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<blockquote data-quote="Veep" data-source="post: 6743794" data-attributes="member: 6793297"><p><strong>Originally posted by Nausicaa:</strong></p><p></p><p>Pacifist Cleric Paragon Power List</p><p></p><p></p><p><span style="font-size: 12px"><strong>Level 13 Encounter Prayers</strong></span></p><p></p><p>Remorse is the superior choice at this level. You are starting vulnerability levels, keep sure you don't take too much powers with "vulnerability" since they don't stack. Use them wisely.</p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p></p><p><span style="color: #00ccff">Remorse (Divine Power)</span>: <em>HEALING</em> vulnerability 10, aoe, dazing, spend surge as effect. This power is another SUMMA of your skills.</p><p></p><p><span style="color: #0000ff">Chains of Blazing Light (Dragon 379)</span>: <em>RADIANT</em> nice power, good target selection. It's a pity that the extra damage is a little conditional. This surely makes the rating a little lower, since remorse is definitely superior. </p><p></p><p><span style="color: #ff0000">Deadly Lure (Divine Power)</span>:<em> CHARM</em> i usually don't like to give red ratings, but this power definitely deserves it. Red=don't take it, ever. The vulnerability is even worse than remorse's one, and the target has to move TOWARDS you? You are making him a gift. Last and not least, many enemies are immune to charm effects. </p><p></p><p>[/sblock]</p><p></p><p><span style="font-size: 12px"><strong>Level 15 Daily Prayers</strong></span></p><p></p><p>This level has a very good selection. Each power can be good for you character, if you use it wisely. The best, arguably, is Brilliant Censure. Aura of Astral Radiance is a nice power, expecially for messenger of peace. Sacred Armistice and Penance of Blood, though, are workable and not so worse.</p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p><span style="color: #00ccff"></span></p><p><span style="color: #00ccff">Brilliant Censure (Divine Power)</span>: <em>RADIANT</em> be sure to position well before dropping this bomb. Blinded is -5 to attacks and CA and not flank, so you can move freely at least for a round. Each attack deals +2d6 radiant damage (which is usually exploited and less resisted). A great power, and you don't have to do anything to keep it</p><p></p><p><span style="color: #0000ff"><strong>Aura of Astral Radiance (Heroes of the Fallen Lands)</strong></span>: <em>AURA, RADIANT</em> a nice defenses buff, +2 bonus to defenses and damage for nearby enemies. A quite nice power, not at the level of brilliant censure, though.</p><p></p><p><span style="color: #0000ff">Sacred Armistice (Dragon 379): </span><em>FEAR</em> This is a GREAT power, but, alas!, it targets also your allies. This is the best power if you aren't going to be a messenger of peace. The rider to defenses stack with your feats, so it is really nice. But, please, target that blast FAR from your friends.</p><p></p><p>Penance of Blood (Divine Power): it was my favourite pick. After a discussion with PaladinOnline i changed my mind towards brilliant censure. The combo with Remorse isn't enough to make this power better, and it has crappy range and it targets fortitude.</p><p></p><p>[/sblock]</p><p></p><p><span style="font-size: 12px"><strong>Level 16 Utility Prayers</strong></span></p><p></p><p>You don't have many good choices. Cloak of Courage, Astral Shield and Hallowed Ground are the best powers, expecially the first two. I prefer Astral Shield, but other powers are very nice too.</p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p></p><p><span style="color: #00ccff">Astral Shield (Player's Handbook)</span>: E a great choice if you don't want to focus into healing powers. +2 untyped, movable bonus to AC, encounter long... A great power, in my opinion. </p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff">Cloak of Courage (Divine Power)</span>: E good temporary hit point and good fear +defense boost. Extra useful against undeads and immortals.<span style="color: #00ccff"> </span></p><p></p><p><span style="color: #0000ff">Hallowed Ground (Player's Handbook)</span>: D the bonus are lovely but they are power bonus. The area is big but it can't be moved. The power is a daily. This is why this power isn't skyblue as it should be.</p><p></p><p>Divine Armor (Player's Handbook): D good power, but astral shield can do better and it's an encounter power.</p><p></p><p>Unexpected Return (Divine Power): E this is the best power in the level if you have a really tremendous DM who loves and starves to kill the party.