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<blockquote data-quote="Veep" data-source="post: 6743796" data-attributes="member: 6793297"><p><strong>Originally posted by Nausicaa:</strong></p><p></p><p>Epic Level Powers and Epic Destinies</p><p></p><p><span style="font-size: 12px"><strong>Level 22 Utility Prayers</strong></span></p><p></p><p>This is a good but not overwhelming level. I love Clarion Call of the Astral Sea. Other good choices are Adjure the Chosen, Purify (sometimes not needed) and finally a good member of the old "cure" family, Mass Cure Serious Wounds.</p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p></p><p><span style="color: #00ccff">Clarion Call of the Astral Seal (Player's Handbook):</span> D it's a great power, and has great fluff. If you use it tactically you can make it a non-cost teleport+total heal. The total heal is good, the teleport is really GOLD for us. You can use it also on yourself.</p><p></p><p><span style="color: #0000ff">Adjure the Chosen (Divine Power)</span>: E a great utility for novas, +2 hit/dmg/crit range/speed means that your allies will surely want to spend action points in this round. If used carefully it can be of great effect. It's a pity that it's a power bonus (too much cheese with Divine Mastery)</p><p></p><p><span style="color: #0000ff">Purify (Player's Handbook)</span>: D total reset of bad effects. No question asked. Good if you have a controller-lover DM. Buffed to minor action it's even better.</p><p></p><p><span style="color: #0000ff">Mass Cure Serious Wounds (Divine Power)</span>: D each target regain half hp (more, really). No melee touch range or other nerfs. This is seriously good.</p><p></p><p>Ramparts of Light (Divine Power): E i like this power, but Reverent Mettle is often more useful</p><p></p><p>Revive (Divine Power): D nice if you happen to fail more than you should. </p><p></p><p>Angel of Eleven Winds (Player's Handbook): D if your party doesn't have any other flying support, this can be good.</p><p></p><p>Prayers Made Real (Dragon 379): D the defensive version of adjure the chosen (but it's a daily). I like the idea but often you don't have the time to set up the combo. It's a minor action, though.</p><p></p><p><span style="color: #ff0000">Spirit of Health (Player's Handbook)</span>: D rofl... how to waste surges.</p><p></p><p><span style="color: #ff0000">Heal (Divine Power)</span>: D mmmm... NO. What this power does, Clarion Call does better.</p><p>[/sblock]</p><p></p><p><span style="font-size: 12px"><strong>Level 23 Encounter Powers</strong></span></p><p></p><p><strong>Rebuke the Wrathful</strong> is your best pacifist power, expecially if you have a party with many good basic attacks (usually martial/half-elf/warlocks) . From this level you can think to take some Damage dealing power. There are usually great choices, like <strong>Healing Torch</strong>.</p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p></p><p><span style="color: #00ccff">Rebuke the Wra</span><span style="color: #ff0000">thful (Divine Power)</span>: a mixed bag. If you use it in the right party, generally it's better than word of deterrence, but check with your players if they have good attacks: even if you have only a warlock with eldritch blast, the punishment is often greater than Word of Deterrence's one.</p><p></p><p><span style="color: #00ccff">Healing Torch (Player's Handbook)</span>: <u>DAMAGING POWER</u>! <em>HEALING, RADIANT </em>Huge area, unhittable for one round, spend healing surge. This power is a top pick. It's a pity that it deals damage (not much damage, though... you will deal 3d8+5+7 damage approximately)</p><p></p><p>Word of Deterrence (Divine Power): <em>RADIANT</em> another power in the "can't attack line". Some DM can rule that you pay for the damage, but it is actually auto-damage and should never trigger the stun (no hit line). And it's a great "punishment for the evil" effect. The slide is icing on the cake. All is good... but the "until the end of your turn" ruins this great power. It should state "until the end of your target's next turn"</p><p></p><p>[/sblock]</p><p></p><p><span style="font-size: 12px"><strong>Level 25 Daily Prayers</strong></span></p><p></p><p>This level is the worst for "true pacifists". In fact, the usual two non-damaging options are really bad. Divine intervention is worse than miraculous intervention (level 19). Blinding at 25th level isn't truly enough. Life Lanterns is a little better and i like it a quite, but it's not really comparable to Seal of Binding. </p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p><span style="color: #ffcc00">Seal of Binding (Player's Handbook)</span>: <u>DAMAGING POWER</u>! <em>RADIANT</em> Again the gold colour come back into my handbook to point out that this is the only power you should look for in this level. Drink health potion or your chosen/demigod regeneration and keep that elite stunned till tomorrow. A great power.</p><p></p><p><span style="color: #0000ff">Life Lanterns (Divine Power)</span>: <em>HEALING</em> good power, nice targeting ability, nice effect (weakened is one of the best in my opinion). Autodazing and healing are nice, overall a nice power</p><p></p><p><span style="color: #ff00ff">Divine Intervention (Divine Power)</span>: <em>TELEPORTATION</em> mmm, not so great. You take the damage, targets are "only" blinded (i'd take a domination at 25th level...). I don't like this power at all.</p><p></p><p>[/sblock]</p><p></p><p></p><p></p><p><span style="font-size: 12px"><strong>Level 27 Encounter Prayers</strong></span></p><p></p><p>Ok, i'll go straight for it: in this level your only pacifist choice is a great power named Healer's Reproof. This power is often underrated because it's a burst 1 power. But i still love it.</p><p>The other choices are all damage-dealing. You can take Sunburst or Sublime Light, but be careful with these choices.</p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p></p><p><span style="color: #00ccff">Healer's Reproof (Divine Power)</span>: <em>HEALING </em>this power has positioning issues, but AoE encounter stunning + a 4th free use of your Healing Word (healing is the same) is truly devastating. <span style="color: #ffcc00">You can't take anything else</span> if you are a Messenger of Peace: abuse of Peacemaker Pronouncement to stun the BBEG for 2 rounds without a single save and a minor action expense.</p><p></p><p><span style="color: #00ccff">Sunburst (Player's Handbook)</span>: <u>DAMAGING POWER</u>! <em>HEALING, RADIANT </em>Large area, good targeting, large surgeless heal, saving throws attached. For the laser cleric this it an obvious pick. For you, well, you may want to take it but use carefully. I still prefer Healer's Reproof, though. There's always a moment where you're surrounded.</p><p></p><p><span style="color: #0000ff">Sublime Light (Divine Power)</span>: <u>DAMAGING POWER</u>! <em>RADIANT</em> 2d10+ aoe blind. Large area. A little less problematic to use than sunburst (expecially for the littler damage), comes with a save attached. A nice pick but you shouldn't need it.</p><p></p><p>[/sblock]</p><p></p><p><span style="font-size: 12px"><strong>Level 29 Daily Prayers</strong></span></p><p></p><p>Enforced Surrender is the very best pick here. Chains of Peacemaker, while have a huge 20 square range, has nothing else to say that a good Denunciation (level 9!) can't do. Instead, Enforced Surrender is not only a great capstone dominate, but also with a good aftereffect.</p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p><span style="color: #00ccff"></span></p><p><span style="color: #00ccff">Enforced Surrender (Divine Power)</span>: <em>CHARM</em> dominate + 5 damage/hit bonus as aftereffect for all allies. It's a good leading power. Maybe not as broken as Simulacrum for the Artificer, but still great. Also the miss effect is good.</p><p></p><p><span style="color: #ff00ff">Chains of Peacemaker (Divine Power)</span>: in my opinion iron to glass and denunciation (level 5 and 9) are better than this power.