Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Next
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
Twitch
YouTube
Facebook (EN Publishing)
Facebook (EN World)
Twitter
Instagram
TikTok
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
Playing the Game
Story Hour
The Westgate Campaign Chronicles - serial
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Carlo-One" data-source="post: 8957629" data-attributes="member: 7015827"><p>Close to midnight on Tarsakh 4, Darrow met up with the others at the Old Beard tavern, having finished fixing up his armor at the Gatereach guest house. His companions mentioned the nearby sewer entrance they were to descend and noted they could leave a trail for their remaining dwarven companion, Njord, to catch up. As they were about to head out, a street urchin came up to them, having noticed Aerikoth’s blue wizard robes. The child declared that a sea captain at the docks asked him to give the wizard a rolled-up letter. Aerikoth tilted his head and accepted the letter, looking at the boy with his typical unblinking gaze. The urchin said that the captain was of the ship called “The Vulture”, prompting Darrow to declare that he knew the ship well, as it always turned up trouble. Aerikoth offered the child a gold piece, telling him that he had accomplished his task and could go. After biting the coin, the urchin happily saluted and ran off.</p><p></p><p>The wizard silently unrolled the letter and read its contents, observing that their companion in the endeavor would be agreeable to Aerikoth inspecting the item, before handing it over. He placed the letter on the table for the others to read and Rosten verified the contents, in a rasping voice confirming that the wizard could take the cloak and look it over, before handing it to the Vulture. Lloria, impatient, observed that they needed to get moving, which Dermot acknowledged.</p><p></p><p>The five companions exited the tavern and went to the sewer entrance, where Darrow took a vial of dye out of his pouch and made strange marks with it on the sewer entrance. Dermot thought that would do for Njord, should their other dwarven companion follow them. They then moved the cover off and descended into the dank, dark sewer tunnels.</p><p></p><p>In the first chamber they paused to check their map, while Aerikoth noted that the elf Lomilith had said the way was clear to the north-facing door. He recommended that he apply spells to them before they entered combat, with their arrival at the door probably being the best time. As they departed the chamber, Darrow made a hasty mark on the side of the wall.</p><p></p><p>The light from their equipment was enough to see the way ahead. Dermot crept forward as their scout, crossbow in one hand, slightly hunched, his footsteps quiet. Lloria, having consulted the map, called out two lefts, two rights, then a left to the door. Darrow made a series of marks on the wall as they proceeded. Arriving at the door, Dermot listened at it, holding his breath. The ranger made an all clear gesture before opening it, as Darrow cocked an ear. The dwarf quietly mentioned that he heard something in the water up ahead. The ranger agreed and said they should get set.</p><p></p><p>A short debate was had over whether to cast Aerikoth’s protective spells before proceeding, with the consensus in the affirmative. Rosten muttered to himself, fiddling with some of the trinkets attached to his person, as Lloria cast her own spell on her halberd blade, the warrior priest causing it to spring into flame. Aerikoth decided to cast his elemental magic protection spell on Darrow, since he would be in the front line and in the most danger from such spells. Rosten stowed his crossbow and drew the cutlass from his back, adjusting his grip on the hilt as if to reassure himself, as the wizard completed his spells.</p></blockquote><p></p>
[QUOTE="Carlo-One, post: 8957629, member: 7015827"] Close to midnight on Tarsakh 4, Darrow met up with the others at the Old Beard tavern, having finished fixing up his armor at the Gatereach guest house. His companions mentioned the nearby sewer entrance they were to descend and noted they could leave a trail for their remaining dwarven companion, Njord, to catch up. As they were about to head out, a street urchin came up to them, having noticed Aerikoth’s blue wizard robes. The child declared that a sea captain at the docks asked him to give the wizard a rolled-up letter. Aerikoth tilted his head and accepted the letter, looking at the boy with his typical unblinking gaze. The urchin said that the captain was of the ship called “The Vulture”, prompting Darrow to declare that he knew the ship well, as it always turned up trouble. Aerikoth offered the child a gold piece, telling him that he had accomplished his task and could go. After biting the coin, the urchin happily saluted and ran off. The wizard silently unrolled the letter and read its contents, observing that their companion in the endeavor would be agreeable to Aerikoth inspecting the item, before handing it over. He placed the letter on the table for the others to read and Rosten verified the contents, in a rasping voice confirming that the wizard could take the cloak and look it over, before handing it to the Vulture. Lloria, impatient, observed that they needed to get moving, which Dermot acknowledged. The five companions exited the tavern and went to the sewer entrance, where Darrow took a vial of dye out of his pouch and made strange marks with it on the sewer entrance. Dermot thought that would do for Njord, should their other dwarven companion follow them. They then moved the cover off and descended into the dank, dark sewer tunnels. In the first chamber they paused to check their map, while Aerikoth noted that the elf Lomilith had said the way was clear to the north-facing door. He recommended that he apply spells to them before they entered combat, with their arrival at the door probably being the best time. As they departed the chamber, Darrow made a hasty mark on the side of the wall. The light from their equipment was enough to see the way ahead. Dermot crept forward as their scout, crossbow in one hand, slightly hunched, his footsteps quiet. Lloria, having consulted the map, called out two lefts, two rights, then a left to the door. Darrow made a series of marks on the wall as they proceeded. Arriving at the door, Dermot listened at it, holding his breath. The ranger made an all clear gesture before opening it, as Darrow cocked an ear. The dwarf quietly mentioned that he heard something in the water up ahead. The ranger agreed and said they should get set. A short debate was had over whether to cast Aerikoth’s protective spells before proceeding, with the consensus in the affirmative. Rosten muttered to himself, fiddling with some of the trinkets attached to his person, as Lloria cast her own spell on her halberd blade, the warrior priest causing it to spring into flame. Aerikoth decided to cast his elemental magic protection spell on Darrow, since he would be in the front line and in the most danger from such spells. Rosten stowed his crossbow and drew the cutlass from his back, adjusting his grip on the hilt as if to reassure himself, as the wizard completed his spells. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
Playing the Game
Story Hour
The Westgate Campaign Chronicles - serial
Top