</p><p><span style="color: #ff00ff"></span></p><p><span style="color: #ff00ff">Eternal Barrier (Dragon 384)</span>: AT WILL mmm... can be good, but i can't see why you should skip another power for this.</p><p></p><p>[/sblock]</p><p></p><p><span style="font-size: 12px"><strong>Level 17 Encounter Prayers</strong></span></p><p></p><p>The best non-damaging power is definitely Sewer the Source which continues the glorious vulnerability tradition of the shielding cleric. A note of merit also goes to Enthrall, even if it is damaging.</p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p><span style="color: #00ccff"></span></p><p><span style="color: #00ccff">Sever the Source (Divine Power)</span>: good vulnerability, autohit, cannot regain HP. Useful against solo, useful against bloodied leaders, always great.</p><p></p><p><span style="color: #00ccff">Enthrall (Player's Handbook)</span>: <u>DAMAGING POWER</u>! <em>CHARM, PSYCHIC</em> The best form of hard control: very large area, great range, treacherous condition. Good for you for opening.</p><p></p><p>Prescient Boon (Dragon 386): nice rerolling power, like a +3 or +4 to hit. Unless your allies have bad hit ratio, sever the source is better.</p><p></p><p><span style="color: #ff00ff">Malediction (Divine Power)</span>: weakening is good, dazing less at this level. A nice level 7 encounter, not 17.</p><p></p><p>[/sblock]</p><p></p><p><span style="font-size: 12px"><strong>Level 19 Daily Prayers</strong></span></p><p></p><p>Moment of Peace is usually better, but a tactical player can prefer Miracolous Intervention. Wrathful Judgement can be a worthy choice.</p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p></p><p><span style="color: #0000ff">Moment of Peace (Divine Power)</span>: the target can still apply bad conditions even if it doesn't do any damage. This power has better use on melee targets, expecially brutes.</p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff">Miraculous Intervention (Divine Power)</span>: <em>HEALING</em> if you do your job well, people won't die. What i really don't like about this power is the randomness of the burst. However, even if you hit only 1 target, stunned (save end) is still powerful.</p><p></p><p><strong>Wrathful Judgement (Heroes of the Fallen Lands)</strong>: a nice choice if you have many combats against Solos or Elites. Remember to couple it decently with your "can't attack powers".</p><p></p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong>Pacifist Cleric Paragon Paths</strong></span></p><p></p><p>I double checked each possible multiclass possibility: in our case we're restricted to wizard and invoker, the only classes which have non-damaging powers. I've found only one MC paragon path of some utility and this is the <u>Planeshifter</u> (Manual of the Planes). From the wizard you may gain some good utility powers, but you cannot use attack powers because intellect is one of our dumpstats.</p><p>MC invoker, which is much more useful for many good powers (like silent malediction) can go for <u>Keeper of the nine</u> (Divine Power): features are a true waste unless you invest heavily on invoker powers (or go hybrid) but powers are really good.</p><p></p><p><span style="font-size: 12px"><strong>Cleric Paths</strong></span></p><p></p><p>Our choices are restricted to two "true" pacifist Paragon Paths, but other paths, like the Divine Oracle and the Miracle Worker are very good too even if they have 1 damaging power. The truthseeker has 1 damaging power too, but it's a generally a bad choice.</p><p></p><p>First, our real "pacifist" options. </p><p></p><p><strong><span style="color: #00ccff">Messenger of Peace (Divine Power)</span></strong></p><p>[sblock]</p><p>This is in my opinion (and not only mine) the best option for you. "You" are the usually targeted, pounded by DM, maimed by enemy controllers, brutes and soldiers. Pacifist Cleric. You need to stay on your toes, you have high armor and you like control as much as you like to heal. You need to be trained in Diplomacy but this isn't usually an issue.</p><p>This is one of the best Paragon Paths in d&d, in my opinion.</p><p><u>Features</u>:</p><p><span style="color: #ffcc00">Vow of nonviolence</span>: this is a +2 to all defenses most of the time, pure and simple. One of the most helpful features among ALL paragon paths</p><p><span style="color: #0000ff">Peacemaker's Action</span>: +4 to hit with <u>that</u> attack (or attacks, if you use your action point before your standard action. +7 if you are human. No comment)</p><p><span style="color: #00ccff">Aura of Peace:</span> -2 hit aura. Little but big enough. You won't be far from melee, you won't need it. This is a total of +4 to all defenses when coupled with Vow of nonviolence.