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<blockquote data-quote="MacConnell" data-source="post: 7879327" data-attributes="member: 6855223"><p>[spoiler=Character Data]</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: full health</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: full health</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: full health</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: full health</p><p>Harnin Arrows: 16</p><p>[/spoiler]</p><p></p><p></p><p>Matumbo is only dazed for a few minutes.</p><p></p><p>Sheldon joins the others, running his left hand through his hair, pulling it back from his face. "<span style="color: rgb(65, 168, 95)">Our philosophies are based upon a more civilized society, but debating it will not change them</span>."</p><p></p><p>He pauses momentarily waiting on Matumbo to join them after attempting to recover his arrows. "<span style="color: rgb(65, 168, 95)">If I remember correctly, the Deviard sent more capable opponents after us and did not use fodder. I am sure Matumbo can confirm this. In my mind this makes the Da'Roneh less of a people, another reason to eliminate this continual threat to the southern trade route</span>."</p><p></p><p>Matumbo is only able to recover one of his most recently fired harnin arrows, giving him a total of 16.</p><p></p><p>Perusing the bodies of the fallen youths, the Seekers find a myriad of trinkets and talismans, but all of them are the same or even less value than what is already possessed, including the ones carried by the young adult. The frequency of them is such to indicate that the more elder Da'Roneh might actually have acquired some worth examining.</p><p></p><p>While they work and afterward, the Seekers discuss the possibilities of what might happen next and what strategies should be considered. Nothing at all happens for another whole day; after which, the Seekers run a skirmish on the southern lookouts to prod the enemy to come to them.</p><p></p><p>The next day, early, the peace of the morning is broken with the sound of drums, lots of drums of various pitch. The Da'Roneh, it seems, have a talent for it. Matumbo explains that the drums indicate that the Da'Roneh are going to war. He thinks it is some sort of a scare tactic. Of course, this means that the Deviard will be readying for war expecting to be the target. Matumbo explains that in the past, the drums were only sounded before more formidable Da'Roneh entered the battlefield, not for mass fodder. He laughs, having used the Deviard word for "naughty word" instead of fodder. It seemed appropriate to him.</p><p></p><p>Sheldon listens, intently. "<span style="color: rgb(65, 168, 95)">If they attack the Deviard, that is good for us and bad for both sides, but I think they will now come looking for us. Whether they think the Deviard hired us or not, we have left enough evidence that we are moving in from the southern pass. Thoughts</span>?"</p><p></p><p>[ooc]</p><p></p><p>Merin could no more break the neck of another person than could any other member of the party. It is nearly impossible to break the neck of anything with an internal skeleton, but kudos for role-play.[/ooc]</p><p>[spoiler=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 23 clams</p><p>10 Gold Ingots (200 clams)</p><p>40 Dublins: (gold coin, 800 clams)</p><p>42 Rupees: (silver coin, 420 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/spoiler]</p><p>[spoiler=Current Party Holdings][ooc]</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/spoiler]</p><p>[spoiler=Current Inventory][ooc]<strong>Animal</strong>:</p><ul> <li data-xf-list-type="ul">Giant Eagle Hide: 100% cover (soak: 10, deflect: 10)</li> <li data-xf-list-type="ul">Giant Eagle Skull:</li> <li data-xf-list-type="ul">Giant Eagle Talons: 10</li> <li data-xf-list-type="ul">Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2}</li> <li data-xf-list-type="ul">wolverine hides: 240% cover</li> </ul><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 1 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><ul> <li data-xf-list-type="ul">nothing here at this time</li> </ul><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 5 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 1 (Heat x2)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 3 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Unknown Items][ooc]Bird Skull (Heron):</p><p>Red Coral: 10 ingot piece[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/spoiler]</p><p>[ooc]Each character receives 2 DP.[/ooc]</p><p>[ooc]NOTE:</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: Persona should be 10. Psyche should be 1/2. Will should be 10. Discipline should be 1/2. Health should be 10. Fortitude should be 1/3. Motility and Strength should be 10. Flexibility and Might should be 1/2.</p><p></p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: Adhesion should be 10. Invocation should be 1/3. Evocation should be 1/2. Wisdom should be 1. Persona and Will should be 10. Psyche and Discipline should be 1/2.