</p><p></p><p>[/sblock]</p><p></p><p style="text-align: center"><span style="font-size: 15px"><strong>Epic Destinies for Healics</strong></span></p><p></p><p>There are many good choices: going chosen (demigod) of your deity is pretty standard. Saint or Exalted Angel are my favourite picks (for fluff i prefer E.A., but Saint is probably better) but there are other Avatars that are quite nice</p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p></p><p><span style="color: #ffcc00"><strong>Saint (Divine Power)</strong></span>: this is the other best ED. I love all features, expecially Saintly Grace. Sanctified Touch makes you able to retrain Mark of Healing, and Golden Halo makes you be able to heal +25 with your astral seal. LOL. At the moment remember that this ED doesn't work with Pacifist Healer. </p><p></p><p><span style="color: #00ccff"><strong>Chosen (Divine Power/Player's Handbook)</strong></span>: the features are really really good. Divine Miracle was a little nerfed but no one cares about it. Powers are tied to your deity, and most are really nice: High Arcana, Anthem of Progress, Unerring Foreknowledge, Horns of the Moon and Forge of Creation are imho the best.</p><p></p><p><span style="color: #0000ff"><strong>Exalted Angel (Divine Power)</strong></span>: this is PURE FLUFF. I love this ED. Great resistances, fly speed (melee? Watch my dust!). With angelic form you can gain 54 REAL AC, and when you are dropped you get burst 10 AOE BLIND! Last but not least your level 26 feature is Encounter and not daily (so, with divine mastery and AP you get it again, since it is Divine). The only problem is that the "kill" feature removes you from battle and this little ruin this incredible ED.</p><p></p><p><span style="color: #0000ff"><strong>Avatar of Hope (Divine Power)</strong></span>: nice bonus to wis and cha, nice features and Hope Remains isn't really a bad entry feat.</p><p></p><p><span style="color: #0000ff"><strong>Avatar of Life (Divine Power)</strong>:</span> quite a bit healing focused, but features are nice. +Con is good if you make your character in advance to benefit about it.</p><p></p><p><strong>Eternal Seeker (Player's Handbook)</strong>: For you it is harder to exploit this really good ED because you have little choice. Check out some wizards/invoker powers.</p><p></p><p><strong>Avatar of Justice (Divine Power)</strong>: a little less good than avatar of hope, but not really a bad pick</p><p></p><p><span style="color: #ff00ff"><strong>Avatar of Freedom (Divine Power)</strong></span>: nicer, but again not made for you. This is better for a Ranger|Cleric</p><p></p><p><span style="color: #ff0000"><strong>Avatar of Death (Divine Power)</strong></span>: it needs you to take death knell, a feat that you really can't take. The fluff would quite nice, but you are not there for this</p><p></p><p><span style="color: #ff0000"><strong>Avatar of Storm (Divine Power)</strong></span>: not made for you.</p><p></p><p><span style="color: #ff0000"><strong>Avatar of War (Divine Power)</strong></span>: again.</p><p></p><p>[/sblock]</p><p></p><p><span style="font-size: 12px"><strong>Noteworthy Epic Feats</strong></span></p><p></p><p>There are two mandatory picks: Supreme Healer and Glorious Channeler. There are many other nice picks.</p><p></p><p><strong>Show</strong></p><p>[sblock]</p><p></p><p><span style="color: #ffcc00">Supreme Healer (Divine Power)</span>: 6x Healing Words are better than 3x. Pure and simple.</p><p></p><p><span style="color: #00ccff">Glorious Channeler (Divine Power)</span>: another use of your Channel Domain is enough to make this feat pure gold. If you took Reverent Mettle at level 10 (and you <u>DID</u>, right?) this is even <span style="color: #ffcc00">better</span>.</p><p></p><p><span style="color: #00ccff">Shared Healing (Divine Power)</span><span style="color: #00ccff">: </span>at the end of your chareer you finally catch up the artificer for that little surge-pool feature. Restricted to 5 squares but really lovely.