</p><p><u>Powers</u>:</p><p><span style="color: #00ccff">Pacify</span>: the target can't attack for one round. The encounter power version of Rebuke Violence</p><p><span style="color: #0000ff">Peacemaker Pronouncement</span>: use this on vulnerabilities, pacify, healer's reproof, bane, general debuffs, and buffs cast on you. The effect is identical to the daily use of Symbol of Sustenance. Use these in combo for absurd 3 round stuns or "can't attack" streams.</p><p><span style="color: #ffcc00">End to Strife</span>: hilarious. The runepriest gets a power like this, single target, at level 29. Nothing more to say. No questions asked, no saves. </p><p>[/sblock]</p><p></p><p><strong>Compassionate Healer (Divine Power)</strong></p><p>[sblock]</p><p>You like to heal, heal much and frenquently. And your DM doesn't like to hit you too much, or you took many feats like Durable or Toughness (or maybe you're a dwarf). This is the Paragon Path for those who like to bring their healing skills to the sky. </p><p>A lovely PP but only for those who like the "sacrifice" theme. I don't, and i prefer, if you really want to boost your healing (and many times this isn't necessary) Miracle Worker. </p><p><u>Features</u>:</p><p><span style="color: #0000ff">Compassionate Blessing</span><span style="color: #00ccff">: </span>a really nice feature, which literally copies Pacifist Healer feat. For a little sacrifice (5hp) you gain extra healing and extra defenses. REALLY good. Nerfed in errata to heal only one target.</p><p><span style="color: #00ccff">Selfless Action</span>: you have your 4th use of healing word. Here it is.</p><p><span style="color: #0000ff">Healer Sacrifice</span>: lay on hands on steroids. </p><p><u>Powers</u>:</p><p><span style="color: #ff00ff">So Others Might Live</span>: i don't like this power too much, because the target can simply damage you and your ally won't be able to spend the healing surge</p><p><span style="color: #0000ff">Bear the Wounds: </span>a classical sacrifice effect. Be prepare to eat some blows</p><p><span style="color: #ff00ff">Martyr's Cry</span>: double weakening is a cool, but not extraordinary effect at level 20</p><p>[/sblock]</p><p></p><p>And these are more general very good cleric paths</p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p></p><p><span style="color: #00ccff">Divine Oracle (PHB)</span>: it's one of the best path for all ranged characters. You have only to pay attention to the level 20th daily, which deals damage. It's also good for fluff</p><p></p><p><strong>Zealous Demagogue (D 377): </strong>Wow, i say, wow. A really good PP, with a strange enabling feature (which could be possibly used more than one time per encounter), a lovely daily and great features, especially the level 16 and the AP feature. Not at the level of Messenger of Peace, probably, but quite near.</p><p><span style="color: #00ccff">Miracle Worker (Divine Power)</span>: it's very similar to compassionate healer, but without the "sacrifice" theme. In my opinion (and most people agree) is much stronger. A good number of "true healers" use this PP, i've seen many good-themed builds. Pay attention to the damaging power.</p><p><span style="color: #0000ff">Seldarine Dedicate (Divine Power): </span>it has good options but most deal damage. Pay attention.</p><p>Anointed Champion (Divine Power): i still like this buffing-focused PP.</p><p><span style="color: #ff00ff">Truthseeker (Divine Power)</span>: most of the time its features are wasted. It's a pity because the level 20 daily is one of the most powerful powers in d&d. If your DM likes hiding monsters, invisibility and illusion effects and sparkles them in your game like little sugar bars on a cake, this is the best choice you can make</p><p>[/sblock]</p><p></p><p><span style="font-size: 12px"><strong>Noteworthy Paragon Feats</strong></span></p><p><span style="font-size: 12px"><strong></strong></span></p><p></p><p>There are many powers that boost Healer's Mercy, if you use it often. Extended Healing and Assured Healing are two good feats, too.</p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p><span style="color: #ffcc00"> </span> </p><p><span style="color: #00ccff">Assured Healing (Dragon 379):</span> absurd when coupled with Astral Seal. Sometimes you wish you miss. The most devastating combo i've seen it's when this feat is coupled with Salubrious Armor.