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The Wild Beyond the Witchlight: An In-Depth Review
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<blockquote data-quote="jgsugden" data-source="post: 8403614" data-attributes="member: 2629"><p>I highly agree with this statement. This is a module I recommend the DM read cover to cover before they run it. There is a lot of interweaving, and some content that you may wish to manipulate depending upon your audience. </p><p></p><p>That is true - and false (which is highly appropriate for discussion of the Faerie Folk). </p><p></p><p>There has been a concept of a Realm of Faerie Folk since the beginning of D&D - all the way back to Blackmoor in the mid 70s.</p><p>It has many names (Fading Lands, Faerie Kingdom, Feywood, etc...) and we've seen modules designed that spiritually mirror Witchlight in that they focused on faerie creatures and minimized combat (Beyond the Crystal Cave) long ago. When 4E came out and explicitly named and detailed the Shadowfell and Feywild, I found that it put structure around a lot of things I had been using for decades in an unstructured way.</p><p></p><p>Prior to that, the realm of the Faerie is a huge element of more real world mythos that many of us had been using for a long time PCs in my games had traveled to places inspired by a wide range of things that are now associated with the Feywild (such as Celtic, Irish, Welsh, Druidic, German, Iranian, Shakespearean and Gaul Mythos/Lore/History & Fairy Tales). They did not subscribe to the mechanics that were laid out in 4E, but they thematically fit with the idea of the Feywild - and fit even better with the revisions that followed the initial 4E introduction. </p><p></p><p>That is why I say it was false - we did not have the Feywild name, or some of the mechanics, but many DMs definitely had PCs go to a Faerie Realm, and the inspiration for those realms were definitely the same inspirations for the Feywild. I see those early adventures in my Fey Realms like the Vikings visiting the Americas before anyone knew to think of them as the Americas - they were there, we have record of it - but they didn't have the same labels when they visited it.</p></blockquote><p></p>
[QUOTE="jgsugden, post: 8403614, member: 2629"] I highly agree with this statement. This is a module I recommend the DM read cover to cover before they run it. There is a lot of interweaving, and some content that you may wish to manipulate depending upon your audience. That is true - and false (which is highly appropriate for discussion of the Faerie Folk). There has been a concept of a Realm of Faerie Folk since the beginning of D&D - all the way back to Blackmoor in the mid 70s. It has many names (Fading Lands, Faerie Kingdom, Feywood, etc...) and we've seen modules designed that spiritually mirror Witchlight in that they focused on faerie creatures and minimized combat (Beyond the Crystal Cave) long ago. When 4E came out and explicitly named and detailed the Shadowfell and Feywild, I found that it put structure around a lot of things I had been using for decades in an unstructured way. Prior to that, the realm of the Faerie is a huge element of more real world mythos that many of us had been using for a long time PCs in my games had traveled to places inspired by a wide range of things that are now associated with the Feywild (such as Celtic, Irish, Welsh, Druidic, German, Iranian, Shakespearean and Gaul Mythos/Lore/History & Fairy Tales). They did not subscribe to the mechanics that were laid out in 4E, but they thematically fit with the idea of the Feywild - and fit even better with the revisions that followed the initial 4E introduction. That is why I say it was false - we did not have the Feywild name, or some of the mechanics, but many DMs definitely had PCs go to a Faerie Realm, and the inspiration for those realms were definitely the same inspirations for the Feywild. I see those early adventures in my Fey Realms like the Vikings visiting the Americas before anyone knew to think of them as the Americas - they were there, we have record of it - but they didn't have the same labels when they visited it. [/QUOTE]
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