</p><p>[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7879327, member: 6855223"] [spoiler=Character Data] [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: full health [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: full health [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: full health [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: full health Harnin Arrows: 16 [/spoiler] Matumbo is only dazed for a few minutes. Sheldon joins the others, running his left hand through his hair, pulling it back from his face. "[COLOR=rgb(65, 168, 95)]Our philosophies are based upon a more civilized society, but debating it will not change them[/COLOR]." He pauses momentarily waiting on Matumbo to join them after attempting to recover his arrows. "[COLOR=rgb(65, 168, 95)]If I remember correctly, the Deviard sent more capable opponents after us and did not use fodder. I am sure Matumbo can confirm this. In my mind this makes the Da'Roneh less of a people, another reason to eliminate this continual threat to the southern trade route[/COLOR]." Matumbo is only able to recover one of his most recently fired harnin arrows, giving him a total of 16. Perusing the bodies of the fallen youths, the Seekers find a myriad of trinkets and talismans, but all of them are the same or even less value than what is already possessed, including the ones carried by the young adult. The frequency of them is such to indicate that the more elder Da'Roneh might actually have acquired some worth examining. While they work and afterward, the Seekers discuss the possibilities of what might happen next and what strategies should be considered. Nothing at all happens for another whole day; after which, the Seekers run a skirmish on the southern lookouts to prod the enemy to come to them. The next day, early, the peace of the morning is broken with the sound of drums, lots of drums of various pitch. The Da'Roneh, it seems, have a talent for it. Matumbo explains that the drums indicate that the Da'Roneh are going to war. He thinks it is some sort of a scare tactic. Of course, this means that the Deviard will be readying for war expecting to be the target. Matumbo explains that in the past, the drums were only sounded before more formidable Da'Roneh entered the battlefield, not for mass fodder. He laughs, having used the Deviard word for "naughty word" instead of fodder. It seemed appropriate to him. Sheldon listens, intently. "[COLOR=rgb(65, 168, 95)]If they attack the Deviard, that is good for us and bad for both sides, but I think they will now come looking for us. Whether they think the Deviard hired us or not, we have left enough evidence that we are moving in from the southern pass. Thoughts[/COLOR]?" [ooc] Merin could no more break the neck of another person than could any other member of the party. It is nearly impossible to break the neck of anything with an internal skeleton, but kudos for role-play.[/ooc] [spoiler=Purchasing Power][ooc] Store Credit in Southroad Fair: 23 clams 10 Gold Ingots (200 clams) 40 Dublins: (gold coin, 800 clams) 42 Rupees: (silver coin, 420 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/spoiler] [spoiler=Current Party Holdings][ooc] drawing of Assassins' Guild symbol parchment containing known message[/ooc][/spoiler] [spoiler=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Giant Eagle Hide: 100% cover (soak: 10, deflect: 10) [*]Giant Eagle Skull: [*]Giant Eagle Talons: 10 [*]Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2} [*]wolverine hides: 240% cover [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 3 (+ Confluence) {Mend x2} [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 1 (+ Strength) {Rejuvenate x2} [*]Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 1 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]nothing here at this time [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 5 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 1 (Heat x2) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 3 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [/LIST] .[/ooc][/spoiler] [spoiler=Unknown Items][ooc]Bird Skull (Heron): Red Coral: 10 ingot piece[/ooc][/spoiler] [spoiler=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/spoiler] [ooc]Each character receives 2 DP.[/ooc] [ooc]NOTE: [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: Persona should be 10. Psyche should be 1/2. Will should be 10. Discipline should be 1/2. Health should be 10. Fortitude should be 1/3. Motility and Strength should be 10. Flexibility and Might should be 1/2. [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: Adhesion should be 10. Invocation should be 1/3. Evocation should be 1/2. Wisdom should be 1. Persona and Will should be 10. Psyche and Discipline should be 1/2. [/ooc] [/QUOTE]
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