in Deviard by 1%.[/ooc] Surveying the entire valley as much as possible before relocating, it dawns on the party members, including Matumbo, that the rim of the valley is the top edge of a caldera from an ancient volcano. The valley formed after it, long ago, blew out its top and became dormant. Looking across the canopy to the other side, the tell-tale signs of distinct smoke can be seen rising on the other ridge. Matumbo points to the smoke and says, "[COLOR=rgb(26, 188, 156)]az e'pulet a fe'm kova'cs[/COLOR]." Realizing that he is still speaking in Deviard, he translates. "[COLOR=rgb(26, 188, 156)]That building is the metal smith[/COLOR]." Seeing the location of the smith, Matumbo is able to postulate the location of several mines and the temple. He fans his hands to indicate the scattering of individual living quarters. The temple he warns has dangers. That is where they train the Echoes. He also notes, as if surprised he did not notice it first thing, that the Da'Roneh appear to have cleared all of the undergrowth within their village proper. Using the gambit of skills available to them, the party first takes note of the provided information concerning the Deviard, then begins to assess the Da'Roneh village. Not particularly needing to get too close, the men take most of the remains of the day to move around the outskirts. Guard stations or observation posts have been constructed on the north and south ends of the village, which is the route by which the Deviard would have to approach them. It is also noted that nothing new has been developed on the northern end, which has egress to the Western Jungle outside the valley. The southern end of the valley does not appear to have any opening. Smaller structures, indicative of individual homes, skirt the edge of the village. A few larger building can be seen to occupy the central area. A few people are seen gathering supplies and food from the central lake, whose waters have risen with the Drenching Season. All other Da'Roneh seem actively engaged in training for battle. No one is very friendly with one another. It is difficult to gauge numbers, perhaps a hundred residents. Away from the observation posts in the north and south, it appears that several individual homes may be entered by stealth, without much risk of discovery by ones outside those structures. As the days wanes to a close, the party returns to the lookout post to discuss their options. [ooc]All characters receive 2 DP.[/ooc] [/QUOTE]
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