</p><p></p><p><span style="color: #0000ff">Gambler's Word (Dragon 379)</span>: a mixed bag. Sometimes you will need it, sometimes you won't. However, feats like this are fun to play.</p><p></p><p><span style="color: #0000ff">Invigorating Critical (Divine Power)</span>: you often hit many targets... Critical happens and the heal scales very well.</p><p></p><p><span style="color: #0000ff">Merciful Power (Divine Power)</span>: a very nice feat. <span style="color: #ff0000">Useless</span> if you have mark of healing.</p><p></p><p>Armored by Faith (Divine Power): A nice benefit for you when you use your CD.</p><p></p><p>Extended Healing (Divine Power): Maybe it's useful but i've never felt the need of it</p><p></p><p>Clinging Radiance (Divine Power): you may want to take it, since Sacred Flame has the radiant keyword.</p><p></p><p>Merciful Shift (Dragon 378): bard-lite for your Healer's Mercy</p><p>[/sblock]</p><p></p><p><span style="font-size: 15px"><strong> </strong></span></p></blockquote><p></p>
[QUOTE="Veep, post: 6743794, member: 6793297"] [b]Originally posted by Nausicaa:[/b] Pacifist Cleric Paragon Power List [Size=3][b][/b][/size] [Size=3][b]Level 13 Encounter Prayers[/b][/size] Remorse is the superior choice at this level. You are starting vulnerability levels, keep sure you don't take too much powers with "vulnerability" since they don't stack. Use them wisely. [b]Show[/b] [sblock] [COLOR=#00ccff]Remorse (Divine Power)[/COLOR]: [i]HEALING[/i] vulnerability 10, aoe, dazing, spend surge as effect. This power is another SUMMA of your skills. [COLOR=#0000ff]Chains of Blazing Light (Dragon 379)[/COLOR]: [i]RADIANT[/i] nice power, good target selection. It's a pity that the extra damage is a little conditional. This surely makes the rating a little lower, since remorse is definitely superior. [COLOR=#ff0000]Deadly Lure (Divine Power)[/COLOR]:[i] CHARM[/i] i usually don't like to give red ratings, but this power definitely deserves it. Red=don't take it, ever. The vulnerability is even worse than remorse's one, and the target has to move TOWARDS you? You are making him a gift. Last and not least, many enemies are immune to charm effects. [/sblock] [Size=3][b]Level 15 Daily Prayers[/b][/size] This level has a very good selection. Each power can be good for you character, if you use it wisely. The best, arguably, is Brilliant Censure. Aura of Astral Radiance is a nice power, expecially for messenger of peace. Sacred Armistice and Penance of Blood, though, are workable and not so worse. [b]Show[/b] [sblock] [COLOR=#00ccff] Brilliant Censure (Divine Power)[/COLOR]: [i]RADIANT[/i] be sure to position well before dropping this bomb. Blinded is -5 to attacks and CA and not flank, so you can move freely at least for a round. Each attack deals +2d6 radiant damage (which is usually exploited and less resisted). A great power, and you don't have to do anything to keep it [COLOR=#0000ff][b]Aura of Astral Radiance (Heroes of the Fallen Lands)[/b][/COLOR]: [i]AURA, RADIANT[/i] a nice defenses buff, +2 bonus to defenses and damage for nearby enemies. A quite nice power, not at the level of brilliant censure, though. [COLOR=#0000ff]Sacred Armistice (Dragon 379): [/COLOR][i]FEAR[/i] This is a GREAT power, but, alas!, it targets also your allies. This is the best power if you aren't going to be a messenger of peace. The rider to defenses stack with your feats, so it is really nice. But, please, target that blast FAR from your friends. Penance of Blood (Divine Power): it was my favourite pick. After a discussion with PaladinOnline i changed my mind towards brilliant censure. The combo with Remorse isn't enough to make this power better, and it has crappy range and it targets fortitude. [/sblock] [Size=3][b]Level 16 Utility Prayers[/b][/size] You don't have many good choices. Cloak of Courage, Astral Shield and Hallowed Ground are the best powers, expecially the first two. I prefer Astral Shield, but other powers are very nice too. [b]Show[/b] [sblock] [COLOR=#00ccff]Astral Shield (Player's Handbook)[/COLOR]: E a great choice if you don't want to focus into healing powers. +2 untyped, movable bonus to AC, encounter long... A great power, in my opinion. [COLOR=#0000ff] Cloak of Courage (Divine Power)[/COLOR]: E good temporary hit point and good fear +defense boost. Extra useful against undeads and immortals.