</p><p></p><p><span style="color: #0000ff">Beatific Healing (Divine Power): </span>nice effect, nerfed to surge healing. This is better for classical laser clerics.</p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff">Divine Mastery (Divine Power)</span>: gain back an encounter power when you use your AP. Really nice.</p><p><span style="color: #0000ff"></span></p><p><span style="color: #0000ff">Epic Fortitude</span>/Reflex (Player's Handbook): epic fortitude may be needed (i took it). Epic reflex a little less, but watch out your non ac-defenses.</p><p></p><p><span style="color: #0000ff">Radiant Advantage (Divine Power)</span>: remember that Sacred Flame has the radiant keyword. CA is always good.</p><p></p><p>Reactive Healing (Divine Power): use your Healing Word as interrupt. Really nice, but there are many other good choices.</p><p></p><p>[/sblock]</p></blockquote><p></p>
[QUOTE="Veep, post: 6743796, member: 6793297"] [b]Originally posted by Nausicaa:[/b] Epic Level Powers and Epic Destinies [Size=3][b]Level 22 Utility Prayers[/b][/size] This is a good but not overwhelming level. I love Clarion Call of the Astral Sea. Other good choices are Adjure the Chosen, Purify (sometimes not needed) and finally a good member of the old "cure" family, Mass Cure Serious Wounds. [b]Show[/b] [sblock] [COLOR=#00ccff]Clarion Call of the Astral Seal (Player's Handbook):[/COLOR] D it's a great power, and has great fluff. If you use it tactically you can make it a non-cost teleport+total heal. The total heal is good, the teleport is really GOLD for us. You can use it also on yourself. [COLOR=#0000ff]Adjure the Chosen (Divine Power)[/COLOR]: E a great utility for novas, +2 hit/dmg/crit range/speed means that your allies will surely want to spend action points in this round. If used carefully it can be of great effect. It's a pity that it's a power bonus (too much cheese with Divine Mastery) [COLOR=#0000ff]Purify (Player's Handbook)[/COLOR]: D total reset of bad effects. No question asked. Good if you have a controller-lover DM. Buffed to minor action it's even better. [COLOR=#0000ff]Mass Cure Serious Wounds (Divine Power)[/COLOR]: D each target regain half hp (more, really). No melee touch range or other nerfs. This is seriously good. Ramparts of Light (Divine Power): E i like this power, but Reverent Mettle is often more useful Revive (Divine Power): D nice if you happen to fail more than you should. Angel of Eleven Winds (Player's Handbook): D if your party doesn't have any other flying support, this can be good. Prayers Made Real (Dragon 379): D the defensive version of adjure the chosen (but it's a daily). I like the idea but often you don't have the time to set up the combo. It's a minor action, though. [COLOR=#ff0000]Spirit of Health (Player's Handbook)[/COLOR]: D rofl... how to waste surges. [COLOR=#ff0000]Heal (Divine Power)[/COLOR]: D mmmm... NO. What this power does, Clarion Call does better. [/sblock] [Size=3][b]Level 23 Encounter Powers[/b][/size] [b]Rebuke the Wrathful[/b] is your best pacifist power, expecially if you have a party with many good basic attacks (usually martial/half-elf/warlocks) . From this level you can think to take some Damage dealing power. There are usually great choices, like [b]Healing Torch[/b]. [b]Show[/b] [sblock] [COLOR=#00ccff]Rebuke the Wra[/COLOR][COLOR=#ff0000]thful (Divine Power)[/COLOR]: a mixed bag. If you use it in the right party, generally it's better than word of deterrence, but check with your players if they have good attacks: even if you have only a warlock with eldritch blast, the punishment is often greater than Word of Deterrence's one. [COLOR=#00ccff]Healing Torch (Player's Handbook)[/COLOR]: [u]DAMAGING POWER[/u]! [i]HEALING, RADIANT [/i]Huge area, unhittable for one round, spend healing surge. This power is a top pick. It's a pity that it deals damage (not much