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<blockquote data-quote="MacConnell" data-source="post: 7889990" data-attributes="member: 6855223"><p>[spoiler=Character Data]</p><p><span style="color: rgb(65, 168, 95)">Sheldon</span>: full health</p><p><span style="color: rgb(41, 105, 176)">Merindell</span>: full health</p><p><span style="color: rgb(243, 121, 52)">Vadin</span>: full health</p><p><span style="color: rgb(85, 57, 130)">Matumbo</span>: full health</p><p>Harnin Arrows: 16</p><p>[/spoiler]</p><p></p><p></p><p>Sheldon merely nods, vigorously, and starts walking toward the Deviards' side of the lake. Vadin shrugs and follows quickly along.</p><p></p><p>The four men move quickly and quietly, westward, while the drums yet play, diverting from the path at a suitable location where the Deviard and Da'Roneh usually meet in battle. On the way, Matumbo mentions that it has been several years since the Da'Roneh have launched an attack. He thinks that the only reason the the Deviard have not wiped out the Faethrins is because there are many more of them. The Deviards show more skill in battle.</p><p></p><p>After what seems an inordinate amount of time with nothing happening, the sound of the drumming ceases. It is decided to move closer to the Deviard settlement to see if anyone is approaching. Quite unexpectedly a single youth comes jogging down the path toward the Seekers. Matumbo says that he is a runner, a scout. The boy will likely have seen the men. Instinctively Sheldon blurs his image and moves to the side. Merindell hides his life force. Vadin stands calmly beside Matumbo, resting his hands on his sword and knife.</p><p></p><p>The young Deviard defers to Matumbo without approaching too closely. He salutes as if facing a superior and asks if the party has been attacking the Da'Roneh. Matumbo, speaking in Deviard, answers that they have and have killed several of them. The youth responds and departs back the way he had come.</p><p></p><p>Matumbo then explains to the others, using both Ansylin and Deviard where the lesser known language fails him, that the boy thought he was an Echo returning to the valley to wreak havoc upon the Da'Roneh. He considered Vadin a befriended sword and Sheldon to be another Echo, since his image was blurred. Merin was not noticed. Over the years a few Echoes and Sorcerers had departed the valley, with a few Echoes occasionally returning to visit and offer news.</p><p></p><p>Apparently no battle is forthcoming. Matumbo then explains that something was bothering him about the drums. The rhythm was a bit different than he remembered. Perhaps they meant something else.</p><p></p><p>Making haste, the group returns to the Da'Roneh side, finding that the corpses from the last fight have been removed. Following inward and circling to go unnoticed, it appears that a procession of Da'Roneh has been assembled, led by a feather adorned female, and are heading through Fat Man's Misery, out into the desert scrub, carrying the dead.</p><p></p><p>The Da'Roneh pay no attention to the path that leads to the lookout and the Seekers are able to use it to their advantage to observe the operation of the procession. The Da'Roneh have arranged the bodies in a pattern out in the scrub and begin drumming a very low pitched rhythm. The drumming ceases as night falls and small fires are lit. The members of the procession stay in the desert all night.</p><p></p><p>In the morning, the decorative female dances a ritual in the center of the pattern of bodies and resinous wet herbs are added to the fires to produce black smoke. The woman looks like a prancing vulture as she moves. Eerily, once the black smoke fades, real vultures are seen circling in the sky. Turkey vultures appear first, followed by black vultures. The woman moves out of the circle and all the other Da'Roneh kneel upon both knees. The vultures descend upon the corpses and devour them.</p><p></p><p>The vultures grunt and bicker and fight among themselves until the black vultures push the turkey vultures aside. Once the turkey vultures leave, desert vultures, which are much larger and light gray in color, fly in and push out the black vultures.</p><p></p><p>After the black vultures leaves, the Da'Roneh move in toward the desert vultures, who seem unaffected by the closeness of people. The Da'Roneh begin to gather the feathers that have been shed.