[COLOR=#00ccff] [/COLOR] [COLOR=#0000ff]Hallowed Ground (Player's Handbook)[/COLOR]: D the bonus are lovely but they are power bonus. The area is big but it can't be moved. The power is a daily. This is why this power isn't skyblue as it should be. Divine Armor (Player's Handbook): D good power, but astral shield can do better and it's an encounter power. Unexpected Return (Divine Power): E this is the best power in the level if you have a really tremendous DM who loves and starves to kill the party. [COLOR=#ff00ff] Eternal Barrier (Dragon 384)[/COLOR]: AT WILL mmm... can be good, but i can't see why you should skip another power for this. [/sblock] [Size=3][b]Level 17 Encounter Prayers[/b][/size] The best non-damaging power is definitely Sewer the Source which continues the glorious vulnerability tradition of the shielding cleric. A note of merit also goes to Enthrall, even if it is damaging. [b]Show[/b] [sblock] [COLOR=#00ccff] Sever the Source (Divine Power)[/COLOR]: good vulnerability, autohit, cannot regain HP. Useful against solo, useful against bloodied leaders, always great. [COLOR=#00ccff]Enthrall (Player's Handbook)[/COLOR]: [u]DAMAGING POWER[/u]! [i]CHARM, PSYCHIC[/i] The best form of hard control: very large area, great range, treacherous condition. Good for you for opening. Prescient Boon (Dragon 386): nice rerolling power, like a +3 or +4 to hit. Unless your allies have bad hit ratio, sever the source is better. [COLOR=#ff00ff]Malediction (Divine Power)[/COLOR]: weakening is good, dazing less at this level. A nice level 7 encounter, not 17. [/sblock] [Size=3][b]Level 19 Daily Prayers[/b][/size] Moment of Peace is usually better, but a tactical player can prefer Miracolous Intervention. Wrathful Judgement can be a worthy choice. [b]Show[/b] [sblock] [COLOR=#0000ff]Moment of Peace (Divine Power)[/COLOR]: the target can still apply bad conditions even if it doesn't do any damage. This power has better use on melee targets, expecially brutes. [COLOR=#0000ff] Miraculous Intervention (Divine Power)[/COLOR]: [i]HEALING[/i] if you do your job well, people won't die. What i really don't like about this power is the randomness of the burst. However, even if you hit only 1 target, stunned (save end) is still powerful. [b]Wrathful Judgement (Heroes of the Fallen Lands)[/b]: a nice choice if you have many combats against Solos or Elites. Remember to couple it decently with your "can't attack powers". [/sblock] [CENTER][Size=4][b]Pacifist Cleric Paragon Paths[/b][/size][/CENTER] I double checked each possible multiclass possibility: in our case we're restricted to wizard and invoker, the only classes which have non-damaging powers. I've found only one MC paragon path of some utility and this is the [u]Planeshifter[/u] (Manual of the Planes). From the wizard you may gain some good utility powers, but you cannot use attack powers because intellect is one of our dumpstats. MC invoker, which is much more useful for many good powers (like silent malediction) can go for [u]Keeper of the nine[/u] (Divine Power): features are a true waste unless you invest heavily on invoker powers (or go hybrid) but powers are really good. [Size=3][b]Cleric Paths[/b][/size] Our choices are restricted to two "true" pacifist Paragon Paths, but other paths, like the Divine Oracle and the Miracle Worker are very good too even if they have 1 damaging power. The truthseeker has 1 damaging power too, but it's a generally a bad choice. First, our real "pacifist" options. [b][COLOR=#00ccff]Messenger of Peace (Divine Power)[/COLOR][/b] [sblock] This is in my opinion (and not only mine) the best option for you. "You" are the usually targeted, pounded by DM, maimed by enemy controllers, brutes and soldiers. Pacifist Cleric. You need to stay on your toes, you have high armor and you like control as much as you like to heal. You need to be trained in Diplomacy but this isn't usually an issue. This is one of the best Paragon Paths in d&d, in my opinion. [u]Features[/u]: [COLOR=#ffcc00]Vow of nonviolence[/COLOR]: this is a +2 to all defenses most of the time, pure and simple. One of the most helpful features among ALL paragon paths [COLOR=#0000ff]Peacemaker's Action[/COLOR]: +4 to hit with [u]that[/u] attack (or attacks, if you use your action point before your standard action. +7 if you are human. No comment) [COLOR=#00ccff]Aura of Peace:[/COLOR] -2 hit aura. Little but big enough. You won't be far from melee, you won't need it. This is a total of +4 to all defenses when coupled with Vow of nonviolence. [u]Powers[/u]: [COLOR=#00ccff]Pacify[/COLOR]: the target can't attack for one round. The