damage, though... you will deal 3d8+5+7 damage approximately) Word of Deterrence (Divine Power): [i]RADIANT[/i] another power in the "can't attack line". Some DM can rule that you pay for the damage, but it is actually auto-damage and should never trigger the stun (no hit line). And it's a great "punishment for the evil" effect. The slide is icing on the cake. All is good... but the "until the end of your turn" ruins this great power. It should state "until the end of your target's next turn" [/sblock] [Size=3][b]Level 25 Daily Prayers[/b][/size] This level is the worst for "true pacifists". In fact, the usual two non-damaging options are really bad. Divine intervention is worse than miraculous intervention (level 19). Blinding at 25th level isn't truly enough. Life Lanterns is a little better and i like it a quite, but it's not really comparable to Seal of Binding. [b]Show[/b] [sblock] [COLOR=#ffcc00]Seal of Binding (Player's Handbook)[/COLOR]: [u]DAMAGING POWER[/u]! [i]RADIANT[/i] Again the gold colour come back into my handbook to point out that this is the only power you should look for in this level. Drink health potion or your chosen/demigod regeneration and keep that elite stunned till tomorrow. A great power. [COLOR=#0000ff]Life Lanterns (Divine Power)[/COLOR]: [i]HEALING[/i] good power, nice targeting ability, nice effect (weakened is one of the best in my opinion). Autodazing and healing are nice, overall a nice power [COLOR=#ff00ff]Divine Intervention (Divine Power)[/COLOR]: [i]TELEPORTATION[/i] mmm, not so great. You take the damage, targets are "only" blinded (i'd take a domination at 25th level...). I don't like this power at all. [/sblock] [Size=3][b][/b][/size] [Size=3][b]Level 27 Encounter Prayers[/b][/size] Ok, i'll go straight for it: in this level your only pacifist choice is a great power named Healer's Reproof. This power is often underrated because it's a burst 1 power. But i still love it. The other choices are all damage-dealing. You can take Sunburst or Sublime Light, but be careful with these choices. [b]Show[/b] [sblock] [COLOR=#00ccff]Healer's Reproof (Divine Power)[/COLOR]: [i]HEALING [/i]this power has positioning issues, but AoE encounter stunning + a 4th free use of your Healing Word (healing is the same) is truly devastating. [COLOR=#ffcc00]You can't take anything else[/COLOR] if you are a Messenger of Peace: abuse of Peacemaker Pronouncement to stun the BBEG for 2 rounds without a single save and a minor action expense. [COLOR=#00ccff]Sunburst (Player's Handbook)[/COLOR]: [u]DAMAGING POWER[/u]! [i]HEALING, RADIANT [/i]Large area, good targeting, large surgeless heal, saving throws attached. For the laser cleric this it an obvious pick. For you, well, you may want to take it but use carefully. I still prefer Healer's Reproof, though. There's always a moment where you're surrounded. [COLOR=#0000ff]Sublime Light (Divine Power)[/COLOR]: [u]DAMAGING POWER[/u]! [i]RADIANT[/i] 2d10+ aoe blind. Large area. A little less problematic to use than sunburst (expecially for the littler damage), comes with a save attached. A nice pick but you shouldn't need it. [/sblock] [Size=3][b]Level 29 Daily Prayers[/b][/size] Enforced Surrender is the very best pick here. Chains of Peacemaker, while have a huge 20 square range, has nothing else to say that a good Denunciation (level 9!) can't do. Instead, Enforced Surrender is not only a great capstone dominate, but also with a good aftereffect. [b]Show[/b] [sblock] [COLOR=#00ccff] Enforced Surrender (Divine Power)[/COLOR]: [i]CHARM[/i] dominate + 5 damage/hit bonus as aftereffect for all allies. It's a good leading power. Maybe not as broken as Simulacrum for the Artificer, but still great. Also the miss effect is good. [COLOR=#ff00ff]Chains of Peacemaker (Divine Power)[/COLOR]: in my opinion iron to glass and denunciation (level 5 and 9) are better than this power. [/sblock] [CENTER][Size=4][b]Epic Destinies for Healics[/b][/size][/CENTER] There are many good