</p><p></p><p>[spoiler=Purchasing Power][ooc]</p><p>Store Credit in Southroad Fair: 23 clams</p><p>10 Gold Ingots (200 clams)</p><p>40 Dublins: (gold coin, 800 clams)</p><p>42 Rupees: (silver coin, 420 clams)</p><p>76 Ocrin: (tin coin, 76 clams)</p><p>20% Southroad Fair Olive Trade Proceeds</p><p>[/ooc][/spoiler]</p><p>[spoiler=Current Party Holdings][ooc]</p><p>drawing of Assassins' Guild symbol</p><p>parchment containing known message[/ooc][/spoiler]</p><p>[spoiler=Current Inventory][ooc]<strong>Animal</strong>:</p><ul> <li data-xf-list-type="ul">Giant Eagle Hide: 100% cover (soak: 10, deflect: 10)</li> <li data-xf-list-type="ul">Giant Eagle Skull:</li> <li data-xf-list-type="ul">Giant Eagle Talons: 10</li> <li data-xf-list-type="ul">Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2}</li> <li data-xf-list-type="ul">wolverine hides: 240% cover</li> </ul><p><strong>Metal</strong>:</p><ul> <li data-xf-list-type="ul">Zinc Ingots: 14 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2}</li> <li data-xf-list-type="ul">Lead: 2 {Rend x2, -Health x2}</li> <li data-xf-list-type="ul">Iron Ingots: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Aluminum Ingots: 7 (+ Motility) {Thump x2}</li> <li data-xf-list-type="ul">Chromium Ingots: 1 (+ Strength) {Rejuvenate x2}</li> <li data-xf-list-type="ul">Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2}</li> <li data-xf-list-type="ul">Copper: 1 (+ Persona) {-Persona x2, Shock x2}</li> <li data-xf-list-type="ul">Molybdenum: 9 (+ Motility)</li> <li data-xf-list-type="ul">Palladium: 2 {sound x3}</li> <li data-xf-list-type="ul">Silver: 1 (+Will) {-Will x3}</li> </ul><p><strong>Plant</strong>:</p><ul> <li data-xf-list-type="ul">nothing here at this time</li> </ul><p><strong>Stone</strong>:</p><ul> <li data-xf-list-type="ul">Slate: 5 (Thump x2)</li> <li data-xf-list-type="ul">Bloodstone: 4 (+ Health) {Mend x2}</li> <li data-xf-list-type="ul">Sunstone: 1 (+ Persona) {Charm x2}</li> <li data-xf-list-type="ul">Heartstone: 3 (+ Confluence) {Mend x2}</li> <li data-xf-list-type="ul">Carbone Bricks: 1 (Heat x2)</li> <li data-xf-list-type="ul">Lodestone: 1: {Thump x2}</li> <li data-xf-list-type="ul">Slickstone: 1: {Cool x2}</li> <li data-xf-list-type="ul">Livestone: 3 (+ Strength) {Restoration x2}</li> <li data-xf-list-type="ul">Milkstone: 1 (+ Will) {Harmony x2}</li> <li data-xf-list-type="ul">Emberstone: 1 (+ Cohesion) {Charm x2}</li> <li data-xf-list-type="ul">Waterstone: 1 (+Motility)</li> <li data-xf-list-type="ul">Nightstone: 1 (+Adhesion) {darken x3}</li> <li data-xf-list-type="ul">Ruddystone: 1 (+Health)</li> </ul><p>.[/ooc][/spoiler]</p><p>[spoiler=Unknown Items][ooc]Bird Skull (Heron):</p><p>Red Coral: 10 ingot piece[/ooc][/spoiler]</p><p>[spoiler=Party Discoveries][ooc]</p><p>Hidden Valley in the Western Jungle</p><p>Secluded Lake in Western Jungle with Mysterious Island[/ooc][/spoiler]</p><p>[ooc]Each character receives 2 DP. Matumbo improves his proficiency in Ansylin by 5%. All others improve in Deviard by 2%. During down time, Sheldon and Vadin, who both speak Centrin as a first language, begin to converse in their native tongue. Merin and Matumbo increase in the use of Centrin by 2%.[/ooc]</p></blockquote><p></p>
[QUOTE="MacConnell, post: 7889990, member: 6855223"] [spoiler=Character Data] [COLOR=rgb(65, 168, 95)]Sheldon[/COLOR]: full health [COLOR=rgb(41, 105, 176)]Merindell[/COLOR]: full health [COLOR=rgb(243, 121, 52)]Vadin[/COLOR]: full health [COLOR=rgb(85, 57, 130)]Matumbo[/COLOR]: full health Harnin Arrows: 16 [/spoiler] Sheldon merely nods, vigorously, and starts walking toward the Deviards' side of the lake. Vadin shrugs and follows quickly along. The four men move quickly and quietly, westward, while the drums yet play, diverting from the path at a suitable location where the Deviard and Da'Roneh usually meet in battle. On the way, Matumbo mentions that it has been several years since the Da'Roneh have launched an attack. He thinks that the only reason the the Deviard have not wiped out the Faethrins is because there are many more of them. The Deviards show more skill in battle. After what seems an inordinate amount of time with nothing happening, the sound of the drumming ceases. It is decided to move closer to the Deviard settlement to see if anyone is approaching. Quite unexpectedly a single youth comes jogging down the path toward the Seekers. Matumbo says that he is a runner, a scout. The boy will likely have seen the men. Instinctively Sheldon blurs his image and moves to the side. Merindell hides his life force. Vadin stands calmly beside Matumbo, resting his hands on his sword and knife. The young Deviard defers to Matumbo without approaching too closely. He salutes as if facing a superior and asks if the party has been attacking the Da'Roneh. Matumbo, speaking in Deviard, answers that they have and have killed several of them. The youth responds and