encounter power version of Rebuke Violence [COLOR=#0000ff]Peacemaker Pronouncement[/COLOR]: use this on vulnerabilities, pacify, healer's reproof, bane, general debuffs, and buffs cast on you. The effect is identical to the daily use of Symbol of Sustenance. Use these in combo for absurd 3 round stuns or "can't attack" streams. [COLOR=#ffcc00]End to Strife[/COLOR]: hilarious. The runepriest gets a power like this, single target, at level 29. Nothing more to say. No questions asked, no saves. [/sblock] [b]Compassionate Healer (Divine Power)[/b] [sblock] You like to heal, heal much and frenquently. And your DM doesn't like to hit you too much, or you took many feats like Durable or Toughness (or maybe you're a dwarf). This is the Paragon Path for those who like to bring their healing skills to the sky. A lovely PP but only for those who like the "sacrifice" theme. I don't, and i prefer, if you really want to boost your healing (and many times this isn't necessary) Miracle Worker. [u]Features[/u]: [COLOR=#0000ff]Compassionate Blessing[/COLOR][COLOR=#00ccff]: [/COLOR]a really nice feature, which literally copies Pacifist Healer feat. For a little sacrifice (5hp) you gain extra healing and extra defenses. REALLY good. Nerfed in errata to heal only one target. [COLOR=#00ccff]Selfless Action[/COLOR]: you have your 4th use of healing word. Here it is. [COLOR=#0000ff]Healer Sacrifice[/COLOR]: lay on hands on steroids. [u]Powers[/u]: [COLOR=#ff00ff]So Others Might Live[/COLOR]: i don't like this power too much, because the target can simply damage you and your ally won't be able to spend the healing surge [COLOR=#0000ff]Bear the Wounds: [/COLOR]a classical sacrifice effect. Be prepare to eat some blows [COLOR=#ff00ff]Martyr's Cry[/COLOR]: double weakening is a cool, but not extraordinary effect at level 20 [/sblock] And these are more general very good cleric paths [b]Show[/b] [sblock] [COLOR=#00ccff]Divine Oracle (PHB)[/COLOR]: it's one of the best path for all ranged characters. You have only to pay attention to the level 20th daily, which deals damage. It's also good for fluff [b]Zealous Demagogue (D 377): [/b]Wow, i say, wow. A really good PP, with a strange enabling feature (which could be possibly used more than one time per encounter), a lovely daily and great features, especially the level 16 and the AP feature. Not at the level of Messenger of Peace, probably, but quite near. [COLOR=#00ccff]Miracle Worker (Divine Power)[/COLOR]: it's very similar to compassionate healer, but without the "sacrifice" theme. In my opinion (and most people agree) is much stronger. A good number of "true healers" use this PP, i've seen many good-themed builds. Pay attention to the damaging power. [COLOR=#0000ff]Seldarine Dedicate (Divine Power): [/COLOR]it has good options but most deal damage. Pay attention. Anointed Champion (Divine Power): i still like this buffing-focused PP. [COLOR=#ff00ff]Truthseeker (Divine Power)[/COLOR]: most of the time its features are wasted. It's a pity because the level 20 daily is one of the most powerful powers in d&d. If your DM likes hiding monsters, invisibility and illusion effects and sparkles them in your game like little sugar bars on a cake, this is the best choice you can make [/sblock] [Size=3][b]Noteworthy Paragon Feats [/b][/size] There are many powers that boost Healer's Mercy, if you use it often. Extended Healing and Assured Healing are two good feats, too. [b]Show[/b] [sblock] [COLOR=#ffcc00] [/COLOR] [COLOR=#00ccff]Assured Healing (Dragon 379):[/COLOR] absurd when coupled with Astral Seal. Sometimes you wish you miss. The most devastating combo i've seen it's when this feat is coupled with Salubrious Armor. [COLOR=#0000ff]Gambler's Word (Dragon 379)[/COLOR]: a mixed bag. Sometimes you will need it, sometimes you won't. However, feats like this are fun to play. [COLOR=#0000ff]Invigorating Critical (Divine Power)[/COLOR]: you often hit many targets... Critical happens and the heal scales very well. [COLOR=#0000ff]Merciful Power (Divine Power)[/COLOR]: a very nice feat. [COLOR=#ff0000]Useless[/COLOR] if you have mark of healing. Armored by Faith (Divine Power): A nice benefit for you when you use your CD. Extended Healing (Divine Power): Maybe it's useful but i've never felt the need of it Clinging Radiance (Divine Power): you may want to take it, since Sacred Flame has the radiant keyword. Merciful Shift (Dragon 378): bard-lite for your Healer's Mercy [/sblock] [Size=4][b] [/b][/size] [/QUOTE]
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