choices: going chosen (demigod) of your deity is pretty standard. Saint or Exalted Angel are my favourite picks (for fluff i prefer E.A., but Saint is probably better) but there are other Avatars that are quite nice [b]Show[/b] [sblock] [COLOR=#ffcc00][b]Saint (Divine Power)[/b][/COLOR]: this is the other best ED. I love all features, expecially Saintly Grace. Sanctified Touch makes you able to retrain Mark of Healing, and Golden Halo makes you be able to heal +25 with your astral seal. LOL. At the moment remember that this ED doesn't work with Pacifist Healer. [COLOR=#00ccff][b]Chosen (Divine Power/Player's Handbook)[/b][/COLOR]: the features are really really good. Divine Miracle was a little nerfed but no one cares about it. Powers are tied to your deity, and most are really nice: High Arcana, Anthem of Progress, Unerring Foreknowledge, Horns of the Moon and Forge of Creation are imho the best. [COLOR=#0000ff][b]Exalted Angel (Divine Power)[/b][/COLOR]: this is PURE FLUFF. I love this ED. Great resistances, fly speed (melee? Watch my dust!). With angelic form you can gain 54 REAL AC, and when you are dropped you get burst 10 AOE BLIND! Last but not least your level 26 feature is Encounter and not daily (so, with divine mastery and AP you get it again, since it is Divine). The only problem is that the "kill" feature removes you from battle and this little ruin this incredible ED. [COLOR=#0000ff][b]Avatar of Hope (Divine Power)[/b][/COLOR]: nice bonus to wis and cha, nice features and Hope Remains isn't really a bad entry feat. [COLOR=#0000ff][b]Avatar of Life (Divine Power)[/b]:[/COLOR] quite a bit healing focused, but features are nice. +Con is good if you make your character in advance to benefit about it. [b]Eternal Seeker (Player's Handbook)[/b]: For you it is harder to exploit this really good ED because you have little choice. Check out some wizards/invoker powers. [b]Avatar of Justice (Divine Power)[/b]: a little less good than avatar of hope, but not really a bad pick [COLOR=#ff00ff][b]Avatar of Freedom (Divine Power)[/b][/COLOR]: nicer, but again not made for you. This is better for a Ranger|Cleric [COLOR=#ff0000][b]Avatar of Death (Divine Power)[/b][/COLOR]: it needs you to take death knell, a feat that you really can't take. The fluff would quite nice, but you are not there for this [COLOR=#ff0000][b]Avatar of Storm (Divine Power)[/b][/COLOR]: not made for you. [COLOR=#ff0000][b]Avatar of War (Divine Power)[/b][/COLOR]: again. [b][/b][/sblock] [Size=3][b]Noteworthy Epic Feats[/b][/size] There are two mandatory picks: Supreme Healer and Glorious Channeler. There are many other nice picks. [b]Show[/b] [sblock] [COLOR=#ffcc00]Supreme Healer (Divine Power)[/COLOR]: 6x Healing Words are better than 3x. Pure and simple. [COLOR=#00ccff]Glorious Channeler (Divine Power)[/COLOR]: another use of your Channel Domain is enough to make this feat pure gold. If you took Reverent Mettle at level 10 (and you [u]DID[/u], right?) this is even [COLOR=#ffcc00]better[/COLOR]. [COLOR=#00ccff]Shared Healing (Divine Power)[/COLOR][COLOR=#00ccff]: [/COLOR]at the end of your chareer you finally catch up the artificer for that little surge-pool feature. Restricted to 5 squares but really lovely. [COLOR=#0000ff]Beatific Healing (Divine Power): [/COLOR]nice effect, nerfed to surge healing. This is better for classical laser clerics. [COLOR=#0000ff] Divine Mastery (Divine Power)[/COLOR]: gain back an encounter power when you use your AP. Really nice. [COLOR=#0000ff] Epic Fortitude[/COLOR]/Reflex (Player's Handbook): epic fortitude may be needed (i took it). Epic reflex a little less, but watch out your non ac-defenses. [COLOR=#0000ff]Radiant Advantage (Divine Power)[/COLOR]: remember that Sacred Flame has the radiant keyword. CA is always good. Reactive Healing (Divine Power): use your Healing Word as interrupt. Really nice, but there are many other good choices. [/sblock] [/QUOTE]
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