departs back the way he had come. Matumbo then explains to the others, using both Ansylin and Deviard where the lesser known language fails him, that the boy thought he was an Echo returning to the valley to wreak havoc upon the Da'Roneh. He considered Vadin a befriended sword and Sheldon to be another Echo, since his image was blurred. Merin was not noticed. Over the years a few Echoes and Sorcerers had departed the valley, with a few Echoes occasionally returning to visit and offer news. Apparently no battle is forthcoming. Matumbo then explains that something was bothering him about the drums. The rhythm was a bit different than he remembered. Perhaps they meant something else. Making haste, the group returns to the Da'Roneh side, finding that the corpses from the last fight have been removed. Following inward and circling to go unnoticed, it appears that a procession of Da'Roneh has been assembled, led by a feather adorned female, and are heading through Fat Man's Misery, out into the desert scrub, carrying the dead. The Da'Roneh pay no attention to the path that leads to the lookout and the Seekers are able to use it to their advantage to observe the operation of the procession. The Da'Roneh have arranged the bodies in a pattern out in the scrub and begin drumming a very low pitched rhythm. The drumming ceases as night falls and small fires are lit. The members of the procession stay in the desert all night. In the morning, the decorative female dances a ritual in the center of the pattern of bodies and resinous wet herbs are added to the fires to produce black smoke. The woman looks like a prancing vulture as she moves. Eerily, once the black smoke fades, real vultures are seen circling in the sky. Turkey vultures appear first, followed by black vultures. The woman moves out of the circle and all the other Da'Roneh kneel upon both knees. The vultures descend upon the corpses and devour them. The vultures grunt and bicker and fight among themselves until the black vultures push the turkey vultures aside. Once the turkey vultures leave, desert vultures, which are much larger and light gray in color, fly in and push out the black vultures. After the black vultures leaves, the Da'Roneh move in toward the desert vultures, who seem unaffected by the closeness of people. The Da'Roneh begin to gather the feathers that have been shed. [spoiler=Purchasing Power][ooc] Store Credit in Southroad Fair: 23 clams 10 Gold Ingots (200 clams) 40 Dublins: (gold coin, 800 clams) 42 Rupees: (silver coin, 420 clams) 76 Ocrin: (tin coin, 76 clams) 20% Southroad Fair Olive Trade Proceeds [/ooc][/spoiler] [spoiler=Current Party Holdings][ooc] drawing of Assassins' Guild symbol parchment containing known message[/ooc][/spoiler] [spoiler=Current Inventory][ooc][B]Animal[/B]: [LIST] [*]Giant Eagle Hide: 100% cover (soak: 10, deflect: 10) [*]Giant Eagle Skull: [*]Giant Eagle Talons: 10 [*]Spider Fangs: 5 pair: (+ Cohesion){-Mind / -Will x2} [*]wolverine hides: 240% cover [/LIST] [B]Metal[/B]: [LIST] [*]Zinc Ingots: 14 (+ Health) {Mend x2} [*]Tin Ingots: 10 (+ Persona) {Muddle x2, - Persona x2} [*]Lead: 2 {Rend x2, -Health x2} [*]Iron Ingots: 3 (+ Confluence) {Mend x2} [*]Aluminum Ingots: 7 (+ Motility) {Thump x2} [*]Chromium Ingots: 1 (+ Strength) {Rejuvenate x2} [*]Magnesium: 5 (+ Will) {Soothe x2, Mend x2, +Health x2} [*]Copper: 1 (+ Persona) {-Persona x2, Shock x2} [*]Molybdenum: 9 (+ Motility) [*]Palladium: 2 {sound x3} [*]Silver: 1 (+Will) {-Will x3} [/LIST] [B]Plant[/B]: [LIST] [*]nothing here at this time [/LIST] [B]Stone[/B]: [LIST] [*]Slate: 5 (Thump x2) [*]Bloodstone: 4 (+ Health) {Mend x2} [*]Sunstone: 1 (+ Persona) {Charm x2} [*]Heartstone: 3 (+ Confluence) {Mend x2} [*]Carbone Bricks: 1 (Heat x2) [*]Lodestone: 1: {Thump x2} [*]Slickstone: 1: {Cool x2} [*]Livestone: 3 (+ Strength) {Restoration x2} [*]Milkstone: 1 (+ Will) {Harmony x2} [*]Emberstone: 1 (+ Cohesion) {Charm x2} [*]Waterstone: 1 (+Motility) [*]Nightstone: 1 (+Adhesion) {darken x3} [*]Ruddystone: 1 (+Health) [/LIST] .[/ooc][/spoiler] [spoiler=Unknown Items][ooc]Bird Skull (Heron): Red Coral: 10 ingot piece[/ooc][/spoiler] [spoiler=Party Discoveries][ooc] Hidden Valley in the Western Jungle Secluded Lake in Western Jungle with Mysterious Island[/ooc][/spoiler] [ooc]Each character receives 2 DP. Matumbo improves his proficiency in Ansylin by 5%. All others improve in Deviard by 2%. During down time, Sheldon and Vadin, who both speak Centrin as a first language, begin to converse in their native tongue. Merin and Matumbo increase in the use of Centrin by 2%.[/ooc] [/QUOTE]
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